User Tag List

Page 3 of 3 FirstFirst 123
Results 81 to 103 of 103

Thread: Warmup Mode

  1. #81
    Senior Member
    Join Date
    Mar 2014
    Location
    UC Discord
    Posts
    1,763
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Tack View Post
    In my ~ year or so playing this game I have never seen a single change affect the player base as drastically as this one has.
    I was really starting to get worried when we first started seeing the "need X more" stuff. I never in my wildest dreams thought it would get even worse. If the next build is still 8 mins for the first match, the problem will not have been addressed at all.

    I watched a Battlefield 1 stream and they were able to fill a 20 player match in about a minute. This works great when you have thousands of players online, not so great with 100 spread around the world.

    Epic: People expect bugs and performance issues while they are playing in a pre-alpha. If players are faced with an enormous hurdle just to play a match, you have predictable results i.e. the lowest player counts I've seen in a long time.

  2. #82
    Junior Member
    Join Date
    Jan 2015
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Flak View Post
    addbots 4

    Thanks for the advice, but I've tried putting that into the console and I'm just getting 'Command not recognised'. Perhaps I'm just being dense?

  3. #83
    Senior Member
    Join Date
    Aug 2014
    Location
    Orlando, FL
    Posts
    683
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Yeah everyone is gone and no one will ever come back what are we to do?????

    Man you guys sound so doom and gloom, just relaxxxxxxxxxxx.. the game hasn't even started yet.

  4. #84
    Super Moderator
    Join Date
    May 2014
    Location
    Moscow, Russia
    Posts
    1,879
    Mentioned
    17 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by TheFirstDoor View Post
    Thanks for the advice, but I've tried putting that into the console and I'm just getting 'Command not recognised'. Perhaps I'm just being dense?
    This commands needs to be entered by a server admin.
    "Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
    - RenegadeRetard

  5. #85
    Junior Member
    Join Date
    Jan 2015
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by _Lynx View Post
    This commands needs to be entered by a server admin.

    Ah, of course. Thanks _Lynx, that'll be it!

  6. #86
    Junior Member
    Join Date
    Aug 2014
    Location
    Merritt Island FL
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Warmup doesn't work for me since I have the SR bound to the enter key. Every time I go to select the SR I die

  7. #87
    Senior Member
    Join Date
    Mar 2015
    Posts
    254
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    EU experience: Across 4 hubs during peak hours (17:00-22:00) there is all together 2 full DM matches per 8 players each, 1 full custom CTF match per 12 players (or in place of it 1 standard CTF for 10 if unlucky), 1 duel. Plus there is usually 3+ full 8-player matches at the Elimination HUB.

    I am not saying it is bad but it used to be better.

    Main issue is that CTF match is full with 3 players on spectate because players are not patient enough to start a new parallel match and wait 8 minutes before each map since it is almost impossible to fill a second match.

  8. #88
    Member
    Join Date
    May 2014
    Posts
    73
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If there is an 8 minute warmup in the next build I'm done with this game. I only play this and pretty much no other games so it's a hard choice but I can't afford to waste 8 minutes to play a game at my age.
    Last edited by dazednconfused; 03-19-2017 at 08:30 AM.

  9. #89
    Junior Member
    Join Date
    Apr 2016
    Location
    Riga, Latvia
    Posts
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Taffy View Post
    Warmup doesn't work for me since I have the SR bound to the enter key. Every time I go to select the SR I die
    Haha, i feel you, i bound allsay on Enter and only after dying a couple times, i realized, that it's the hardcoded-default to leave warmup.

  10. #90
    Senior Member
    Join Date
    Aug 2014
    Location
    California
    Posts
    1,044
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    warmup time can be eliminated with a simple command line added command! ... its up the the server owner/operater to change that unless your talking about epic's hub!

    ... in that case I would look for a "Trusted" hub ran by a community member closest to your area/location! You can get the SAME experience and rank up but you also get community made content as well!

    Best of Both worlds!

