Current build: WIP05 (01/06/2017)
RedirectReferences=(PackageName="DM-Hollow_WIP05-WindowsNoEditor", PackageURLProtocol="http", PackageURL="redirect.mpforums.com/ut4/users/HyperArmor9d79/DM-Hollow_WIP05-WindowsNoEditor.pak", PackageChecksum="27b9ac5577d542a68d0a602f141ff0d3")
“I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”
To add on the epicness of Unreal Tournament, I decided to make a map taking place inside a giant world tree! It is still WIP and there are a lot more things I want to add. Feedback and comments are greatly appreciated!
The layout is fairly simple, which consists of the tree, a courtyard, and a sniper tower. The inside of the tree has more vertical gameplay with slower paced combat, and more powerups to find. The outside courtyard is flatter with faster paced combat. Basically the flow is going in and out of the tree, and the sniper tower is just an alternate path to break it up. I made the two areas visually distinct, with the inside dark and warm and the outside bright and cool. Most of the action is at the base of the tree, because the middle is inaccessible. There are two teleporters to the top of the temple, which has a leap-of-faith to get berserk and drop back down to the courtyard.
I want to thank ConradJustin for providing the amazing architectural assets for the map! I also used a lot of unreal marketplace stuff alongside the UT assets.
Here is a list of credits:
- ConradJustin - Modular architecture assets (buildings)
- PurePolygons - Procedural Nature Pack Vol.1 (tree roots & landscape)
- SilverTM - Nature Package (small trees & plants)
- Eudes - Wasteland Rocks Pack (rocks & cliffs)
- Everett Gunther - Ultra Dynamic Sky (skybox)