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  • #16
    Donzi, true, it's meant to be run on the client to get a list of default rules so you can use it as a starting point. I should have been more clear.

    Comment


    • #17
      hm I need help please.

      The loading time between map changes are insanely long for Assault now. It's like one minute until the next map is loaded and before it feels like frozen. We have never had this problem before. I will attach my rules.json below. I hope anyone can help me out.


      {

      "rules": [
      {
      "uniqueTag": "Assault",
      "categories": [
      "Assault"
      ],
      "title": "Assault",
      "tooltip": "New to Assault",
      "description": "WELCOME TO ASSAULT! THIS RULESET IS SUITED FOR PUBLIC PLAY. \n Press F3 Key (in warmup mode) for a MAP GUIDE and info. \n If you need help, join us on www.ut4assault.com/discord",
      "mapPrefixes": ["AS"],
      "maxMapsInList": 0,
      "defaultMap": "/Game/Maps/AS-Ballistic",
      "customMapList": [
      "/Game/Maps/AS-Ballistic",
      "/Game/Maps/AS-Fallencity",
      "/Game/Maps/AS-Bridge",
      "/Game/Maps/AS-Desertstorm",
      "/Game/Maps/AS-Guardia",
      "/Game/Maps/AS-Frigate",
      "/Game/Maps/AS-Nemphis"

      ],
      "maxPlayers": 12,
      "displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_DM.GB_DM'",
      "gameMode": "AS",
      "gameOptions": "?ForceNoBots=1",
      "requiredPackages": ["AS-Ballistic", "AS-Fallencity", "AS-Bridge", "AS-Desertstorm", "AS-Guardia", "AS-Frigate", "AS-Nemphis"],
      "bTeamGame": false,
      "bCompetitiveMatch": false,
      "optionFlags": 65535,
      "bHideFromUI": false
      },
      {
      "uniqueTag": "Assault Advanced",
      "categories": [
      "Assault"
      ],
      "title": "Assault Advanced",
      "tooltip": "Assault for experienced players",
      "description": "Assault with more and bigger custom maps",
      "mapPrefixes": ["AS"],
      "maxMapsInList": 0,
      "defaultMap": "/Game/Maps/AS-Ballistic",
      "customMapList": [
      "/Game/Maps/AS-Autorip",
      "/Game/Maps/AS-Ballistic",
      "/Game/Maps/AS-Bridge",
      "/Game/Maps/AS-Desertstorm",
      "/Game/Maps/AS-Golgotha",
      "/Game/Maps/AS-Guardia",
      "/Game/Maps/AS-Fallencity",
      "/Game/Maps/AS-Frigate",
      "/Game/Maps/AS-Football",
      "/Game/Maps/AS-Lavafort",
      "/Game/Maps/AS-Nemphis",
      "/Game/Maps/AS-Overlord",
      "/Game/Maps/AS-Rook",
      "/Game/Maps/AS-Siege"

      ],
      "maxPlayers": 12,
      "displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_DM.GB_DM'",
      "gameMode": "AS",
      "gameOptions": "?ForceNoBots=1",
      "requiredPackages": ["AS-Autorip", "AS-Golgotha","AS-Ballistic", "AS-Fallencity", "AS-Frigate", "AS-Football", "AS-Lavafort","AS-Overlord","AS-Bridge", "AS-Desertstorm", "AS-Guardia", "AS-Frigate", "AS-Nemphis", "AS-Rook", "AS-Siege"],
      "bTeamGame": false,
      "bCompetitiveMatch": false,
      "optionFlags": 65535,
      "bHideFromUI": false
      }

      ]

      }
      In the game.ini it's like always. Adding redirect paths and maprotation.

      Comment


      • #18
        JoeWilcox
        Does this effect Old School Servers (traditional dedicated) this new .json or do we continue with the old way!???
        http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

        http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
        http://s5.postimg.org/qsk8gc8zn/Instagib.gif

        Comment


        • #19
          How do we create custom game tabs now!?

          ... and we need better traditional dedicated server instructions as well!
          http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

          http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
          http://s5.postimg.org/qsk8gc8zn/Instagib.gif

          Comment


          • #20
            There really isn't any extra instructions for old school servers. Other than map rotation being 100% gone, nothing else should have changed. By default it should just pull in all maps of the associated map prefix for the map vote list. You can use the ?ART=xxxx url switch to force your server to use a specific rule set for MapVote if you wish. For example ?ART=Deathmatch would cause your DM server to use the DM Rule set''s map list. But if you're running a stand alone single game type server, it shouldn't be needed.

            FatJeff - Nothing in this should affect the load time between maps. But keep in mind, there is no more map rotation. It's just map vote. Maybe something with the fact that you are expecting map rotation might be causing the issue? There might be some edge case there since map rotation has been removed. Also, I don't suggest using spaces in your unique tags. They get passed on the URL and while there is code in there to convert the spaces to "_" if you manually try to do things it will have problems.

