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    Any Good Free Texture creation programs?

    I've been wondering how difficult it might be to create my own textures/materials for UT4. Are there any good free texture creation programs out there that aren't real hard to use? The ones I know of but haven't really explored are:

    http://www.gimp.org/

    http://www.getpaint.net

    https://www.krita.org

    https://www.knaldtech.com - seems to be for making texture maps
    Last edited by WHIPperSNAPper; 12-04-2015, 07:25 AM.
    UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

    UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam

    #2
    Originally posted by WHIPperSNAPper View Post
    I've been wondering how difficult it might be to create my own textures/materials for UT4. Are there any good free texture creation programs out there that aren't real hard to use? The ones I know of but haven't really explored are:

    http://www.gimp.org/

    http://www.getpaint.net

    https://www.krita.org

    https://www.knaldtech.com - seems to be for making texture maps
    The following softwares seem to be the most common.

    • Photoshop
    • Quixel Suite (photoshop is required)
    • Substance Designer 5 (PBR material creation)
    • Substance Painter (3D painting, including PBR materials from Substance Designer)
    • Mari


    There are many alternatives today including free trials, cheap monthly fees, etc. And most of those softwares listed above don't cost much, totally worth the investment. I'm not sure that it's worth investing time in using free solutions that are not adapted to the current PBR workflows. However, if your goal is to do some hand painted stuff, that might fit.
    Last edited by 3Dmatic; 12-04-2015, 05:15 PM.

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      #3
      I would follow-up 3Dmatic's post by saying that if you learn the theory behind the texture workflow (accessible through the Unreal Engine documentation, Quixel, Mari Toolbag, Allegorithmic, or Polycount websites), then using an alternative free program (e.g., GIMP) should be acceptable. An example would be the ability to produce the normal map in a program like xNormal (free), and then create the albedo, metal, and roughness maps in GIMP. Of course, it will not be quite as easy perhaps because you will be using a less-than-standard tool, but if you can achieve the same results then I do not see why you could not succeed with those options.

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        #4
        For rankin-b3k i made some textures in GIMP, there is normal map plugin you can download that is missing and everything is free of charge.

        Comment


          #5
          Just found another one I thought I would add to this list as a possibility. https://pixlr.com/editor/. This is essentially a somewhat stripped down online version of photoshop (so you can use it anywhere). Now certain how good/bad it is but it does help in tight spots.

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            #6
            quixel is 40% off! buy it, for me ndo and ddo improved my work 10x.
            https://www.twitch.tv/designerued - stream - maps, models, environment.
            https://mymeshes.wordpress.com/ - blog - 3d modeling, tutorials, lifestyle

            Comment


              #7
              Originally posted by -Designer- View Post
              quixel is 40% off! buy it, for me ndo and ddo improved my work 10x.
              Does Quixel work without Photoshop?

              Comment


                #8
                There are a few free software that can help with PBR Texturing and maybe someone with more experience in PBR can evaluate those options:


                Substance Player 5.0 with Lumion PBR Tool:
                -http://byzantos.com/lumion-pbr-tool/

                AwesomeBump 5:
                -https://github.com/kmkolasinski/AwesomeBump
                -https://github.com/kmkolasinski/AwesomeBump/releases/download/Winx32v5.0/AwesomeBumpV5.0Bin32x64Win7.zip

                PixaFlux
                - http://pixaflux.com/index.php

                Comment


                  #9
                  Thanks for the link Razvan. That Pixaflux program looks kind of interesting.
                  UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

                  UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam

                  Comment


                    #10
                    Originally posted by 3Dmatic View Post
                    The following softwares seem to be the most common.

                    • Photoshop
                    • Quixel Suite (photoshop is required)
                    • Substance Designer 5 (PBR material creation)
                    • Substance Painter (3D painting, including PBR materials from Substance Designer)
                    • Mari


                    There are many alternatives today including free trials, cheap monthly fees, etc. And most of those softwares listed above don't cost much, totally worth the investment. I'm not sure that it's worth investing time in using free solutions that are not adapted to the current PBR workflows. However, if your goal is to do some hand painted stuff, that might fit.
                    Lastly when i checked Substance Designer was expensive af. Same with Photoshop.
                    Unofficial Enforcer Model
                    Redesigning Enforcer Firemodes

                    Comment


                      #11
                      GIMP (GNU Image Manipulation Program) is a free and open-source raster graphics editor used for image retouching and editing, free-form drawing, resizing, cropping, photo-montages, converting between different image formats, and more specialized tasks.

                      I use Gimp for some backgrounds and texturing. I’ve used GIMP for about 8 years now. It’s free and easy to use.

                      Graphic tablet is MOST useful for 3D sculpting, texture painting, and grease pencil. I have XP-Pen Star 06 Digital Painting Tablet (or sth like that) and I don't need anything better.

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