I thought I'd post some links to my works here.
Rocket

Changelist 1.0 -> 1.2:
1) mostly rigging tweaks: thighs, shoulders, spine, ammo belt.
2) also fixed a pair of odd shadows on the diffuse map.
3) removed brackets and underscoring from the names for online compatibility.
4) made a new portrait.
5) fixed vertex weights on the left hand.
Credit for the character model and textures goes to me.
Download
Lilian

Changelist 2.0 -> 2.1:
1) Moved the eyes to the body shader and added a reflection.
2) Fixed the textures being assigned to wrong LODSETs.
3) Added a fake fresnel reflection to the body shader (basically just a camera-space cubemap).
4) Fixed eyebrows topology.
5) Fixed a dependency issue with a cubemap being linked to Rocket's texture package.
Credit for the character model and textures goes to me.
Download
July

Changelist 1.0 -> 2.0:
1) The right hand;
2) Specular mask is now less shiny and more detailed. Looks closer to the original renders.
3) Added 4 team color support. Just in case - I've never actually seen anybody playing these gametypes.
4) Moved her eyes to the body shader to avoid glitching caused by the transparent hair.
5) Added a subtle ambient occlusion layer to the body texture.
6) Added jefe's bio to the package.
I have to say, I liked it a lot and I think I owe a thanks to him. Unfortunately I wasn't even subscribed to the forum thread back then so I discovered it a few years later.
Thanks, jefe!
Credit for the character model and textures goes to me.
Download
Velvet



This is version 2 which was completely reworked, so no changelist.
If you have the previous version installed you will need to remove these files:
...\System\Velvet.upl
...\Textures\Velvet.utx
Credit for the character model goes to Epic Games.
I just made the textures and changed the UV layout a bit.
Download
DM-Termination

A simple invasion map with custom staticmeshes and textures, somewhat based on DM-TheEnd from the LDG Invasion server.
Version 1 with sea skybox and green/orange colors:
Download v1
Version 2 with more rooms, winter skybox and red/black colors (video rendered with reshade):
Download v2
Unreal Christmas tree and weapon pickup bases

A Christmas tree I originally made for the playground.ru UT2004 servers.
The package includes static meshes, texture files, three original UT2004 maps with the Christmas tree and a mutator replacing stock UT2004 pickup bases with gift boxes on any map.
This is version 2 with no changelist because I lost it.
The tree might be a bit laggy on older PCs, probably because of the amount of moving transparent textures (I didn't know how to make emitters back then, so the flames are a part of the tree staticmesh).
I used to have 170 fps in the Christmas tree area on DM-Xmas-Grendelkeep on my PC (Core i7 2600k, GTX 560ti) which is pretty low compared to the usual 300-400 fps.
Credit for the mutator goes to Meowcat, everything else made by me.
Download
Retextured Meowcat's jetpack

Can be seen in action here:
I just made the textures, everything else done by Meowcat.
Download
The map from the video above is also available for download here: DM-WaterCity
DM-Ironic-INV
DM-Ironic with more rooms for Invasion.
Download
This stuff is not for commercial use. However, if you want to use any parts of my mods to make your own skins/models/maps for UT2004, you are free to do it.
Just don't forget to mention me in the credits.
You can also find some WIP shots of my contributions to Ballistic Pro/TOWP here.
Update 12.2020
If the links above don't work, you can get my stuff here:
https://drive.google.com/drive/folde...RF?usp=sharing
Rocket

Changelist 1.0 -> 1.2:
1) mostly rigging tweaks: thighs, shoulders, spine, ammo belt.
2) also fixed a pair of odd shadows on the diffuse map.
3) removed brackets and underscoring from the names for online compatibility.
4) made a new portrait.
5) fixed vertex weights on the left hand.
Credit for the character model and textures goes to me.
Download
Lilian

Changelist 2.0 -> 2.1:
1) Moved the eyes to the body shader and added a reflection.
2) Fixed the textures being assigned to wrong LODSETs.
3) Added a fake fresnel reflection to the body shader (basically just a camera-space cubemap).
4) Fixed eyebrows topology.
5) Fixed a dependency issue with a cubemap being linked to Rocket's texture package.
Credit for the character model and textures goes to me.
Download
July

Changelist 1.0 -> 2.0:
1) The right hand;
2) Specular mask is now less shiny and more detailed. Looks closer to the original renders.
3) Added 4 team color support. Just in case - I've never actually seen anybody playing these gametypes.
4) Moved her eyes to the body shader to avoid glitching caused by the transparent hair.
5) Added a subtle ambient occlusion layer to the body texture.
6) Added jefe's bio to the package.
I have to say, I liked it a lot and I think I owe a thanks to him. Unfortunately I wasn't even subscribed to the forum thread back then so I discovered it a few years later.
Thanks, jefe!
Credit for the character model and textures goes to me.
Download
Velvet







This is version 2 which was completely reworked, so no changelist.
If you have the previous version installed you will need to remove these files:
...\System\Velvet.upl
...\Textures\Velvet.utx
Credit for the character model goes to Epic Games.
I just made the textures and changed the UV layout a bit.
Download
DM-Termination

A simple invasion map with custom staticmeshes and textures, somewhat based on DM-TheEnd from the LDG Invasion server.
Version 1 with sea skybox and green/orange colors:
Download v1
Version 2 with more rooms, winter skybox and red/black colors (video rendered with reshade):
Download v2
Unreal Christmas tree and weapon pickup bases



A Christmas tree I originally made for the playground.ru UT2004 servers.
The package includes static meshes, texture files, three original UT2004 maps with the Christmas tree and a mutator replacing stock UT2004 pickup bases with gift boxes on any map.
This is version 2 with no changelist because I lost it.
The tree might be a bit laggy on older PCs, probably because of the amount of moving transparent textures (I didn't know how to make emitters back then, so the flames are a part of the tree staticmesh).
I used to have 170 fps in the Christmas tree area on DM-Xmas-Grendelkeep on my PC (Core i7 2600k, GTX 560ti) which is pretty low compared to the usual 300-400 fps.
Credit for the mutator goes to Meowcat, everything else made by me.
Download
Retextured Meowcat's jetpack

Can be seen in action here:
I just made the textures, everything else done by Meowcat.
Download
The map from the video above is also available for download here: DM-WaterCity
DM-Ironic-INV
DM-Ironic with more rooms for Invasion.
Download
This stuff is not for commercial use. However, if you want to use any parts of my mods to make your own skins/models/maps for UT2004, you are free to do it.
Just don't forget to mention me in the credits.
You can also find some WIP shots of my contributions to Ballistic Pro/TOWP here.
Update 12.2020
If the links above don't work, you can get my stuff here:
https://drive.google.com/drive/folde...RF?usp=sharing
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