            Comment


            • #21
              JoeWilcox Going back to the question that Laambo asked about the custom tabs. Didn't see where you answered that. Could you clarify on how to get the custom tabs working???
              http://i.imgur.com/zbJxY.png

              Comment


              • #22
                Just add a rule with the custom tab name. The game will look at all available rules and create tabs for them.

                Comment


                • #23
                  Thank you! JoeWilcox I finally got my Hub working the way I want so I am very pleased now!

                  .... now for the Old School servers I would like the same results with the Hub custom game/tab I setup for our Clan Game we like which is a simple arena instagib with lowgrav , gamespeed and translocator on custom maps only with 2 bots on a 10 slot server! .... is this possible now with old school!?

                  Thanks in advance!
                  http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

                  http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
                  http://s5.postimg.org/qsk8gc8zn/Instagib.gif

                  Comment


                  • #24
                    Hi all and JoeWilcox what is wrong on my setup? I need help by my new setup please.

                    Old Config:

                    [FlagInvasion UTGameRuleset]
                    UniqueTag=FlagInvasion
                    Title=Flag Invasion
                    ToolTip=Unreal PvE Adventures
                    Description=Hold out as long as your CAN!
                    MaxPlayers=5
                    MinPlayersToStart=5;
                    DisplayTexture=Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'
                    GameMode=FRPVE
                    GameOptions=?maxreadywait=70?MustBeReady=1?ForceNoBots=1?MaxPlayerWait=70
                    Categories=FlagInvasion
                    bTeamGame=true
                    MapPrefixes=FR
                    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-MeltDown
                    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-Loh
                    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-Fort
                    CustomMapList=/Game/Maps/H19/FR-Invictus-Beta003
                    CustomMapList=/Game/Maps/H18/FR-Decimatus-Beta002
                    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-Blackstone
                    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-Heist
                    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-HighRoad

                    New JSON File:

                    Code:
                    {
                    
                    "rules": [
                    {
                      "uniqueTag": "Siege",
                      "categories": [
                          "Siege"
                       ],
                      "title": "Siege",
                      "tooltip": "Unreal Siege Party",
                      "description": "Hold out as long as your CAN!",
                      "mapPrefixes": [],
                      "maxMapsInList": 10,
                      "defaultMap": "/Game/RestrictedAssets/Maps/WIP/FR-Fort",
                      "customMapList": [
                           "/Game/RestrictedAssets/Maps/WIP/FR-Fort",
                           "/Game/RestrictedAssets/Maps/WIP/FR-Meltdown"
                           "/Game/RestrictedAssets/Maps/WIP/FR-Loh"
                           "/Game/RestrictedAssets/Maps/WIP/FR-Blackstone"
                           "/Game/RestrictedAssets/Maps/WIP/FR-Heist"
                           "/Game/RestrictedAssets/Maps/WIP/FR-HighRoad"
                           "/Game/FR-CWLv3m"
                      ],
                      "maxPlayers": 5,
                      "displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_Custom.GB_Custom'",
                      "gameMode": "Siege",
                      "gameOptions": "?maxreadywait=70?MustBeReady=1?ForceNoBots=1?MaxPlayerWait=70?MinPlayersToStart=5",
                      "requiredPackages": [],
                      "bTeamGame": true,
                      "bCompetitiveMatch": false,
                      "optionFlags": 65535,
                      "bHideFromUI": false
                      }
                    
                    ]
                    
                    }

                    Warning:

                    Code:
                    [2017.04.26-12.05.50:271][  0]LogJson:Warning: JsonObjectStringToUStruct - Unable to parse json=[{
                    
                    "rules": [
                    {
                      "uniqueTag": "Siege",
                      "categories": [
                          "Siege"
                       ],
                      "title": "Siege",
                      "tooltip": "Unreal Siege Party",
                      "description": "Hold out as long as your CAN!",
                      "mapPrefixes": [],
                      "maxMapsInList": 10,
                      "defaultMap": "/Game/RestrictedAssets/Maps/WIP/FR-Fort",
                      "customMapList": [
                           "/Game/RestrictedAssets/Maps/WIP/FR-Fort",
                           "/Game/RestrictedAssets/Maps/WIP/FR-Meltdown"
                           "/Game/RestrictedAssets/Maps/WIP/FR-Loh"
                           "/Game/RestrictedAssets/Maps/WIP/FR-Blackstone"
                           "/Game/RestrictedAssets/Maps/WIP/FR-Heist"
                           "/Game/RestrictedAssets/Maps/WIP/FR-HighRoad"
                           "/Game/FR-CWLv3m"
                      ],
                      "maxPlayers": 5,
                      "displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_Custom.GB_Custom'",
                      "gameMode": "Siege",
                      "gameOptions": "?maxreadywait=70?MustBeReady=1?ForceNoBots=1?MaxPlayerWait=70?MinPlayersToStart=5",
                      "requiredPackages": [],
                      "bTeamGame": true,
                      "bCompetitiveMatch": false,
                      "optionFlags": 65535,
                      "bHideFromUI": false
                      }
                    
                    ]
                    
                    }]
                    [2017.04.26-12.05.50:273][  0]LogInit:Display: Starting Game.
                    Any ideas?

