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UT3 Mod Hyperdimension Neptunia Invasion / BSP Maps PreBeta

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    #31
    Thx for the maps & Merry Chtistmas !

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      #32
      thanx...
      the unreal tournament community is dying and epic does nothing. It will be the new steam. you do not even talk about the oldunreal anymore. it will take me a while Let's see what can be done with UT3. They are very bad dates.
      But I have more material

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        #33
        Thanks - maybe remember someday
        you could renovate the original UT3 charas.
        GOod STUff HERe <<

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          #34
          maybe later. I like Japanese more.

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            #35
            IF unreal tournament is a great game. And also your editor. This mod I'm working on shortly. It's not bad to be a beta. But his owner "epic games killed his franchise." Because of fortnite.

            But I'm interested in finishing this mod.

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              #36
              No soundtrack? Fine, i will do it myself lol.


              On a side note and I believe you Skaa3z can help; UT3 only accepts WAVs so the filesize is very huge—100 MB every 10 MINUTES—and I have no way of compressing it; I am a Newb! I just started with UT3 Editor <3
              I will send the upk files to you I think soon!
              For now I have A_Music_PlaneptuneDay and A_Music_Celestia done with added Stingers (sounds when you frag enemies and killing sprees)

              I have many already planned; songs vary from Neptunia VII, Rebirth series, The Anime, Nep U—the only one i played—& MegaTagmension—checked only the first minutes of it cuz i felt accomplished with the previous already. xD

              Live Details below.
              https://docs.google.com/spreadsheets...it?usp=sharing
              IMPORTANT EDIT: it is practically done! a new post will follow after some playtest
              Last edited by HEAV3007; 03-08-2020, 03:54 AM.
              UT3 cuss words - UT2007 media ; M3K4 Nep/Tune @ |-|EAV

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                #37
                IF you use the wav format. But the UPK will compress it. To measure compression.
                Recomended use Wav 16bits and (22.1kHz, more quality 40.0kHz)

                UALAudioDevice (OpenAL PC), UXeAudioDevice (XBox360) and UPS3AudioDevice (PlayStation3).
                ​​​​Therefore you will have to cut the bit rate. If the wav has a lot. The upk will not be able to compress very large cups.

                in UT3Editor Wav properties compression setting or attenuation compression.



                Theoretically, the wav does not have to exceed 100mb per track. I try to ensure that a long-lasting music does not exceed 30mb.
                Last edited by Skaa3z; 02-23-2020, 05:13 PM.

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                  #38
                  Alright! I'm done with the 18 maps Soundtrack; a little more time in final packaging and that's about it
                  Albeit I have 9/18 stingers—kill & killing spree sounds—done for maps as of this date of post

                  Here's a 2nd preview and my favorite, the hottest map in my opinion
                  I wanted it with the most stomping stingers and tracks, almost fulfilling the missing "HOLY ****" announcer


                  I think I went too far with the settings.. lol
                  UT3 cuss words - UT2007 media ; M3K4 Nep/Tune @ |-|EAV

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                    #39
                    The fun has just started for me; the assembly part!

                    Click image for larger version

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                    UT3 cuss words - UT2007 media ; M3K4 Nep/Tune @ |-|EAV

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                      #40
                      Hey... Can you help me to how to get more characters on UTCustomChar.ini. my UT3 Black not work at all, can you show me a video or pic for getting a success.

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                        #41
                        I have bad news, there is a characters limit and your game will always crash if you come to a point of having lots of them
                        Like Egyptian Warlords and the rest of the cast from RuneStorm The Crucible in exception of the Saviors; i had to remove them

                        here have a better reference of where i got at (i think i will wipe out the Warhammer ones i never use them )
                        https://streamable.com/5itv7

                        Note when you've got a lot of characters, you can still install more without crashing, but YOU NOW CANNOT ADD ALL OF THEM AT ONCE or it overloads, put each character individually.
                        leave the 'Parts' section alone>> only the lines starting with 'Characters'—they do the load/optimize package process—, so you add a couple or one by one.

                        and in more extreme cases, add part to part for the individual character. and well, in the end leave what you like most!

                        EDIT: can't assume how much you know but for each mod with chars, sometimes come with a UTCustomChar.ini inside Published/CookedPC/CustomChars/, not Config/UTCustomChars.ini !, always delete those files after you have opened your game and loaded the characters.
                        because once you delete them from the Config folder>> they come back!! so kill that one source of possible problems
                        #knowyourgame <3

                        EDIT2: #knowmore >> Dunno how much organizing helps but here's a look of my UTCustomChars file. i've organized the Parts and Characters in separate sections
                        1=From the Base Game \ 2=the New super cool ones that we look for! \ 3=Parts section for those cool characters \ 4=Parts for the base game characters—not so important
                        https://streamable.com/jx1xk

                        so one of my advices, albeit a little advanced is removing the extra characters so you can fit the ones you want.. maybe.. i hope something does it for you.
                        Last edited by HEAV3007; 03-14-2020, 08:00 PM.
                        UT3 cuss words - UT2007 media ; M3K4 Nep/Tune @ |-|EAV

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                          #42
                          The character limit is modified in UTGame.ini and UTEngine.ini

                          I don't remember where it was. But the ut3 limit is 32bots and 16 customchars.ini. However ut3 can call 255 Bots. (The maximum limit is 256). The problem is that if we force 255 bots (custom char MODS), the game will jerk because when it reaches 32. The other bots will be iron guard (until loading the 255). Which he does while playing and hitting. Between you play and load. I did it once. To experiment it gives bad results. On computers less than 4gb of ram.

                          [UTGame.UTGame]

                          MaxCustomChars=32 // MaxCustomChars=64 ( load and played = max 255

                          Console Add 64 bots.

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                            #43
                            That's a different limit but I've tinkered with that as well! man that's true the game goes up to 4 GBs! and i have a 8 GB laptop :P

                            By the way Skaa3z I sent you a message regarding the way I publish my mod for Neptunia, letting you know a few major gameplay flaws that i can include fixes along with the soundtrack addition.
                            Last edited by HEAV3007; 03-15-2020, 09:47 PM.
                            UT3 cuss words - UT2007 media ; M3K4 Nep/Tune @ |-|EAV

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                              #44
                              @. @ what I'm telling you. Since the mods are beta. Everything can change. At the moment I don't focus on maps. I am experimenting.
                              The neptunia mod is a resounding failure. Because it is not the same as the original head model. And nptunia fans are frustrated by that. The bad news is that I can't keep track of the maps, the monsters, and the characters. If you want to edit the map you can do it. Anyway, I have other priorities. I will have to redo the custom char of 0. But this time I want to do it with another approach. What comes up.

                              The advantage of this is that. I will add more quality and variety. But it takes time.

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                                #45

                                Ah right! What is better than having actual gameplay flowing around to show the pals?
                                Welcome the PURPLE ATTACK playlist!
                                Covering 13 of the beta maps
                                (by Skaa3z's contributions!)
                                in an Unique Unreal flavor





                                Two more posts will follow, which in the end I will provide a link to an update to the maps now with a Dynamic Soundtrack to enjoy; instead of.. uh, nothing, not even the wind; the main reason of why I started all of this in the first place (hehe)



                                Next 5 very soon!
                                Last edited by HEAV3007; 07-10-2021, 09:11 PM. Reason: Recovered Images from post
                                UT3 cuss words - UT2007 media ; M3K4 Nep/Tune @ |-|EAV

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