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    UT4 Linux Server

    where can i download the latest UT4 dedicated linux server (without hub) ?

    #2
    https://www.epicgames.com/unrealtour...-notes-june-28

    Comment


      #3
      thx but i get errors when i try to start the linux server:
      Code:
      Project file not found: /home/gee/LinuxServer/UnrealTournament/UnrealTournament. uprojectSignal 11 caught.
      Malloc Size=131076 LargeMemoryPoolOffset=131092
      CommonLinuxCrashHandler: Signal=11
      Malloc Size=65535 LargeMemoryPoolOffset=196655
      Malloc Size=43092 LargeMemoryPoolOffset=239764
      Speicherzugriffsfehler

      Comment


        #4
        ok i fixed it with -SaveToUserDir

        Comment


          #5
          I have problem starting an UT4 server under debian 9. Server is stuck on loading..

          Code:
          gee@unraid-debian:~/LinuxServer/Engine/Binaries/Linux$ /home/gee/LinuxServer/Engine/Binaries/Linux/UE4Server-Linux-Shipping UnrealTournament DM -Spacer?Game=DM?MaxPlayers=16 -multihome=127.0.0.1 -port=7777 -log -SaveToUserDir
          Using binned2.
          4.15.0-3525360+++UT+Release-Next 511 0
          Disabling core dumps.
          Project file not found: /home/gee/LinuxServer/UnrealTournament/UnrealTournament.uprojectLogInit:Display: Running engine for game: UnrealTournam ent
          LogInit:Display: Project file not found: /home/gee/LinuxServer/UnrealTournament/UnrealTournament.uproject
          LogInit:Display: Attempting to find via project info helper.
          LogUProjectInfo: Found projects:
          LogPlatformFile: Using cached read wrapper
          LogInit:Display: RandInit(-1149185200) SRandInit(-1149185200).
          LogTaskGraph: Started task graph with 4 named threads and 8 total threads with 1 sets of task threads.
          LogFileManager:Warning: ReadFile failed: Count=0 Length=16384 Error=errno=21 (Is a directory) for file
          LogInit: Using libcurl 7.48.0-DEV
          LogInit: - built for x86_64-unknown-linux-gnu
          LogInit: - supports SSL with OpenSSL/1.0.2h
          LogInit: - supports HTTP deflate (compression) using libz 1.2.8
          LogInit: - other features:
          LogInit: CURL_VERSION_SSL
          LogInit: CURL_VERSION_LIBZ
          LogInit: CURL_VERSION_IPV6
          LogInit: CURL_VERSION_ASYNCHDNS
          LogInit: CURL_VERSION_LARGEFILE
          LogInit: CURL_VERSION_TLSAUTH_SRP
          LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
          LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
          LogInit: CurlRequestOptions (configurable via config and command line):
          LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
          LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
          LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
          LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
          LogOnlineGame:Display: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override ""
          LogInit: Build: ++UT+Release-Next-CL-3525360
          LogInit: Engine Version: 4.15.0-3525360+++UT+Release-Next
          LogInit: Compatible Engine Version: 4.15.0-3525109+++UT+Release-Next
          LogInit: Net CL: 3525109
          LogInit: Compiled (64-bit): Jul 10 2017 10:05:44
          LogInit: Compiled with Clang: 3.9.0 (branches/release_39)
          LogInit: Build Configuration: Shipping
          LogInit: Branch Name: ++UT+Release-Next
          LogInit: Command line: DM-Spacer?Game=DM?MaxPlayers=16 -multihome=127.0.0.1 -port=7777 -log -SaveToUserDir
          LogInit: Base directory: /home/gee/LinuxServer/Engine/Binaries/Linux/
          LogInit: Installed Engine Build: 0
          LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
          LogInit: Object subsystem initialized
          [2020.09.11-20.16.29:811][ 0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was igno red as it is lower priority than the previous 'SetBySystemSettingsIni'
          [2020.09.11-20.16.29:811][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxServer]
          [2020.09.11-20.16.29:823][ 0]LogInit: Linux hardware info:
          [2020.09.11-20.16.29:823][ 0]LogInit: - we are the first instance of this executable
          [2020.09.11-20.16.29:823][ 0]LogInit: - this process' id (pid) is 849, parent process' id (ppid) is 844
          [2020.09.11-20.16.29:823][ 0]LogInit: - we are not running under debugger
          [2020.09.11-20.16.29:823][ 0]LogInit: - machine network name is 'unraid-debian'
          [2020.09.11-20.16.29:823][ 0]LogInit: - user name is 'gee' (gee)
          [2020.09.11-20.16.29:823][ 0]LogInit: - we're logged in remotely
