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How do you host your UT server?

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  • replied
    Vorrei creare una competizione

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  • replied
    Originally posted by Arkl1te View Post
    I have 2 ISPs at home and also 2 computers, so each have one isp different from the other.

    The reason?: If you try to enter to your own hub the game won't let you unless your ip is different from the host.

    Ridiculous right? but it's the way it works for when I want to play in my own hub.

    Both have Windows 7 Ultimate 64 bits.
    Most at home ISPs will annouce static IP blocks to your residential gateway. You don't need a second ISP to get multiple static IPs. I don't see why you couldn't assign a private IP on your local network, either.

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  • replied
    Originally posted by -jay- View Post
    You bought a second internet line just to host a UT4 server instead of just renting a server?
    Nah, luckily the main purpose is because my brother uses all the bandwidth he wants for his torrents. So I got ****** and bought my own for any other purpose than getting my connection screwed up, with 3x times the speed and much less cost. lol

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  • replied
    Thanks guys for the input, and thanks -jay- for the details around which server-platform gets more attention. I think i can conclude to stay with linux platform then. :-)

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  • replied
    Originally posted by Arkl1te View Post
    I have 2 ISPs at home and also 2 computers, so each have one isp different from the other.

    The reason?: If you try to enter to your own hub the game won't let you unless your ip is different from the host.

    Ridiculous right? but it's the way it works for when I want to play in my own hub.

    Both have Windows 7 Ultimate 64 bits.
    You bought a second internet line just to host a UT4 server instead of just renting a server?

    Leave a comment:


  • replied
    Currently running the pub clan NY/NJ dedicated server

    Host: Vultr
    Type: VM
    OS: Ubuntu 15.04 x64
    Server Type: Dedicated
    Specs: 2 cores, 2 GB RAM, 45 GB disk
    Approximate Cost: $16 a month
    Happy with performance? Seems to run okay

    Image of CPU/Disk/Network use during a couple 5v5 CTF pick up games:

    Click image for larger version

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  • replied
    I have 2 ISPs at home and also 2 computers, so each have one isp different from the other.

    The reason?: If you try to enter to your own hub the game won't let you unless your ip is different from the host.

    Ridiculous right? but it's the way it works for when I want to play in my own hub.

    Both have Windows 7 Ultimate 64 bits.

    Leave a comment:


  • replied
    Linux servers usually have better performance as the OS is much lighter than windows. Epic runs Linux servers as well, so the code for linux servers gets a lot more love. I personally run a 2008 server because its the server OS i am most familiar with and has been around a long time. 2012 is definitely a hit or miss with Epic, they really arent spending too much time with windows servers and especially 2012 right now. If it works great, if it doesnt work or a new bug is introduced it could be a while before its resolved on 2012. 2008 is very similar to Windows 7, which without a doubt is the biggest community OS running while playing the game, so many of the bug fixes for 7 will apply to 2008.

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  • replied
    Which server-platform (OS) is most preferable to UT4. Currently i just rent a 12-slot server and turned it into a HUB, nothing fancy about it and it runs smoothly.

    Would linux platform or Windows platform be better to rent a server and run it from there? (I am a Windows guy, but my current server is on linux platform and in the control panel i simply have access to Start/stop-buttons rest is done via FTP.

    Would like to hear what you guys run your servers on.

    Leave a comment:


  • replied
    Thanks for Reply LD.. I will go with 2012 r2 since you can confirm its working okay.

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  • replied
    I initially tried Windows Server 2012 R2 and couldn't get anything to work. I reformatted to 2008 and still couldn't get anything to work. Then i tried Ubuntu and OMG... nightmare. Went back to Windows Server 2012 R2 and everything has been smooth sailing ever since... I don't think I did anything different but who knows. Megasporwic posted above that's he's rolling 2012 R2 with NFO as well.
    Last edited by Lucid Dreams; 10-03-2015, 03:04 AM.

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  • replied
    I would avoid 2012 for right now, last time I tried running it with a UT build like 6+ months ago I ran into weird issues. They dont really test the new builds on windows boxes so its best to stick with the tried and true servers, 2008.

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  • replied
    "They don't yet offer a simple pre-installed game server for UT4. Probably nobody does yet as the game is still pre-alpha. If you're up for the challenge, you can rent a Virtual Private Server (VPS) or a Dedicated Server, both of which NFO offers. You'd just be renting the server--you'd have to set up everything yourself. Check out the server wiki to learn more:

    https://wiki.unrealengine.com/Server..._Tournament%29"



    Thank you for the link. I will be looking into this. I am a Windows sysadmin so will go the windows route and try to get one setup as a dedicated server.

    Edit: One quick question.. is there a preferable server to be using for this? NFO gives the option of 2008, 2012 and 2012 r2.. Is it safe to assume that any of these would be sufficient for running UT Server?
    Last edited by Scoobydooby; 09-25-2015, 01:42 PM.

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  • replied
    Originally posted by Ragnos View Post
    The reason nobody is offering UT4 servers right now is that it's uncertain which concept will sustain, the Oldschool Single Server model or the new Hub model. The latter comes with some issues, like no limitation of instances. If you are offering a gameserver, you don't want the customer to simply increase the slots without paying for it. Now he can spawn entire new servers without regulation, which is a huge showstopper, both financial and security wise.

    As long as Epic doesn't introduce some arguments to the command line so we can put limits on the server which can't be altered from the configuration files, those hubs will have a really hard time getting introduced by commercial server hosters.
    I think the real reason is because its not in a product ready state. You cant sell people a UT server and then tell them they need to learn linux and UT programming to run in it properly. Its not a completed product, gaming server companies want to sell a game that an admin can run from a gui interface that any average joe can figure out. As far as limiting resources thats pretty easy to do. The gaming company sets up the hub instance, they configure the max allowed users/sessions at the OS level like we can now. Then they give the client access to the gui interface where these options are not available.

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  • replied
    The reason nobody is offering UT4 servers right now is that it's uncertain which concept will sustain, the Oldschool Single Server model or the new Hub model. The latter comes with some issues, like no limitation of instances. If you are offering a gameserver, you don't want the customer to simply increase the slots without paying for it. Now he can spawn entire new servers without regulation, which is a huge showstopper, both financial and security wise.

    As long as Epic doesn't introduce some arguments to the command line so we can put limits on the server which can't be altered from the configuration files, those hubs will have a really hard time getting introduced by commercial server hosters.

    Leave a comment:

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