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-= LoPing Arena =-

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  • replied
    Thanks for hosting all the community maps mate!

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  • replied
    I'm not sure I understand well, but anyway, THX for your explanation

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  • replied
    Simply because of the state of the game Steve. The is a prototype and primarily setup to for testing communIty maps & mods on a low-key.

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  • replied
    Hey bud, I was wondering, since all my DM's are on your server, how come the maps on your server aren't listed in UTCC?

    I'm taking Elik as an example I mean, it would be cool if the maps would be part of your server like it's the case of Unreal Carnage Chicago hub or server

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  • replied
    Incase some of you missed it by tidu..
    https://www.youtube.com/embed/CUHCax1OuZ0
    Last edited by ÐutchSmºke; 05-05-2020, 02:15 PM.

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  • replied
    No worries Steve, as it usually takes a few rounds to really 'test' a map out and find the minor issues like misalignment or blocking volumes and even holes!
    All part of the "creative process" in bringing a map to completion.

    Speaking of which, it's interesting to see how the light mechanics on all these maps behaves depending on the type of skin used ingame. Having the robot.base skin has brought up some interesting results. Some Examples.
    Last edited by ÐutchSmºke; 04-13-2020, 06:01 PM. Reason: examples added

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  • replied
    Originally posted by ÐutchSmºke View Post
    ...Mappers might want to try fast forwarding the replays so not to miss any interjections(comments) as we come across them. Playing with a joypad means I don't always get time to type up.
    Yeah, I forgot to mention it but I do that too when I release the first version of a map to be sure I'm not missing something

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  • replied
    Glad to be of service Steve! We look forward to your next works!
    Mappers might want to try fast forwarding the replays so not to miss any interjections(comments) as we come across them. Playing with a joypad means I don't always get time to type up.

    Leave a comment:


  • replied
    I've downloaded the mut & will look at it, I'm curious

    Also, just to say that when I look at the replays, I go at the end of the match (like at 90%) and watch the rest of the match to see if you or others as written a comments. Thanks for leaving some because it is very useful and rewarding too

    To finish, I work full time on my next map!

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  • replied
    Also, be sure to grab this mutator and drop it in your UT dl'd paks folder. You'll be able to see what skins/hats players are using on your maps as well.

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  • replied
    250 MB is awesome indeed

    I'll look at your replays later

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  • replied
    Merci kind sir! Reloaded & Locked! @ 250.5 MB!!
    Replays to follow!
    Last edited by ÐutchSmºke; 03-28-2020, 11:23 AM. Reason: Map reloaded

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  • replied
    Well my friend, I decided to release the final of DM-Coda

    Head over my blog post to get all the details.

    I hope you'll get more FPS! Also, horayyyy for the magic size reduction!

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  • replied
    That's some good SpringBreak news there Steve!

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  • replied
    Originally posted by ÐutchSmºke View Post
    Record compression.. 40%.. Gotta love Map Magic that saves at least 240 MB of SSD space!
    Indeed, SSD space is precious and I too like it small if doable The magic is continuing my friend with drastic reduction...

    As much as we look forward to it Steve, don't forget to get your 8hrs of sleep in!
    Hé hé, no worries m8

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