  11. #91
    Member
    Join Date
    Mar 2015
    Posts
    37
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by dazednconfused View Post
    If there is an 8 minute warmup in the next build I'm done with this game. I only play this and pretty much no other games so it's a hard choice but I can't afford to waste 8 minutes to play a game at my age.
    .Perfectly said. I am thinking exactly the same thing.

  12. #92
    Junior Member
    Join Date
    Nov 2015
    Posts
    22
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Another thing to consider about this 8 minute warm up mode. If this is a forum where the players put in their ideas, and I would guess the developers of the game read the forum, and this problem is NOT fixed soon, then they care not about the game. Yes I know, it is pre alpha, blah, blah, blah, but isn't this what this forum is for? Ideas, bug reports, and other things to help the game along? I like the game, but I am seeing less people play it every week, and I would bet this warm up issue is the main cause. And yes, I know, the game is not released yet, so nobody cares. The developers should care if they want the final product to sell. How many people out there would buy the game with the features it has now? before this last update I bet the amount of players was increasing. This weekend, I had a hard time just finding a match. The product needs to be built up and improved to one day be a product people will buy. I do not see that happening right now.

  13. #93
    Junior Member
    Join Date
    Aug 2014
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Get rid of Warmup & Ready MODES !!!






  14. #94
    Junior Member
    Join Date
    Mar 2017
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I don't think there is anything intrinsically wrong with haing a wait-time to allow a match to fill either fully or a reduced time to fill partially (as it is now) but the default (which I understand is impossible to override?) times are too long. Being in a 6/7 player match with 8 min-desired players, waiting for 8 minutes or so is just painful so people leave or occasionally task-swap out and then forget about it and become idlers. The biggest problems I see at the moment are the easiest to solve and I mentioned this on the thread for the changelog for the last patch too - in a nutshell, roughly halve the wait-times, and deal much more sensibly and strictly with idling players who still seem to be able to unbalance multiple games in a row currently (without any limit?) where calls to other players for them to be kicked can go on for multiple games just to regain at least a reasonable degree of balance! The direction Epic has taken isn't unreasonable but its implementation appears to have been completely untested and a shot in the dark, which has not payed off.

  15. #95
    Junior Member
    Join Date
    Jul 2016
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Said it before, will say it again. The intern who had the idea to introduce this "feature" should be fired. The moment I see "waiting for x player" I minimize UT and do something else. At least make the Icon of UT blink in the taskbar when the game is full. (Cool feature from a game called Awesomenauts) There you have to wait too for other players (but not for 8 minutes lol) and it makes sure people see that the game is ready even if the game itself is minimized.

  16. #96
    Junior Member
    Join Date
    Apr 2016
    Location
    Riga, Latvia
    Posts
    8
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by monkeylou View Post
    At least make the Icon of UT blink in the taskbar when the game is full. (Cool feature from a game called Awesomenauts) There you have to wait too for other players (but not for 8 minutes lol) and it makes sure people see that the game is ready even if the game itself is minimized.
    Oh, yes, definitely!
    That would be so helpful if the icon in the taskbar icon blinked on map load (in case of duel matchmaking/quick play) and when the warmup ends/is about to end! I don't mind the longer waiting times as long as I can reliably tab out to check social networks or watch a youtube video and not be afraid I'll miss out or be an idler.

  17. #97
    Junior Member
    Join Date
    Mar 2017
    Posts
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by monkeylou View Post
    Said it before, will say it again. The intern who had the idea to introduce this "feature" should be fired. The moment I see "waiting for x player" I minimize UT and do something else. At least make the Icon of UT blink in the taskbar when the game is full. (Cool feature from a game called Awesomenauts) There you have to wait too for other players (but not for 8 minutes lol) and it makes sure people see that the game is ready even if the game itself is minimized.
    Blinking icon or some other notification would be good, yus!

