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Ran out of virtual memory?? o,O

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    #16
    Figures. I still have a crash happening every 3-5 minutes while i'm trying to work. I can't get anything done.

    Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows NT 6.1 (Build: 7601)
    CPU: GenuineIntel PentiumPro-class processor @ 3492 MHz with 4095MB RAM
    Video: NVIDIA GeForce GTX 970 (8205)

    CreateTexture failed(8007000E).

    History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- myLevel.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UUnrealEdEngine:raw <- (Cam=U2Viewport2,Flags=862881481 <- UWindowsViewport::Repaint <- WM_MOUSEMOVE <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

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      #17
      There's the gremlin again.

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        #18
        I posted a link from this topic here:
        http://ceonss.net/viewtopic.php?f=2&t=740

        May post the editor.log files, too.
        https://s20.postimg.org/jthlzuavx/M5400x100.png
        CEONSS: http://www.ceonss.net ; ut2004://176.57.143.200:7777 ; https://discord.gg/X4V8THM

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          #19
          Would you screenshot the packages not yet included into the map file itself... paste that of the ones it needs for you to open the map up in ed. If you could save that image and upload it somewhere, where I could get it downloaded... I will zip up for you all the packages you need. Maybe you could spot something wrong, Miauz5555555555555. O.O

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            #20
            Yes. Send it to me via DropBox or something, here, on discord or on an other forum.
            https://s20.postimg.org/jthlzuavx/M5400x100.png
            CEONSS: http://www.ceonss.net ; ut2004://176.57.143.200:7777 ; https://discord.gg/X4V8THM

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              #21
              I messaged you with a private message. You said it wouldn't open and told you there were many missing packages. If you print screen and put it up on dropbox for me (the screenshot).. I can throw all them packages into a zip for you man and you'll be able to fire up the map. It would be a huge help if someone else saw visually what is happening. :/

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                #22
                Originally posted by Massacre View Post
                I messaged you with a private message. [...]
                Well I never get a PM from you (also not now).. you may have messaged someone else. Take a look at your send PMs.
                https://s20.postimg.org/jthlzuavx/M5400x100.png
                CEONSS: http://www.ceonss.net ; ut2004://176.57.143.200:7777 ; https://discord.gg/X4V8THM

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                  #23
                  Hmm okay. I'll message you again. I suppose I'm able to slowly get things done still, but its a huge hinder.

                  I'm just now getting to lighting finally and texturing the remainder of the spaceship before doing a final pass for polish, last look of tex aligning & scaling, light tweaking, adding in more tex surfaces, simplified blocking volumes for projectiles & a last layer of static meshes. Some more movers too and many many triggers and custom pickup spawns (with some exclusive to players of a certain team for access). That will be a v1 release. the other half would be where the players exit from the ship into structures near a landing of an alien ocean on an alien planet. That will be the v2. The full assault map. The other half.
                  Last edited by Massacre; 07-06-2017, 05:31 AM.

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                    #24
                    I thought I would share that I had an issue where I could not complete a lighting build. I resolved this by doing volumetric lighting in zone infos. I guess the completely pitch dark areas were ******* it off? Anyway. Huge weight off me.

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