I know, epic games don't care about Unreal tournament saga. But some fans are not going to let this shooter die. 
Especially the abuse of UT3. As I said before UT3 Editor. It has functions that were not explored. Which leads me to think.
Because epic games do not activate the dynamics of shadows on maps where trees with shade are required. UT3 VS Crysis 1.
This not Pawn UT3 is PMXtoPSK = conversion

MMD "MikuMikuDance" IN UT3 Editor
To something else. I am not interested in dancing Chinese or Japanese monkeys. A little humor. But the fluidity of mmd animation is very simple and pleasant. To experiment. Bring the world to life.
I saw that this operates in borderlands 1 Editor.
In mass effect and biosock 1 or gear of war 1 and UT3 and mirror edge 1 2009. Static shadow (BSP or U Light in Space).
And the encoding shadow light static bitmap renders slow. Then I realized that with cast the rendering is much faster.
But it impacts on the GPU and not the CPU. Which is true a 6600gt enters problems to run it but in a 8600gt or higher it goes well.
The question was yes. The cast shadow + the static mesh (interseptor convert) Shed constant dynamic light to simulate tree leaves or torch flames. But
Demo shadow FPS
I was wondering if the projection of the Dinamic / ULight light. Ray Cast arrived in UT3. Since I wanted to see. Because epic in ut3, the bitmap in the "static shadow" forest maps and not the crysis 1 type in the trees. I only saw this effect of light in borderlands 1. The same. For some reason I don't know the lightning bolt only affects the objects of the global view. And UT3 trying a shooter is scalping a Cam FPS. That does not register the cast shadow. Which in "third person shading mode is correct" But In FPS Cam mode it ignores it completely. "But it gives more life.
Demo Shadow 3rd
The conclusion is that if you like to play ut3 in the third person you will have more shading. Not in the third person. At least in UT3 Editor. Equal Most of the original UT3 or community maps do not have a lot of constant dynamic shadow. I will have to do more tests.
UT3 Editor Dynamic Cast World View

Especially the abuse of UT3. As I said before UT3 Editor. It has functions that were not explored. Which leads me to think.
Because epic games do not activate the dynamics of shadows on maps where trees with shade are required. UT3 VS Crysis 1.
This not Pawn UT3 is PMXtoPSK = conversion
MMD "MikuMikuDance" IN UT3 Editor
To something else. I am not interested in dancing Chinese or Japanese monkeys. A little humor. But the fluidity of mmd animation is very simple and pleasant. To experiment. Bring the world to life.
I saw that this operates in borderlands 1 Editor.
In mass effect and biosock 1 or gear of war 1 and UT3 and mirror edge 1 2009. Static shadow (BSP or U Light in Space).
And the encoding shadow light static bitmap renders slow. Then I realized that with cast the rendering is much faster.
But it impacts on the GPU and not the CPU. Which is true a 6600gt enters problems to run it but in a 8600gt or higher it goes well.
The question was yes. The cast shadow + the static mesh (interseptor convert) Shed constant dynamic light to simulate tree leaves or torch flames. But
Demo shadow FPS
I was wondering if the projection of the Dinamic / ULight light. Ray Cast arrived in UT3. Since I wanted to see. Because epic in ut3, the bitmap in the "static shadow" forest maps and not the crysis 1 type in the trees. I only saw this effect of light in borderlands 1. The same. For some reason I don't know the lightning bolt only affects the objects of the global view. And UT3 trying a shooter is scalping a Cam FPS. That does not register the cast shadow. Which in "third person shading mode is correct" But In FPS Cam mode it ignores it completely. "But it gives more life.
Demo Shadow 3rd
The conclusion is that if you like to play ut3 in the third person you will have more shading. Not in the third person. At least in UT3 Editor. Equal Most of the original UT3 or community maps do not have a lot of constant dynamic shadow. I will have to do more tests.
UT3 Editor Dynamic Cast World View
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