    Don't think the idea itself is terrible, but is just too extreme currently. I've played plenty of 3vs3 CTF and FlagRun matches (albeit with bots usually making it 5vs5 or 6vs6) and not really been bothered about not having full (human) teams. Nothing wrong with keeping warmup mode or waiting a bit (sometimes it's even nice to have a short break between rounds), but 4 mins, give or take, should be the default - e.g. 2 mins or until 8 players -> 2 extra mins or until 6 players -> start. You can't please everyone but having less extreme defaults and giving server admins/instance starters the option to override those 4 variables (MinDesiredPlayers_High, MinDesiredPlayers_Low, and the associated wait times) seems like the best way forward to me rather than just completely removing a new game mechanic which probably just needs some tweaking.

    (PS: Sorry to any forum admins if this appears twice - first attempt at posting seemed to fail)

  18. #98
    Member
    Join Date
    Feb 2016
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Actually there is something wrong with waiting for players. You know what isn't wrong? ALLOWING players to wait according to majority vote. The previous ready system was functionally better in every way and just needed tweaked. This is why I hold no hope for UT4. What precious little effort is actually available to develop the game is regularly being spent on making the game demonstrably worse.

    If half as much time was spent considering the impact and/or player experience of these hair-brained ideas as in implementing them, the ideas would be - like the implementations - only half broken.

  19. #99
    Junior Member
    Join Date
    Dec 2015
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Angry

    Quote Originally Posted by HonoredMule View Post
    The previous ready system was functionally better in every way and just needed tweaked. This is why I hold no hope for UT4. What precious little effort is actually available to develop the game is regularly being spent on making the game demonstrably worse.

    If half as much time was spent considering the impact and/or player experience of these hair-brained ideas as in implementing them, the ideas would be - like the implementations - only half broken.
    Frankly, I now play about half as much as I used to. Probably less. I still enjoy the gameplay. But the cost to experience the gameplay is wasting 8 minutes of my valuable time, every single time. A formerly 20-minute game of UT is almost 50% longer now because of warmup. I used to be able to play before going to work, now I can't. I used to be able to play while waiting for water to boil, now I can't. I used to be able to play while my SO is in the shower, now I can't. And the gameplay quality has gone down significantly too. Each game includes multiple AFKs because they left during the 8-minute warmup to read reddit and didn't know the game started. Each game is more stacked than normal because people seem to think after paying 8 wasted minutes to play, they need to increase their chances of winning and getting a rank up (Ranks are the 2nd most important problem with this game, after the development process). And finally, but most importantly (I know this won't be read by anyone of consequence, and if they do they will not believe this to be true), I have completely lost faith that Epic is competent enough to hotfix a serious bug when they create one. Maybe even worse, is Epic doesn't have the foresight or testing team/process to confirm that their release doesn't include major bugs or UX issues.

    What I've learned from this experience is A) Epic will allow game-breaking bugs to get into their releases because they don't have a reasonable QA process or QA team, I don't know which, and B) If they _do_ allow a game-breaking bug in to the game, they'll make players deal with it for _more than a month_ so they can avoid spending maybe 3 man hours on a rollback. Meanwhile, their players have probably wasted cumulative hundreds of man-hours to this bug (8 minutes times 9 players in a almost-full CTF is 72 man-minutes wasted, for a single game of UT). Even alpha testers, who are ostensibly performing a service for Epic, are not considered worthy of a simple rollback which requires only a _deployment_, not even any development work. This patch was unarguably a net negative for the game, and the negligible effort of a rollback to maintain Epic's image as a competent development shop, was not worth their time. Waiting until the next regularly-scheduled update to fix this is an insult to your alpha testers who have probably been ruining their reputation by recommending this game to their friends only to waste their friends' time. For the last month, I've been retracting my recommendations to try this game and advising people to steer clear at all costs -- there is nothing to be gained. With 8 minute warmups, you are wasting so much time that you can't even learn the game and get good at it as a new player. Just imagine of everyone I told to steer clear told two other people to steer clear, and they told two other people, and so on. Is this the marketing plan you have in mind for UT4?

