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UT 2004 mod => UT2341

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    UT 2004 mod => UT2341

    I think I wanted to advertise our mod here:

    Unreal Tournament: 2341 aims to bring the classic UT99 weapons back into the fray in higher quality
    The current scope is limited to bringing the classic Unreal Tournament 99 weapons to UT2004, completely remastered with new high definition models, particle effects and animations to bring those weapons beyond UT2k4 standards.
    All your favorite weapons complete with classic sounds will return. Burn, baby!


    Programming: Azarael and Wail_of_Suicide
    Modeling: Bloodshot12 and Blade Sword
    Animations: Blade Sword
    Texturing: Bloodshot12
    Particle Effects: Bloodshot12/Azarael/Wail_of_Suicide
    Sound tweaking: Bloodshot12/Azarael/Wail_of_Suicide
    Special thanks: Arkon23 for the spark that initiated the project; Azarael and Captain Xavious for their generous help, HenrikRyosa (UTR HUD)

    Beta2 Servers:
    LDG-Gaming (Europe): ut2004://
    Shadow Mavericks (U.S.): ut2004://


    Copy the files in the same directory names as in your UT2004 folders or watch for the following file extensions.
    UKX -> Animations
    USX -> StaticMeshes
    UAX -> Sounds
    U and UCL -> System
    UTX -> Textures
    Once Installed look for the mutator that replace weapons and the other one who provides instagib mut. Unreal Tournament 2341 weapons is the one that replaces weapons and UT2341 instagib is the one with instagib gameplay

    Make sure
    you disable small weapons from the main menu before playing.

    - Complete arsenal minus the chainsaw
    - Improved models and textures for both first and third person meshes
    - Optimized online compatibility
    - Improved ragdolls
    - Fully animated weapons with UT like hands
    - Improved mechanisms of the weapons
    - UT99 pickups and items (most of them are included)
    - UT99 sounds for weapons pickups and most effects.
    - Some weapons with third person animations
    - Improved and custom particle effects and muzzle flashes
    - UT99 style HUD
    - Instagib mutator with enhanced UT99 shock rifle
    - Bot support to an extent
    - teleport/respawn sounds and effects
    - removed pickup bases
    - implemented slow spin for weapons/items
    - implemented pickups (medkit, healthvial sounds, UDamage, Shield Belt)
    - Finished HUD for all modes except ONS
    - Bots use correct pawn (Teleport/respawn/shield belt effects)
    - red screenflash when taking damage

    What we don't have:
    - Working LED screens
    - Bloody hell support and compatibility
    - Double Jump to accommodate with UT99 movement
    - The same UT tricks like shock combo spam for example
    - Onslaught HUD
    - certain powerups like the thigh pads
    - Skins, Maps (you can download such at various places)

    Happy nostalgic fragging
    Last edited by BladeSword; 11-21-2014, 06:29 PM.

    Great mod!
    Nice work!


      Vey cool :-) glad you redid them .... Nice work ...
      Admin @ Unreal Central: "Keeping It Unreal"
      UT Creations 2014 :IK-Urban-Storm-Soldier-Pack v2.0 * IK-SIG66LRXX-VD V2.0 * IK-ERAGON-XT V1.0
      UT Creations PHOTO ALBUM : UT ALBUM UT99-UT2007


        Thanks, we wanted to put the core of UT as it was mostly the movement and weapons as there also was already available on the net the maps and skins here and there for people to play.
        We also wanted a very focused project unlike UTR, and also have animated models unlike Nostalgic who used for the most part the 2k4 weapons


          Cool mod guys!


            Neat! Gave you guys a 10 on the moddb
            Good job!
            Siege Building | BT-CrashOut | CTF-AsteroidDrill | UT99 Ports&Muts | Nyandeemer | LogoSplash | CTF-Bedrooms2 | Unreal Papercrafts | Unreal Monsters | ChaosUT | UT-SLV: Strangelove | Zunnie's Mug


              Hey guys, great mod! What do you gotta do to enable it for LAN game? With Arkon weapons all you have to do is add a few lines to ut2004.ini which doesn't work here at all.


                this is quite the work, well done too.

                you know this is all backwards compatible to ut99...



                  he talks (cyberhawk) like he has some secret up his sleeve that none of you do, but if you can do basic html/java, you can do this unreal script sh...
                  this dood, and a few others did nothing but put up a fight whenever i went out of my way to gain knowledge, don't pat this guy on the back,
                  he's a creep like many of the other guys in the community.

                  now that i can swap animations, along with script and import materials, including skeletals
                  these guys are probably wondering just how far i will go.

                  well, everything they make in unreal engine, i'll be backwards engineering for ut99. (so KEEP UP THE GOOD WORK BOYS!)

                  and ya regarding my reaperut3 project (*all the other projs work fine and i've shown that fact via some other ut2004 imports i did)
                  i was using bad reaper mesh with bad material map/meshmap, but i solved that with a ut3 export,
                  (*anyone who exported the 2 material slot mesh exported the wrong one, that's what you get for being lazy)

                  now i can do what i like when i like with whatever i like. THANKS but no thanks to this guy, cyber, and his PEERS (*which he's made sure i'll never be one)

                  A+ *******, and that's about all. i can't believe he's a canadian, in fact i despise that he's one of us, he definitely behaves like any average low iq american.

                  anyone can do this stuff, if they put their minds to it, some will learn faster than others, lazy people won't learn at all.

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                  my other ut2004 import (*without environment map)
                  don't mind the missing selection anim, i wasn't that far yet when i did this import (*to make sure it was the reaper mesh that was the issue and not my script jobs)
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                  i'm sure you all recognize it, well i used a bad anim, when i re-import i'll use a better one that fits the mesh properly
                  Click image for larger version

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                  Last edited by PAGOEJA; 11-25-2019, 11:59 AM.


                    one last thing, hammerhawk

                    you think i'm playing games and i got nothing going on...

                    well you're dead wrong about that my dear. haha!Click image for larger version

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