          [2020.09.11-20.16.29:823][ 0]LogInit: - we're running without rendering
          [2020.09.11-20.16.29:823][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2640 v3 @ 2.60GHz' (signature: 0x306F2)
          [2020.09.11-20.16.29:823][ 0]LogInit: - Number of physical cores available for the process: 5
          [2020.09.11-20.16.29:823][ 0]LogInit: - Number of logical cores available for the process: 10
          [2020.09.11-20.16.29:823][ 0]LogInit: - Cache line size: 64
          [2020.09.11-20.16.29:823][ 0]LogInit: - Memory allocator used: binned2
          [2020.09.11-20.16.29:823][ 0]LogInit: Linux-specific commandline switches:
          [2020.09.11-20.16.29:824][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, bu t won't have line numbers)
          [2020.09.11-20.16.29:824][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
          [2020.09.11-20.16.29:824][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
          [2020.09.11-20.16.29:824][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
          [2020.09.11-20.16.29:824][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
          [2020.09.11-20.16.29:824][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
          [2020.09.11-20.16.29:824][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
          [2020.09.11-20.16.29:824][ 0]LogInit: - Physical RAM available (not considering process quota): 5 GB (4960 MB, 5079052 KB, 5200949248 bytes)
          [2020.09.11-20.16.29:845][ 0]LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internation alization data.
          [2020.09.11-20.16.30:238][ 0]LogAssetRegistry: FAssetRegistry took 0.1733 seconds to start up
          [2020.09.11-20.16.30:259][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
          [2020.09.11-20.16.30:274][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3525109, ProjectName: unrealtournament, ProjectVersion: , EngineNetwor kVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2353595020
          [2020.09.11-20.16.30:317][ 0]LogUObjectArray: 25234 objects as part of root set at end of initial load.
          [2020.09.11-20.16.30:317][ 0]LogUObjectAllocator: 4671704 out of 0 bytes used by permanent object pool.
          [2020.09.11-20.16.30:317][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
          [2020.09.11-20.16.32:605][ 0]LogInit:Display: IndexExpansionContent took 0.000850 seconds
          [2020.09.11-20.16.32:606][ 0]LogEngine: Initializing Engine...
          [2020.09.11-20.16.32:616][ 0]LogInit: Texture streaming: Disabled
          [2020.09.11-20.16.32:643][ 0]LogPerfCounters: FPerfCounters JSON socket disabled.
          [2020.09.11-20.16.32:646][ 0]LogInit:Display: Game Engine Initialized.
          [2020.09.11-20.16.32:646][ 0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was igno red as it is lower priority than the previous 'SetBySystemSettingsIni'
          [2020.09.11-20.16.32:648][ 0]LogConsoleResponse:Display:
          [2020.09.11-20.16.32:753][ 0]LogInit:Display: Starting Game.
          [2020.09.11-20.16.32:753][ 0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/WIP/DM-Spacer?Name=Player?VersionCheck=1?Game=DM?MaxPlayers=16
          [2020.09.11-20.16.33:344][ 0]LogLoad: Game class is 'UTDMGameMode'
          [2020.09.11-20.16.33:345][ 0]LogInit: BSD: Socket queue 262144 / 262144
          [2020.09.11-20.16.33:347][ 0]LogRHI: NullRHI preferably does not allocate memory on the server. Try to change the caller to avoid doing allocs in when FApp::ShouldUseNullRHI() is true.
          [2020.09.11-20.16.33:358][ 0]LogInit: BSD: Socket queue 262144 / 262144
          [2020.09.11-20.16.33:359][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
          [2020.09.11-20.16.33:368][ 0]LogLoad: Took 0.614195 seconds to LoadMap(/Game/RestrictedAssets/Maps/WIP/DM-Spacer)
          [2020.09.11-20.16.33:368][ 0]LogLoad: (Engine Initialization) Total time: 4.47 seconds
          [2020.09.11-20.16.33:368][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
          [2020.09.11-20.16.34:437][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/BlackLegion/NecrisMale_Damian01) is flushing async loading
          [2020.09.11-20.16.34:446][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Cosmetic_Items/BP_SkullMask) is flushing async loading
          [2020.09.11-20.16.34:474][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/BlackLegion/CosmeticItems/BL_Beanie/BP_BeanieBlack) is flus hing async loading
          [2020.09.11-20.16.34:490][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/IronSkull/Char_Garog/SkaarjMale01) is flushing async loadin g