    Maybe I'm being harsh here, but after dealing with this for a month (and fixing maybe 10 or 15 breaking bugs, including a rollback, in my own projects during the same time), I've fully lost faith in what was my _favorite_ gamedev company. I'll perhaps still enjoy this game once in a while when I have 8 minutes to throw in the garbage, but I have completely stopped suggesting to other people that they try this game -- I respect other human beings' time too much to ask them to throw their own time in the trash.

    Really Epic, I hate to add insult to injury here because you were my all-time favorite game company that produced my all-time favorite games, but _all you had to do_ was take the good things from old UT games and not add stupid ****. Just look at all the cruft that doesn't relate to UT gameplay that was added and the core gameplay mechanics that were removed. Ranks, added as an incentive to stack teams and reduce competitive gameplay. 8-minute warmup, added for NO REASON other than to waste people's time or because Epic didn't feel like testing it. You can no longer start an online game with 2 players and filled by bots without having your own server (!!!!), and it's been that way for over a month. Team shuffling and balancing, a mechanism to produce competitive gameplay, was removed and was never present in UT4 to my knowledge. Middle-of-your-screen kill and kill _assist_ notifications and sounds were added, so you can't see what you're shooting at after you get a kill. Weapon switch times were increased, so the skill cap is lower. Respawn timers added in CTF, making gameplay slower and sparser. HUBS, one of the worst ****ing decisions in all of UT4, were added to murder the custom server communities that made every past UT game great. Are these just experiments or are these decisions some Executive made and handed down to passionate developers who want to create a great game instead of implementing an Exec's vision? I've been there, as a developer, and it looks exactly like this. (BTW, I quit that job and my new job is immeasurably better... so don't feel stuck if this is the case, Epic devs). Is there ever going to be any serious effort put in to evaluating the decisions made in this game's development and deciding which ones are good or bad? Are players going to be asked for their opinions on bull**** like 8 minute warmup for a 20 minute game, kill/assist screen-blocking notifications, and weapon switch timers?

    I have a really hard time believing that people will stick around to play this game for any significant period after release unless the standard microtransaction casino system is built on top. Then people won't be staying for UT, they'll be staying because of stockholm syndrome. Not that I claim to know the future, I just believe Epic has gotten on the "Evil" for-profit-but-not-for-fun game development train and will never get back on the rails they used to be on.
    Last edited by Moocat87; 03-26-2017 at 12:53 PM.

  20. #100
    Member
    Join Date
    May 2014
    Posts
    73
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The above post just about sums it up, bravo.

  21. #101
    Junior Member
    Join Date
    Dec 2016
    Posts
    23
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Moocat87 View Post
    Frankly, I now play about half as much as I used to. Probably less. I still enjoy the gameplay. But the cost to experience the gameplay is wasting 8 minutes of my valuable time, every single time. A formerly 20-minute game of UT is almost 50% longer now because of warmup. I used to be able to play before going to work, now I can't. I used to be able to play while waiting for water to boil, now I can't. I used to be able to play while my SO is in the shower, now I can't. And the gameplay quality has gone down significantly too. Each game includes multiple AFKs because they left during the 8-minute warmup to read reddit and didn't know the game started. Each game is more stacked than normal because people seem to think after paying 8 wasted minutes to play, they need to increase their chances of winning and getting a rank up (Ranks are the 2nd most important problem with this game, after the development process). And finally, but most importantly (I know this won't be read by anyone of consequence, and if they do they will not believe this to be true), I have completely lost faith that Epic is competent enough to hotfix a serious bug when they create one. Maybe even worse, is Epic doesn't have the foresight or testing team/process to confirm that their release doesn't include major bugs or UX issues.

