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UT3 Soble Edge Detection " Borderlands "

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    UT3 Soble Edge Detection " Borderlands "

    Here we have the port of the original Borderlands operator. Material PosProsesChain. Since UT3 does not have the Variation Material function inside the "WorldPosition" camera, and I can not connect to a mutator, the only way is through the command engine.ini.
    The entry is no longer dark as the obsolete UDN Material, does not require Toonshader.

    so to recuest finally a solution without problems far from the visual. You can alter the far distance using the DOF far-off blur. And the line off


    Edit UTEngine.ini ( copy backup )

    Go search line " DefaultPostProcessName= " and change line UPK to

    [Engine.GameEngine]

    DefaultPostProcessName=EMDUT3.RenderPostProsesor.SobelEdgeDetection

    And save. UTEngine.ini
    Demo




    Click image for larger version  Name:	UT3Editor_Operator.jpg Views:	1 Size:	220.0 KB ID:	400464

    Click image for larger version  Name:	UT3-20180612-00080533.jpg Views:	1 Size:	196.8 KB ID:	400465


    Click image for larger version  Name:	wmplayer-20180612-01544661.jpg Views:	1 Size:	301.8 KB ID:	400466

    DL: http://www.mediafire.com/file/39jbma...+Detection.rar

    Copy Editable unpublished Lod, resolution, distance and line off.
    Last edited by Skaa3z; 06-12-2018, 01:54 AM.

    #2
    Interesting. I'd like to see this with certain maps: "DM-Saturation" comes to mind.
    My Unreal game collection. Unreal series screenshots (2560x1440)

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