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Please post images of your Halo Maps

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    Please post images of your Halo Maps

    Post images of the halo maps you have made.

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    Last edited by Mega_Mad_Maxx; 06-30-2018, 02:04 PM. Reason: Update images

    #2
    Here are a few versions of Halo 1/2/? multiplayer maps that I remade from scratch (all of the custom static meshes and textures are by me, or were made from slightly modified textures from the base UT2k4 game).
    DM-YM_GhostTown


    DM-YM_Zanzibar


    and VCTF-YM_Sangre Valley (my own take on Blood Gulch)


    Mapraider had a few Halo map remakes (of varying quality) for UT2k4 and UT3, follow this link.
    Attached Files
    Last edited by meowcatbuf; 12-17-2016, 06:06 PM.

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      #3
      No screenies, sorry, but these are the 'halo' maps I have.



      "HUT" maps are from "HaloUT" archive and the others are from "UT04_Halo_Maps" archive. I can post a link them if you like though I think they are easily found.
      My Unreal game collection. Unreal series screenshots (2560x1440)

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        #4
        Hey, Maxx!

        I have to say this looks just amazing! And it's pity there's no a simple solution for creating street traffic (and biggest problem here is to make that traffic organized - cars should follow road rules, keep their lanes, stop on crossroads and lights, etc)
        - got sig? -

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          #5
          meowcatbuf
          I like the lighting and shading on the maps you made, the trees and vegetation looks good also.

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            #6
            You necroed this to address someone who isn't even posting in this thread? Epic indeed.
            My Unreal game collection. Unreal series screenshots (2560x1440)

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              #7
              Hi Maxx, (been really, really busy with RL stuff, sorry for not getting back to you on the other files/mod project)
              I liked working on the vegetation models alot... I just could never really figure out my own map layouts to use them in though I have a few thoughts on maps or other remakes I hoping to get to over the next year or so. I tried to capture the lighting feel or the original Halo/2/3 maps, but the vertex lit static meshes + bsp never quite matched up all that well so I was never super happy with the results.

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