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-= LoPing Arena =-

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  • replied
    Stevelois, I understand that if you never get any comments on your maps, it can be demotivating.

    I play UT4 a bit over a year now. But first months I played only the standard maps since I was not aware of the universe of maps out there.

    I also played UT99 though, but only since 2006. Later also 2K4. Due to personal circumstances I have a hiatus of a few years in my UT-CV
    And are now trying to catch up.

    When I have more time I will follow your advice and explore some maps without bots (or humans). The map-knowledge will also be an advantage to me during matches.


    Leave a comment:


  • replied
    Originally posted by Mictēcacihuātl View Post

    Hi Stevelois, I just read your post. I’ve been playing on the Loping Arena for a while, and more often lately. I played many of your maps (you should have seen me in the replays). Most of them I played only a few times. Your maps are really awesome! I consider them a true piece of art and belong to my top list of most appreciated maps. Also the background music is highly appreciated. It seems to melt with the map-experience, and I would miss it, if not there.

    I do look around and try to find all the possibilities the map offers, but as Dutch said, it is the high pace of the game that does not give you much time to look around. A rule in every match is: standing still for even a fraction of a second result in a headshot. Especially with Dutch around

    Earlier I’ve been playing a few of your maps (Elik and Coda) against bots and took a bit more time to look around. But in the heat of the game against real human players I am having a hard time not to get fragged. I wish I had more time to explore, but I play UT now only online because it is more fun to play, and I just don’t have more time at the moment. Still I have the feeling that every time I discover a new little thing, so I will slowly make more use of the possibilities. But I don’t think I can comment you on the improvements because I haven’t been playing the older versions very much. I am new to most maps on Loping server. There are so many that most maps I play only few times. And for myself I am also still learning how to make optimal use of maps. I am not a high-end player and am sure I miss out on a lot of things. I will try to play more attention next time I play your map and hopefully give significant feedback.

    It is not that when you don’t see comments in the messages that I don’t appreciate it. On top of that, during the game I speak to DutchSmoke via Mumble and I sometimes comment this way how I appreciate the map and the creativity of the mappers, I think Dutch can confirm this Of course you can't hear that, and I should have posted that here

    Anyway, don’t think that all your time, effort and creativity is not appreciated, because it surely is. I can only speak for myself, but I am sure this counts for most players. In general I appreciate every mapper, and respect the work you all do. I look up to it, I wish I could do it.
    Hello Mictēcacihuātl,

    Yep, I recognize you since I watch all Dutch replays, I saw your name often

    I understand you're new to UT4. For my case, I'm an old fart playing the game since 1998

    In the UT3 days, when I released a new map version, players fooled around to look at it, try the new moves before adding bots. Then play online with friends and comment in the forums after so it was very helpful to make the level better. Comments is the only feedback the mapper receive to make his level better. No comments = no improvements in general.

    I'm delighted to read from you. Your comments is very encouraging and make me see I'm not sharing my maps for nothing, that some players appreciate them and see all the dev and love that is put into them I've send you a friend request lol

    THX for this explanation and plz, don't hesitate to share your thoughts at my blog too, it's way better for my "moral health" than reading on forums.

    Good day!

    Leave a comment:


  • replied
    Originally posted by Stevelois View Post
    Hey m8, I can see that fragging is going well in 2021 judging by the numbers of replays

    Something I noticed, when you and others are playing a new version of my map for the first time, players don't take the time to look at the fresh environment, art? Neither don't try the new moves the enhanced layout offer? I notice this in all my maps because I watch all the replays of all my maps.

    Honestly, it's quite deceiving to see players aren't using all the movement possibilities the map is offering. Specially when knowing you can make lifjump with wall run or wall dodge combos but no one is doing that and use the translocator instead

    More, at the end of the matches, only comments are "GG", like no one cares about the map improvements?

    This post is not to criticize you but rather understand, why me, a mapper would spend time and effort making awesome levels if in the end, all improvements made (movements, sounds and visuals) aren't notice and take into account by players when looking at the replays?

    Have a nice day
    Hi Stevelois, I just read your post. I’ve been playing on the Loping Arena for a while, and more often lately. I played many of your maps (you should have seen me in the replays). Most of them I played only a few times. Your maps are really awesome! I consider them a true piece of art and belong to my top list of most appreciated maps. Also the background music is highly appreciated. It seems to melt with the map-experience, and I would miss it, if not there.

