I have 4 weapon pickups done. Tank shell, rocket, artillery shells, & land mines (deployable). I have plans for a freeze gun that will disable enemy cars freezing it them place for a few seconds, & a concussion bomb that will throw enemies violently away from you. I'll have a new video up soon.
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Rumpled Metal
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Hi Rumple, you've had so many really cool ideas in the past for UT3. Are you going to finish any of your unreleased content (mutators, mods, maps)? Currently, I can find only 3 of your maps: VCTF-Biohazard-X, DM-Rumple's Raceway Twisted and VCTF-Rumple's Raceway Twisted. I believe you have more of them.
http://www.mapraider.com/profiles/(Rumple)
What about this one?
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I have a map I'm converting for this. The original was called VCTF_Spongey_Raceway. I made it to honor one of our friends that was killed in a horrible car accident. The map has random dynamic weather, day to night, night to day, day to storm, night to storm. It's a dirt track with jumps n stuff. I'll have to modify it a bit for the faster vehicles.
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Tweaking default weapons. Default weapons are:
Primary Special: Tracking projectile with 3 second cool down
Secondary: 9 burst machine gun with 3 second cool down
Weapon pickups:
1: Power rocket - Dumb Fire, Single Shot
Speed=6000.000000
MaxSpeed=6000.000000
Damage=300.000000
DamageRadius=550.000000
MomentumTransfer=60000.000000
2: Freeze ray - Tracking, Single Shot
AccelRate=600.000000
Speed=1000.000000
MaxSpeed=4000.000000
Damage=150.000000
DamageRadius=520.000000
MomentumTransfer=55000.000000
Freezes vehicles for 5 seconds.
3: Hellfire Missiles - Dumb Fire, Volley of 6
AccelRate=16000.000000
Speed=2000.000000
MaxSpeed=6000.000000
Damage=200.000000
DamageRadius=450.000000
MomentumTransfer=60000.000000
4: Tank Shell - Dumb Fire, Single Shot
Speed=15000.000000
MaxSpeed=15000.000000
Damage=360.000000
DamageRadius=630.000000
MomentumTransfer=250000.000000
5: Artillery Shell - Dumb Fire, Volley of 9, Falling Projectile
Speed=12000.000000
MaxSpeed=12000.000000
TossZ=105.000000
Damage=220.000000
DamageRadius=600.000000
MomentumTransfer=175000.000000
Super Weapons:
1: Dark Matter Cannon - Single Shot, Falling Projectile, 6 Pulses
Dark Matter implosion creates energy vortex that pulls everything in.
Speed=3500.000000
MaxSpeed=3500.000000
TossZ=105.000000
Damage=200.000000 (*1200 total)
DamageRadius=6000.000000
MomentumTransfer=-850000.000000Last edited by HEDRumple; 02-27-2021, 08:42 AM.
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