          [2020.09.11-20.16.34:503][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/IronSkull/Char_Garog/SkaarjMale02) is flushing async loadin g
          ^C[2020.09.11-20.17.51:168][616]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
          [2020.09.11-20.17.51:171][617]LogExit: GameNetDriver IpNetDriver_0 shut down
          [2020.09.11-20.17.51:171][617]LogExit: IpNetDriver_1 IpNetDriver_1 shut down
          [2020.09.11-20.17.51:175][617]LogExit: Preparing to exit.
          [2020.09.11-20.17.51:296][617]LogExit: Game engine shut down
          [2020.09.11-20.17.51:402][617]LogObj: Freed 32b from 1 cluster array pools.
          [2020.09.11-20.17.51:403][617]LogExit: Object subsystem successfully closed.
          [2020.09.11-20.17.51:461][617]LogExit: Exiting.
          Exiting abnormally (error code: 130)
          gee@unraid-debian:~/LinuxServer/Engine/Binaries/Linux$ /home/gee/LinuxServer/Engine/Binaries/Linux/UE4Server-Linux-Shipping UnrealTournament DM-Spacer?Game=DM?MaxPlayers=16 -multihome=127.0.0.1 -port=7777 -log -SaveToUserDir
          Using binned2.
          4.15.0-3525360+++UT+Release-Next 511 0
          Disabling core dumps.
          Project file not found: /home/gee/LinuxServer/UnrealTournament/UnrealTournament.uprojectLogInit:Display: Running engine for game: UnrealTournament
          LogInit:Display: Project file not found: /home/gee/LinuxServer/UnrealTournament/UnrealTournament.uproject
          LogInit:Display: Attempting to find via project info helper.
          LogUProjectInfo: Found projects:
          LogPlatformFile: Using cached read wrapper
          LogInit:Display: RandInit(-940025979) SRandInit(-940025979).
          LogTaskGraph: Started task graph with 4 named threads and 8 total threads with 1 sets of task threads.
          LogFileManager:Warning: ReadFile failed: Count=0 Length=16384 Error=errno=21 (Is a directory) for file
          LogInit: Using libcurl 7.48.0-DEV
          LogInit: - built for x86_64-unknown-linux-gnu
          LogInit: - supports SSL with OpenSSL/1.0.2h
          LogInit: - supports HTTP deflate (compression) using libz 1.2.8
          LogInit: - other features:
          LogInit: CURL_VERSION_SSL
          LogInit: CURL_VERSION_LIBZ
          LogInit: CURL_VERSION_IPV6
          LogInit: CURL_VERSION_ASYNCHDNS
          LogInit: CURL_VERSION_LARGEFILE
          LogInit: CURL_VERSION_TLSAUTH_SRP
          LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
          LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
          LogInit: CurlRequestOptions (configurable via config and command line):
          LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
          LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
          LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
          LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
          LogOnlineGame:Display: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override ""
          LogInit: Build: ++UT+Release-Next-CL-3525360
          LogInit: Engine Version: 4.15.0-3525360+++UT+Release-Next
          LogInit: Compatible Engine Version: 4.15.0-3525109+++UT+Release-Next
          LogInit: Net CL: 3525109
          LogInit: Compiled (64-bit): Jul 10 2017 10:05:44
          LogInit: Compiled with Clang: 3.9.0 (branches/release_39)
          LogInit: Build Configuration: Shipping
          LogInit: Branch Name: ++UT+Release-Next
          LogInit: Command line: DM-Spacer?Game=DM?MaxPlayers=16 -multihome=127.0.0.1 -port=7777 -log -SaveToUserDir
          LogInit: Base directory: /home/gee/LinuxServer/Engine/Binaries/Linux/
          LogInit: Installed Engine Build: 0
          LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
          LogInit: Object subsystem initialized
          [2020.09.11-20.19.58:748][ 0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
          [2020.09.11-20.19.58:748][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxServer]
          [2020.09.11-20.19.58:759][ 0]LogInit: Linux hardware info:
          [2020.09.11-20.19.58:759][ 0]LogInit: - we are the first instance of this executable
          [2020.09.11-20.19.58:760][ 0]LogInit: - this process' id (pid) is 870, parent process' id (ppid) is 844
          [2020.09.11-20.19.58:760][ 0]LogInit: - we are not running under debugger
          [2020.09.11-20.19.58:760][ 0]LogInit: - machine network name is 'unraid-debian'
          [2020.09.11-20.19.58:760][ 0]LogInit: - user name is 'gee' (gee)
          [2020.09.11-20.19.58:760][ 0]LogInit: - we're logged in remotely
          [2020.09.11-20.19.58:760][ 0]LogInit: - we're running without rendering
          [2020.09.11-20.19.58:760][ 0]LogInit: - CPU: GenuineIntel 'Intel(R) Xeon(R) CPU E5-2640 v3 @ 2.60GHz' (signature: 0x306F2)