    I do look around and try to find all the possibilities the map offers, but as Dutch said, it is the high pace of the game that does not give you much time to look around. A rule in every match is: standing still for even a fraction of a second result in a headshot. Especially with Dutch around

    Earlier I’ve been playing a few of your maps (Elik and Coda) against bots and took a bit more time to look around. But in the heat of the game against real human players I am having a hard time not to get fragged. I wish I had more time to explore, but I play UT now only online because it is more fun to play, and I just don’t have more time at the moment. Still I have the feeling that every time I discover a new little thing, so I will slowly make more use of the possibilities. But I don’t think I can comment you on the improvements because I haven’t been playing the older versions very much. I am new to most maps on Loping server. There are so many that most maps I play only few times. And for myself I am also still learning how to make optimal use of maps. I am not a high-end player and am sure I miss out on a lot of things. I will try to play more attention next time I play your map and hopefully give significant feedback.

    It is not that when you don’t see comments in the messages that I don’t appreciate it. On top of that, during the game I speak to DutchSmoke via Mumble and I sometimes comment this way how I appreciate the map and the creativity of the mappers, I think Dutch can confirm this Of course you can't hear that, and I should have posted that here

    Anyway, don’t think that all your time, effort and creativity is not appreciated, because it surely is. I can only speak for myself, but I am sure this counts for most players. In general I appreciate every mapper, and respect the work you all do. I look up to it, I wish I could do it.

    Leave a comment:


  • replied
    We trust you to do what you do (rather well) Steve! Pulling two hares out the hat sounds like a win+win if you ask me.

    It is an odd relationship isn't it, yet you gotta love the human condition mon. We'll all be working from home abit more if possible so time will play its part & like you said, Love is where it's at! (and nobody said it was gonna be cheap). Some of us probaby wish to forget what a 36GB Seagate Cheetah cost back in the day.

    We look forward to Sarr & Oblivion! Keep It Up!

    Leave a comment:


  • replied

    I was looking for a new sci-fi pack whit enough content to build an entire level.

    At my blog, I posted pics showing a room using new sci-fi assets I didn't use in DM-Qu0. After the room was done, I decided to try to go further with this pack to see if I can build a complete level. I don't know how it will turn out in the end but I might be able to make a level, I don't know yet. The new map name is DM-Sarr

    I also bought another sci-fi pack which cost me 70$ CA. The pack itself isn't expensive for what it include. It's really a fabulous pack! Therefore, it is VERY expensive in the way that I'm paying to get content, for a free game, to share maps with players that don't care about them! It's completely absurd, stupid to pay to share after with others that don't give a ***. Since I love mapping so much, I do it even if I know that I should keep all my maps for me because sometime, comments can be helpful, when there are some...

    DM-Oblivion will be remade for sure with this fresh new pack in the upcoming months
    Last edited by Stevelois; 02-16-2021, 02:38 PM. Reason: Syntax

    Leave a comment:


  • replied
    DM-Oblivion sounds good! & I'm just calling traffic as I see it, like your map navigation - the same applies to the netz.

    Get'n folks to overstand is a game of patience. If it was for only me, I'd default the servers to allow for FTTH only but that'd be a real APPLE move and that's not why we're here.

    The way I see it, this UT's already an exclusive going onto classic game thanks to it's communIty including the zombies.

    Have fun with the replays!

    Leave a comment:


  • replied
    Originally posted by ÐutchSmºke View Post
    Give it time mon ami, it's a simple case of getting comfortable with the map. An good example of this is the fact that I still get thanks for the replays showing folks the keg of life on DM-Zeto, better late than never eh!
    LOLLL, that's REALLY funny!!!

    Looking forward to the Qu0 final! And may I suggest maybe a '99 map remake for your next project? As much as I love new fresh maps, 300+MB DL's are putting off alot of new players. If you need some examples just let me know.
    Hé hé, there is a UT99 map that I already think of making, remember DM-Oblivion? This is one of my fav, which as been remade in all UT's. I'm searching for a asset pack to use...

