Announcement

Collapse
No announcement yet.

How can i redue saturation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How can i redue saturation

    Many textures are too light or too dark, e. g. In ctf-inferno i see almost white and too glittering ground. How can i fix this?

    #2
    your graphic card should have setting, tweaks them.
    Click image for larger version

Name:	sfsdsd.png
Views:	93
Size:	259.6 KB
ID:	409069

    Comment


      #3
      I have see on an other forum you try to make to much change with new blur or not fix render.
      Come back to normal with classic D3D9 not 10 or 11.Or opengl 35 not more recent.

      Code:
      [D3D9Drv.D3D9RenderDevice]
      UseVSync=False
      SwapInterval=0
      ZRangeHack=False
      NoAATiles=False
      NumAASamples=0
      UseAA=False
      RequestHighResolutionZ=True
      UseSoftwareVertexProcessing=False
      UsePureDevice=True
      UseTripleBuffering=False
      MaskedTextureHack=False
      SmoothMaskedTextures=False
      FrameRateLimit=150
      UseVertexProgram=True
      TexDXT1ToDXT3=False
      DynamicTexIdRecycleLevel=100
      CacheStaticMaps=False
      UseTexPool=True
      UseTexIdPool=True
      UseSSE2=True
      UseSSE=True
      BufferTileQuads=True
      BufferClippedActorTris=True
      SinglePassDetail=False
      SinglePassFog=False
      ColorizeDetailTextures=False
      DetailClipping=False
      UseDetailAlpha=True
      DetailMax=0
      RefreshRate=0
      MaxTMUnits=0
      NoFiltering=False
      MaxAnisotropy=0
      Use565Textures=False
      Use16BitTextures=False
      UseS3TC=False
      UseAlphaPalette=False
      UseTrilinear=False
      UsePrecache=False
      UsePalette=False
      UseMultiTexture=True
      MaxLogTextureSize=8
      MinLogTextureSize=0
      MaxLogVOverU=8
      MaxLogUOverV=8
      OneXBlending=True
      GammaCorrectScreenshots=False
      GammaOffsetBlue=0.000000
      GammaOffsetGreen=0.000000
      GammaOffsetRed=0.000000
      GammaOffset=0.100000
      LODBias=0.000000
      DetailTextures=False
      DescFlags=0
      Description=
      HighDetailActors=False
      Coronas=False
      ShinySurfaces=False
      VolumetricLighting=False
      and if you want better see http://unrealtournament.99.free.fr/f...hp?f=10&t=1326


      Click image for larger version

Name:	Ameliorer%20son%20visuel1.jpg
Views:	56
Size:	132.7 KB
ID:	409097
      Click image for larger version

Name:	Ameliorer%20son%20visuel2.jpg
Views:	71
Size:	164.0 KB
ID:	409096

      Comment


        #4
        all of those settings are cute, most might be redundant(or even non functional/non existent) depending on the dll version in use.

        Comment


          #5
          mostly are good setting but or to light and too dark but it can be fix as above mentioned procedure

          Comment

          Working...
          X