          [2020.09.11-20.19.58:760][ 0]LogInit: - Number of physical cores available for the process: 5
          [2020.09.11-20.19.58:760][ 0]LogInit: - Number of logical cores available for the process: 10
          [2020.09.11-20.19.58:760][ 0]LogInit: - Cache line size: 64
          [2020.09.11-20.19.58:760][ 0]LogInit: - Memory allocator used: binned2
          [2020.09.11-20.19.58:760][ 0]LogInit: Linux-specific commandline switches:
          [2020.09.11-20.19.58:760][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
          [2020.09.11-20.19.58:760][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
          [2020.09.11-20.19.58:760][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
          [2020.09.11-20.19.58:760][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
          [2020.09.11-20.19.58:760][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
          [2020.09.11-20.19.58:760][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
          [2020.09.11-20.19.58:760][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
          [2020.09.11-20.19.58:760][ 0]LogInit: - Physical RAM available (not considering process quota): 5 GB (4960 MB, 5079052 KB, 5200949248 bytes)
          [2020.09.11-20.19.58:763][ 0]LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
          [2020.09.11-20.19.59:090][ 0]LogAssetRegistry: FAssetRegistry took 0.1574 seconds to start up
          [2020.09.11-20.19.59:095][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
          [2020.09.11-20.19.59:105][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3525109, ProjectName: unrealtournament, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2353595020
          [2020.09.11-20.19.59:132][ 0]LogUObjectArray: 25234 objects as part of root set at end of initial load.
          [2020.09.11-20.19.59:132][ 0]LogUObjectAllocator: 4671704 out of 0 bytes used by permanent object pool.
          [2020.09.11-20.19.59:132][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
          [2020.09.11-20.20.00:742][ 0]LogInit:Display: IndexExpansionContent took 0.000742 seconds
          [2020.09.11-20.20.00:742][ 0]LogEngine: Initializing Engine...
          [2020.09.11-20.20.00:749][ 0]LogInit: Texture streaming: Disabled
          [2020.09.11-20.20.00:758][ 0]LogPerfCounters: FPerfCounters JSON socket disabled.
          [2020.09.11-20.20.00:759][ 0]LogInit:Display: Game Engine Initialized.
          [2020.09.11-20.20.00:759][ 0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
          [2020.09.11-20.20.00:760][ 0]LogConsoleResponse:Display:
          [2020.09.11-20.20.00:855][ 0]LogInit:Display: Starting Game.
          [2020.09.11-20.20.00:856][ 0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/WIP/DM-Spacer?Name=Player?VersionCheck=1?Game=DM?MaxPlayers=16
          [2020.09.11-20.20.01:327][ 0]LogLoad: Game class is 'UTDMGameMode'
          [2020.09.11-20.20.01:328][ 0]LogInit: BSD: Socket queue 262144 / 262144
          [2020.09.11-20.20.01:329][ 0]LogRHI: NullRHI preferably does not allocate memory on the server. Try to change the caller to avoid doing allocs in when FApp::ShouldUseNullRHI() is true.
          [2020.09.11-20.20.01:338][ 0]LogInit: BSD: Socket queue 262144 / 262144
          [2020.09.11-20.20.01:339][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
          [2020.09.11-20.20.01:345][ 0]LogLoad: Took 0.488481 seconds to LoadMap(/Game/RestrictedAssets/Maps/WIP/DM-Spacer)
          [2020.09.11-20.20.01:345][ 0]LogLoad: (Engine Initialization) Total time: 3.15 seconds
          [2020.09.11-20.20.01:345][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
          [2020.09.11-20.20.02:410][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/ThunderCrash/TC_Male05) is flushing async loading
          [2020.09.11-20.20.02:421][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/ThunderCrash/CosmeticItems/TC_Beanie/BP_TCBeanieRed) is flushing async loading
          [2020.09.11-20.20.02:435][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/BlackLegion/NecrisMale04) is flushing async loading
          [2020.09.11-20.20.02:443][ 60]LogUObjectGlobals: BeginLoad(/Game/RestrictedAssets/Character/Voices/NecrisFemaleVoice) is flushing async loading
          [2020.09.11-20.20.02:464][ 60]LogUObjectGlobals: BeginLoad(/Game/EpicInternal/Teams/BlackLegion/CosmeticItems/BL_Beanie/BP_BeanieBlack) is flushing async loading
          ^X

          Comment


            #6
            find out the problem is my engine.ini is nearly empty how are the lines for changing the query port ?

            Comment

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