    What I've learned from this experience is A) Epic will allow game-breaking bugs to get into their releases because they don't have a reasonable QA process or QA team, I don't know which, and B) If they _do_ allow a game-breaking bug in to the game, they'll make players deal with it for _more than a month_ so they can avoid spending maybe 3 man hours on a rollback. Meanwhile, their players have probably wasted cumulative hundreds of man-hours to this bug (8 minutes times 9 players in a almost-full CTF is 72 man-minutes wasted, for a single game of UT). Even alpha testers, who are ostensibly performing a service for Epic, are not considered worthy of a simple rollback which requires only a _deployment_, not even any development work. This patch was unarguably a net negative for the game, and the negligible effort of a rollback to maintain Epic's image as a competent development shop, was not worth their time. Waiting until the next regularly-scheduled update to fix this is an insult to your alpha testers who have probably been ruining their reputation by recommending this game to their friends only to waste their friends' time. For the last month, I've been retracting my recommendations to try this game and advising people to steer clear at all costs -- there is nothing to be gained. With 8 minute warmups, you are wasting so much time that you can't even learn the game and get good at it as a new player. Just imagine of everyone I told to steer clear told two other people to steer clear, and they told two other people, and so on. Is this the marketing plan you have in mind for UT4?

    Maybe I'm being harsh here, but after dealing with this for a month (and fixing maybe 10 or 15 breaking bugs, including a rollback, in my own projects during the same time), I've fully lost faith in what was my _favorite_ gamedev company. I'll perhaps still enjoy this game once in a while when I have 8 minutes to throw in the garbage, but I have completely stopped suggesting to other people that they try this game -- I respect other human beings' time too much to ask them to throw their own time in the trash.

    Really Epic, I hate to add insult to injury here because you were my all-time favorite game company that produced my all-time favorite games, but _all you had to do_ was take the good things from old UT games and not add stupid ****. Just look at all the cruft that doesn't relate to UT gameplay that was added and the core gameplay mechanics that were removed. Ranks, added as an incentive to stack teams and reduce competitive gameplay. 8-minute warmup, added for NO REASON other than to waste people's time or because Epic didn't feel like testing it. You can no longer start an online game with 2 players and filled by bots without having your own server (!!!!), and it's been that way for over a month. Team shuffling and balancing, a mechanism to produce competitive gameplay, was removed and was never present in UT4 to my knowledge. Middle-of-your-screen kill and kill _assist_ notifications and sounds were added, so you can't see what you're shooting at after you get a kill. Weapon switch times were increased, so the skill cap is lower. Respawn timers added in CTF, making gameplay slower and sparser. HUBS, one of the worst ****ing decisions in all of UT4, were added to murder the custom server communities that made every past UT game great. Are these just experiments or are these decisions some Executive made and handed down to passionate developers who want to create a great game instead of implementing an Exec's vision? I've been there, as a developer, and it looks exactly like this. (BTW, I quit that job and my new job is immeasurably better... so don't feel stuck if this is the case, Epic devs). Is there ever going to be any serious effort put in to evaluating the decisions made in this game's development and deciding which ones are good or bad? Are players going to be asked for their opinions on bull**** like 8 minute warmup for a 20 minute game, kill/assist screen-blocking notifications, and weapon switch timers?

    I have a really hard time believing that people will stick around to play this game for any significant period after release unless the standard microtransaction casino system is built on top. Then people won't be staying for UT, they'll be staying because of stockholm syndrome. Not that I claim to know the future, I just believe Epic has gotten on the "Evil" for-profit-but-not-for-fun game development train and will never get back on the rails they used to be on.
    The Moo Cat has spoken.

  22. #102
    Member
    Join Date
    Mar 2015
    Posts
    37
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well said moocat. As a player in a free prealpha this is just throwing everything at the wall to see what sticks. As a ut2014 consumer I just keep watching the player count drop.I am a customer and I want to play.

  23. #103
    Senior Member
    Join Date
    Oct 2015
    Posts
    1,067
    Mentioned
    22 Post(s)
    Tagged
    1 Thread(s)
    I think the big disappointment is that they didn't change their schedule when the 8 minute warm-up nightmare became clear to them. It does show what we all suspect - they don't actually play outside of their office and there is a disconnect between them and the community.
    Current Main Issues: Tri-Rox (Remove), Flak (reduce damage and initial shard collision size), Team Balance, Warm-up too long, Scoreboards lack player stats, Spawn Delay.

    My Plays.TV random frags to scroll through: http://plays.tv/u/Smurgl

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •