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  • replied
    Oh my god, I didn't knew it existed, and I love it !

    PS : I just had a new taunt idea, Just... ... ... DOOOOOOOOOOOOOOOOOO IT !!!
    Last edited by Shkikri; 01-28-2016, 03:51 PM.

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  • replied
    Reminds me of this game, haha:

    http://kotaku.com/a-horror-game-wher...off-1739043518

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  • replied
    Just for fun, I used my legendary bad editing skills, gmod, and some in game screen shot to make a preview of filthy casuals in first person, and a bonus picture bicause how I sat up the character made me laugth.


    Me flipping off a victime.


    Me flipping off my attacker.


    Me flipping of god.


    Me flipping of flipping of an afk.


    Me flipping off a way to high fov


    Malcolm flipping off magma-filled volcanoes, zero gravity, ****ed-up aliens, you name it.

    What do you think ?

    PS : We had the selfy, now, I created the flippy ! Just wait for the trend to take off and buzz, poeple taking photos of thing with their midle finger in the pictures !
    Last edited by Shkikri; 01-27-2016, 07:17 PM.

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  • replied
    1. Ouch, thats one hell of a facepalm! Haha

    3. Thats an interesting idea- holding the button down and having an endless taunt. Animation wise I think it would be fairly simple because it would just be an additive pose that goes over everything. But the tech for that would take some implementing.

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  • replied
    Thx.

    1: I saw you had a facepalm, but I wanted to show him facepalming so hard that his hat flies of his head and when he remove his hand, there is a huge red hand mark on his face, with blood comming out of his nose.

    2: I hope there would be a way to make it possible, it could expend the taunt and idle animation possibility.

    3: This one work differently from the other, it's not a pure animation that play when you press the bouton, you press the bouton to flip off, and if you keep the bouton pressed, you continue to flip off, while being able to slowly move around, walking like a thug throwing death stares at other players, your midle finger is pointed where you aim, if you realise the bouton, you get back at your normal state.

    4: funny, this one was so obvious to me, it was the one to came first.

    PS : I like the idea of a yawning variation of filthy casuals, didn't think about it.
    Last edited by Shkikri; 01-27-2016, 03:48 PM.

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  • replied
    Neat! stick figures!

    1. I have a a facepalm, we'll definitely get that
    2. Tip of that hat is good. right now there isn't any prop interaction yet
    3. Is that a yawn? I think? I like that idea. I'm not sure whats going on with drawing #3 in that sequence. is he flicking us off? haha
    4. Oh, soccer juggle of the gun. nice.

    Thanks for the ideas man!

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  • replied
    I had some quick ideas, drawed it very fast, so, not very quality, hope it will be enougth, also, wasn't able to draw it, gun kata for dual enforcers.

    1: Painful facepalm
    2: Hat tip and back flip
    3: Filthy casuals
    4: Ronaldinho/Ribery/Beckham (or any other random famous pro soccer player name)

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  • replied
    I saw those commits Great job!

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  • replied
    Hey guys!

    Just wanted to pop in since I've been quiet for a while. Busy busy! Also Thanks, Kyaxiz

    Been working on making 3rd and 1st person taunts to actually implement in game. I can confirm these are on the way at least in early form. Because.. I've added them myself!


    The salute is currently a favorite of mine. I have that in 1st person as well and let me tell you, hitting a shock combo to kill someone and then being like "seeya!" is super satisfying. Will show those later.

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  • replied
    really awesome job with the taunts dude, every single one looks just amazing, i really hope to see them in the game anytime )

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  • replied
    Originally posted by rapfamily4 View Post
    I really like those taunts! You've done a stupendous job, mostly because they look really fluid and realistic!

    My favourite is the Beckoning, even though I noticed that at the the end of the animation there's the movement of the return to the initial position (weapon idle), which looks a bit static and mechanic than the other animations.

    Ah, I take this opportunity to ask you if it's possible to add FACIAL ANIMATIONS to the game. It would be really nice, and it could add a lot of realism to the animations. I actually think that UT should be as realistic as possible.
    Yeah the return to idle is pretty slow. I haven't done a second pass on making that more dynamic. Glad you dig them though!

    Facial animation: There is no support for it yet, but I think it would be awesome to have. Joe talked about wanting it ages ago but like most, it just hasn't been given a priority yet.

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  • replied
    I really like those taunts! You've done a stupendous job, mostly because they look really fluid and realistic!

    My favourite is the Beckoning, even though I noticed that at the the end of the animation there's the movement of the return to the initial position (weapon idle), which looks a bit static and mechanic than the other animations.

    Ah, I take this opportunity to ask you if it's possible to add FACIAL ANIMATIONS to the game. It would be really nice, and it could add a lot of realism to the animations. I actually think that UT should be as realistic as possible.

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  • replied
    Hey guys,

    Epic actually hit me up a few weeks ago to start doing Skaarj stuff (and other things). I've kept it close to my chest but figured I'd show you what I've been doing.
    Moving on from humans, into the Skaarj.



    -Beckoning
    -Claw pose
    -Claw spark (and Variant)
    -Feral Roar (and Variant)
    -Ground pound (and Variant)
    -Pose (still working on this idea, But i tried to use one from Perna)
    -Pumped Yell
    -Flipkick + slash
    -X Slash solo (and Variant)

    I could very much use suggestions on what to do with these Skaarj characters, so let me know if you have any!
    One I really liked from another thread was "sharpening the blades". Skaarj sometimes have blade gauntlets. That would be awesome. One of the ideas i had which you'll see in the video is the claw spark slashing the blade on the ground. Also note I'm experimenting with faster returning to idle for some of these because most games actually don't even bother making this a smooth blend (Like for example, Destiny)

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  • replied
    Caaaaaaaaaan do

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  • replied
    i wish they bring this old one later.
    sry couldnt find short video of that but here it is, i liked it very much back then : https://youtu.be/gKDvqLNk7CQ?t=8m24s

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