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UT3 Soble Edge Detection " Borderlands "

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    UT3 Soble Edge Detection " Borderlands "

    Here we have the port of the original Borderlands operator. Material PosProsesChain. Since UT3 does not have the Variation Material function inside the "WorldPosition" camera, and I can not connect to a mutator, the only way is through the command engine.ini.
    The entry is no longer dark as the obsolete UDN Material, does not require Toonshader.

    so to recuest finally a solution without problems far from the visual. You can alter the far distance using the DOF far-off blur. And the line off

    Edit UTEngine.ini ( copy backup )

    Go search line " DefaultPostProcessName= " and change line UPK to



    And save. UTEngine.ini

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    Copy Editable unpublished Lod, resolution, distance and line off.
    Last edited by Skaa3z; 06-12-2018, 01:54 AM.

    Interesting. I'd like to see this with certain maps: "DM-Saturation" comes to mind.
    My Unreal game collection. Unreal series screenshots (2560x1440)