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UT3 Custom char Doom + Weapons beta

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  • replied
    Excellent work, Skaa3z. This is what raises interest in the game and what is expected of you. Will we see a release soon?

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  • replied
    It is designed as the quake champion Edition doom.

    demo wip 1


    demo wip 2



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    Last edited by Skaa3z; 01-13-2019, 03:25 AM.

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  • replied
    It would be interesting to see how this works in the game. For example, video.

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  • replied
    Great. You are the arsenal of the UT3 MOD industry.
    I am looking forward to releasing these weapons.

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  • replied
    Wip updates test


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  • replied
    Wow this model looks awesome! Cant wait till it is completed. My friends are Doom fans including me. Definitely a must have. Good Work Skaa3z.

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  • replied
    In a couple of days I will resume the modding in ut3.
    The ut4 weapons for ut3 is in this link see for more action: https://www.epicgames.com/unrealtour...weapons-ut4ue4

    tanx for downlading

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  • replied
    Whoa. Doom Slayer in UT3?! That model looks awesome, and fits the artistic theme! Downloading now!

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  • replied
    thanx for the compliment

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  • replied
    Thank you very much Skaa3z, this custom character model is one of the most refined I have ever downloaded for UT3. Really enjoying playing with it.

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  • replied
    ElenVaughanUT3 weapons UE4 Material pack will be available from this weekend. As it has nothing to do with doom. Will be in separate thread

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  • replied
    Yes,sometimes hair physics is sort of wired.That's partly because of collision. Yet the major cause is constraint setting.Unlike source engine games, UT3 doesn't handle physics well, especially some complex physics assets.(Perhaps there are some methods to break the limit) I checked out some of your old models and found out there are simply too many constraints. I totally rebuilt some models' physical asset and reduced the number of constraints to a much lower level.And with some angular tweaks, the outcome is quite promising.(I was just practicing UE3 PhAt recently)
    P.S: disable collision between hair and arms helps a lot.
    Hope what I said were of any help. Looking forward to these models. Perhaps you should release some of them as individual character first. Which reminds me, I was playing 2k4 with old HDN models last year lol.

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  • replied
    Yes as you said years of experience. But the anime models is not well seen in UT3. I like it but not everyone sees it the same. And the physique of the vocaloid hair is very compete without the physx in amd it goes bad. And UT 3 does not have many functions. How UDK vs. Unreal Engine 4.

    Leave the characters neptunia pending in ut3 time will tell if I will finish or not.



    Anyway thanks for the compliment
    Attached Files

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  • replied
    Nice to see that you have improved ragdoll physics a lot since you uploaded Vocaloid & Anime models 4 years ago.

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  • replied
    Excellent. We look forward to your weapons!

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