I have no idea how I missed your last post Akenaton. Didn't even see it. You've given me something to work with. Thank you.
A severe flu of some kind took me out for over a week. Maybe when I come back to fire this topic up again for a 3rd time, there will be something people can fight in.
I didn't invest 2 years to hear a single person say "nice map" lol. But I understand that there is still a ways to go. (and of course the community is much smaller than it use to be.)
Call me crazy, but the ultimate intention is to get people to reinstall the game to have a one of a kind 16p assault match. I think it would be very cool to have 2 objectives available to complete at each stage with a choice of which to complete first. Something like Radar2004 could be used to indicate positions of all players within distance or only those of the attackers. Each team will need to strategize about which of the two areas to concentrate the bulk of their teammates. The remaining objective to complete after one is successfully attacked will then become more difficult to defend and attack since it is bound to be roughly twice as hectic. (This may influence which Obj should be attacked first.) I'm thinking 3 stages of 2 objectives with spawns relocating after each stage.
Additionally, with UltimateMappingTools you can do things like designate a pickup to be accessible for one team only. With the tool I have plans to trigger monsters to be unleashed once a certain condition is met. (could be activated if defending team has held off the charge up the ramps for long enough using a time-based or kill-based counter which becomes deactivated once spawns are relocated.)
(could also encourage defending team to charge down the ramps in order to trigger mover which you will see at the bottom of the ramp where there is a shuttle on top of a platform. this is what this is here for.)
But of course, until the basic stuff runs well, this is wishful thinking. If I could get that stuff to run well, I could go on to allowing flying battles outside the ship.
I have a collection of my best completed work here if anyone is interested.
https://gamebanana.com/members/1467286
A severe flu of some kind took me out for over a week. Maybe when I come back to fire this topic up again for a 3rd time, there will be something people can fight in.
I didn't invest 2 years to hear a single person say "nice map" lol. But I understand that there is still a ways to go. (and of course the community is much smaller than it use to be.)
Call me crazy, but the ultimate intention is to get people to reinstall the game to have a one of a kind 16p assault match. I think it would be very cool to have 2 objectives available to complete at each stage with a choice of which to complete first. Something like Radar2004 could be used to indicate positions of all players within distance or only those of the attackers. Each team will need to strategize about which of the two areas to concentrate the bulk of their teammates. The remaining objective to complete after one is successfully attacked will then become more difficult to defend and attack since it is bound to be roughly twice as hectic. (This may influence which Obj should be attacked first.) I'm thinking 3 stages of 2 objectives with spawns relocating after each stage.
Additionally, with UltimateMappingTools you can do things like designate a pickup to be accessible for one team only. With the tool I have plans to trigger monsters to be unleashed once a certain condition is met. (could be activated if defending team has held off the charge up the ramps for long enough using a time-based or kill-based counter which becomes deactivated once spawns are relocated.)
(could also encourage defending team to charge down the ramps in order to trigger mover which you will see at the bottom of the ramp where there is a shuttle on top of a platform. this is what this is here for.)
But of course, until the basic stuff runs well, this is wishful thinking. If I could get that stuff to run well, I could go on to allowing flying battles outside the ship.
I have a collection of my best completed work here if anyone is interested.
https://gamebanana.com/members/1467286
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