    And for map size, in 2021, 400 MB isn't big at all. If players aren't aware of that, it's time they wake up. Even for low detailed maps (many assets with 1K textures), it's easy to surpass 250 MB. It's really time players jump to 2021 and stop thinking that good looking level can be as big as 20 years old UT map! My maps are detailed, I'm a bit aware of that, but I reduce the visual quality each time just to accommodate the "community" because if it was only for me, I would leave the default textures to 2K or even 4K instead of reducing them to 1K.

    I'm at work know but I'm already exited to watch the replays later lol

    Leave a comment:


  • replied
    Nice, thank you!

    Leave a comment:


  • replied
    Thank you for the update bar! I'll be reloading it up shortly!

    Leave a comment:


  • replied
    Hi Smoke,

    here is the current version of DM-Ra:


    https://drive.google.com/file/d/1psY...ew?usp=sharing

    or

    https://utcc.unrealpugs.com/map/1350-DM-Ra


    Path: Game/DM-Ra/DM-Ra-v15

    md5: C9A603F6D54589C89AD2C98DFD0862A0

    Cya soon

    Leave a comment:


  • replied
    Give it time mon ami, it's a simple case of getting comfortable with the map. An good example of this is the fact that I still get thanks for the replays showing folks the keg of life on DM-Zeto, better late than never eh!

    Looking forward to the Qu0 final! And may I suggest maybe a '99 map remake for your next project? As much as I love new fresh maps, 300+MB DL's are putting off alot of new players. If you need some examples just let me know.

    Leave a comment:


  • replied
    Well, for loving the game, we do my good sir

    Still, I understand your point about the noobies, but for experienced users who are aware of basic movements like sliding, dodging, wall run, wall dodge, liftjump, etc, it's dull not to see players doing it while the level offer all those possibilities.

    I'll release the final of Qu0 this Friday. I'll might start something else since I love to map haha!

    Leave a comment:


  • replied
    The year has started off rather well indeed and add the fact that it's a good mix of old & new in every sense of the word, from old players coming back to senior citizens just starting UT for the first time!

    I feel your dejection about players not navigating maps as intended and I'll admit that the TL does make it easier to take the path of least resistance. Yet it's the way some of us play UT since day 1 because of the speed, aka Unreal F(ast)P(aced)S(hooter) Tournament, just like Nitrous Oxide on a V12.

    One thing to keep in mind with the replays is that for most players it's all new, even this stalled iteration of UT. Mappers are auto granted navigation knowledge and players need to discover it for themselves.
    When players set up their UT controls correctly and get used to a map layout, is when you'll start to notice development with movement combo's. You can't expect too much exploring to be done on a fresh new map while avoiding being HeadShot in the process.

    You mappers do an awesome job of content creation for this stalled game which is a BiG motivating factor for me to keep the server up and I wouldn't go as far in saying that improvements aren't noticed, but rather just not commented on.
    If I had a quarter for the times I've told players to get on here and just thank mappers.. it's like the saying goes, you can lead a horse to water but you can't make 'em drink. This mobile vulgus crowd is just really hard to fathom, nothing more.

    I think the reason you keep on mapping is the same reason I keep on playing and that's because You Love It.
    Despite a Zombified forum, a Meager player base, no Dev support and we're still here.


    Leave a comment:


  • replied

    Hey m8, I can see that fragging is going well in 2021 judging by the numbers of replays

    Something I noticed, when you and others are playing a new version of my map for the first time, players don't take the time to look at the fresh environment, art? Neither don't try the new moves the enhanced layout offer? I notice this in all my maps because I watch all the replays of all my maps.

    Honestly, it's quite deceiving to see players aren't using all the movement possibilities the map is offering. Specially when knowing you can make lifjump with wall run or wall dodge combos but no one is doing that and use the translocator instead

    More, at the end of the matches, only comments are "GG", like no one cares about the map improvements?

    This post is not to criticize you but rather understand, why me, a mapper would spend time and effort making awesome levels if in the end, all improvements made (movements, sounds and visuals) aren't notice and take into account by players when looking at the replays?

    Have a nice day

    Leave a comment:


  • replied
    Thank you all for playing!
    Looking Forward to a Fragging 2021!

    Leave a comment:

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