                    Thanks and best regards,
                    SKAARI
                    Last edited by UCD SKAARI; 04-26-2017, 08:25 AM.

                    Comment


                    • #25
                      @UCD SKAARI Check your pm box.

                      Comment


                      • #26
                        Originally posted by DutchSmoke View Post
                        @UCD SKAARI Check your pm box.
                        It is solved now. Big thanks to DutchSmoke

                        Comment


                        • #27
                          I'm having some issues controlling my server as I try to switch to the "hub" from the so-called "old school" way of server setup. Pardon my senior moment here.

                          1) Is there a way to cap overall player count across all instances spawned by the hub, or is that only achieved by limiting to N instances, and capping player count to M/N instances to ensure player count is <=M? The latter seems irritatingly limited, but I'm happy to set N to 1 if that's the only way to get the job done. On a related note, is the switch to a hub mean no more capping player count from the command line?

                          2) How does one control the "Custom" tab? I have had success with hiding the Epic default game rules, but I can't figure out how to do anything to affect the Custom tab. I would love to be able to hide it and/or control what gametypes/value ranges/mutators are offered in the droplists/sliders/selection lists.

                          Every bit of docs I've found so far still references the old rules.ini file format, so I think they need some concerted updating efforts... So I'm happy to be told to RTFM, so long as a link is provided to relevant docs.

                          Thanks in advance for any guidance.

                          Comment


                          • #28
                            should this be working?

                            {
                            "uniqueTag": "CDM",
                            "title": "ChaosDM",
                            "categories": [ "Chaos" ],
                            "tooltip": "Custom keybinds in INI file!",
                            "description": "Deathmatch with Chaos mutator",
                            "displayTexture": "Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_DM.GB_DM'",
                            "gameMode": "/Script/UnrealTournament.UTDMGameMode",
                            "bHideFromUI": false,
                            "bCompetitiveMatch": false,
                            "bTeamGame": false,
                            "maxPlayers": 10,
                            "minPlayersToStart": 1,
                            "gameOptions": "?BotFill=8?GoalScore=40?TimeLimit=20?,
                            "optionFlags": 65535,
                            "maxMapsInList": 0,
                            "mapPrefixes": [ ],
                            "defaultMap": [ ],
                            "requiredPackages": [ ],
                            "customMapList": ["/Game/RestrictedAssets/Maps/WIP/DM-ASDF","/Game/RestrictedAssets/Maps/WIP/DM-Cannon","/Game/RestrictedAssets/Maps/WIP/DM-Deadfall","/Game/RestrictedAssets/Maps/WIP/DM-DeckTest","/Game/RestrictedAssets/Maps/WIP/DM-Focus","/Game/EpicInternal/Lea/DM-Lea","/Game/RestrictedAssets/Maps/WIP/DM-NickTest1","/Game/RestrictedAssets/Maps/WIP/DM-RGB","/Game/RestrictedAssets/Maps/WIP/DM-Sand","/Game/RestrictedAssets/Maps/WIP/DM-SidCastle","/Game/RestrictedAssets/Maps/WIP/DM-Solo","/Game/RestrictedAssets/Maps/WIP/DM-Spacer","/Game/RestrictedAssets/Maps/WIP/DM-Temple","/Game/RestrictedAssets/Maps/DM-Underland","/Game/RestrictedAssets/Maps/WIP/DM-Vortex",]
                            }

                            supposed to add a new category called Chaos, but I'm not seeing it.

                            Any help appreciated.


                            EDIT: Got it. Was missing one set of quotation marks. argghh
                            Last edited by R.Flagg; 06-12-2017, 05:38 PM.

                            Comment


                            • #29
                              [Apoc]Death, I saw the Custom tab mostly off my screen on a server with very many categories before the move to rulesets.json. Thus, I've learned you can hide the Custom tab off most players screens by adding a lot of whitespace to the right side of your last category before end-quote, and you can add space between a set of fewer categories with whitespace, also. If space added with a spacebar does not seem to work for you, try no-break space (ALT+0160). This worked for me. I looked over the source for other options, and found none; so try this hack for now.

                              The MaxPlayersInLobby setting in Game.ini is supposed to cap the amount of players in your lobby, but I do not know whether that includes players in-game, or if players who did not join through the lobby are added to the lobby count.

                              Comment


                              • #30
                                cant download server says I dont have access must login with forum account

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