So, to scratch an itch of curiosity, I've started pulling apart files from my copy of the Wheel of Time game, which used the original Unreal Engine. Anyways, the map files are named *.wot but I think they should be standard *.unr maps. Has any modder ever figured out how to parse these files into something human readable outside of the games official editor (who's stability and performance are shaky in 2020)?