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Stuff I made for UT2004

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    Stuff I made for UT2004

    I thought I'd post some links to my works here.


    Rocket



    Changelist 1.0 -> 1.2:
    1) mostly rigging tweaks: thighs, shoulders, spine, ammo belt.
    2) also fixed a pair of odd shadows on the diffuse map.
    3) removed brackets and underscoring from the names for online compatibility.
    4) made a new portrait.
    5) fixed vertex weights on the left hand.

    Credit for the character model and textures goes to me.

    Download


    Lilian



    Changelist 2.0 -> 2.1:
    1) Moved the eyes to the body shader and added a reflection.
    2) Fixed the textures being assigned to wrong LODSETs.
    3) Added a fake fresnel reflection to the body shader (basically just a camera-space cubemap).
    4) Fixed eyebrows topology.
    5) Fixed a dependency issue with a cubemap being linked to Rocket's texture package.

    Credit for the character model and textures goes to me.

    Download


    July



    Changelist 1.0 -> 2.0:
    1) The right hand;
    2) Specular mask is now less shiny and more detailed. Looks closer to the original renders.
    3) Added 4 team color support. Just in case - I've never actually seen anybody playing these gametypes.
    4) Moved her eyes to the body shader to avoid glitching caused by the transparent hair.
    5) Added a subtle ambient occlusion layer to the body texture.
    6) Added jefe's bio to the package.
    I have to say, I liked it a lot and I think I owe a thanks to him. Unfortunately I wasn't even subscribed to the forum thread back then so I discovered it a few years later.
    Thanks, jefe!

    Credit for the character model and textures goes to me.

    Download


    Velvet







    This is version 2 which was completely reworked, so no changelist.
    If you have the previous version installed you will need to remove these files:

    ...\System\Velvet.upl
    ...\Textures\Velvet.utx

    Credit for the character model goes to Epic Games.
    I just made the textures and changed the UV layout a bit.

    Download


    DM-Termination



    A simple invasion map with custom staticmeshes and textures, somewhat based on DM-TheEnd from the LDG Invasion server.

    Version 1 with sea skybox and green/orange colors:



    Download v1

    Version 2 with more rooms, winter skybox and red/black colors (video rendered with reshade):



    Download v2


    Unreal Christmas tree and weapon pickup bases



    A Christmas tree I originally made for the playground.ru UT2004 servers.

    The package includes static meshes, texture files, three original UT2004 maps with the Christmas tree and a mutator replacing stock UT2004 pickup bases with gift boxes on any map.
    This is version 2 with no changelist because I lost it.

    The tree might be a bit laggy on older PCs, probably because of the amount of moving transparent textures (I didn't know how to make emitters back then, so the flames are a part of the tree staticmesh).
    I used to have 170 fps in the Christmas tree area on DM-Xmas-Grendelkeep on my PC (Core i7 2600k, GTX 560ti) which is pretty low compared to the usual 300-400 fps.

    Credit for the mutator goes to Meowcat, everything else made by me.

    Download


    Retextured Meowcat's jetpack



    Can be seen in action here:



    I just made the textures, everything else done by Meowcat.

    Download

    The map from the video above is also available for download here: DM-WaterCity


    DM-Ironic-INV



    DM-Ironic with more rooms for Invasion.

    Download


    This stuff is not for commercial use. However, if you want to use any parts of my mods to make your own skins/models/maps for UT2004, you are free to do it.
    Just don't forget to mention me in the credits.


    You can also find some WIP shots of my contributions to Ballistic Pro/TOWP here.
    Last edited by Aberiu; 10-16-2016, 06:58 AM.
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    #2
    Wow , superb , very nice . i love it ..
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      #3
      So, my question about how Jester from UT3 may look in past games has been answered after all with that first picture. :P
      Any D/L links? I want to add these to my UT2004 collection. =)
      Last edited by Neon_Knight; 11-20-2014, 09:51 PM.
      Unreal Wiki - Collecting Unreal lore, one article at a time.
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        #4
        Every pic is a link to the original thread on the old UT2004 forum.
        ʕ ´ ل͜ ´ ʔ

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          #5
          Aberiu1 that jetpack model its sexy and modern! I do like!

          ps: Dont be disencouraged about your LG model I do like a lot, maybe the barrel finisher could be in some way different or so, mainly keeping in mind when it could included in the weaponbar silhouette for hud (which is it still brainstorming). You do great stuff and those sexy models

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            #6
            some wip stuff

            ʕ ´ ل͜ ´ ʔ

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              #7
              Great characters! (bass-*** and sexy too)

              Comment


                #8
                Wow Aberiu really good stuff. Love the character models. Not long re-installed UT2004 and am completely addicted to it again. I also re-installed UT3 but it didn't feel as slick so I uninstalled it. I have to say though the graphics of UT3 haven't appeared to have aged much considering it's 8 years old. Got to love the Unreal Engine.

                B

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                  #9
                  Awesome stuff man!

                  Comment


                    #10
                    An update to the performance test map I did a while ago

                    Last edited by Aberiu; 09-29-2015, 10:48 PM.
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                      #11
                      I never thought you can add up to so many triangles in to UT2004. While I'm pretty ignorant of Unreal Engine 2.0, I still assumed there were to have been a maximum amount of triangles you could apply per-model. The two characters presented, along with the Halo: Reach jetpack are by far the most detailed models I have ever witnessed to be in UT2004. Astonishing work this is!

                      Comment


                        #12
                        Thanks! The jetpack is extremely lowpoly actually, must be around a couple hundreds. Rocket is only 7000 tris, July is 10k, but she was made back then in 2008.
                        It's the textures that make the difference.
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                          #13
                          I suppose so. Again, what a wonderful job!

                          Comment


                            #14
                            You do amazing work Aberiu!! That city is stunning!! Im not one for poly count, as long as it looks good =)

                            Comment


                              #15
                              Can you make tutorial how to make reshade work with 64 bit patch, I tried but it doesn't work for me

                              Comment

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