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Jakob (Thundercrash)

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  • replied
    Again, the skin isn't working with 4.12. Can you plz recook and upload a new compatible version.

    THX!

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  • replied
    Pack is updated to the latest built. Previous links should work.

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  • replied
    Can you update the skin please because the skin isn't working anymore

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  • replied
    4.11

    I install the latest version, I must say, awesome work!!!

    It look fabulous, well done

    The only thing I found is that it look a bit to orange, that's it, nothing else to comments

    Top work m8!

    PS: Add the build or release date in your thread title would be a good idea to follow your dev

    Leave a comment:


  • replied
    Originally posted by Slaught View Post
    Hey Vailias do you plan to add his dreads as a cosmetic item down the line?
    Would be awesome!
    Yep. Planning on it. Did some tests with the new TxAA dithering and hair shader the other night to see how those work.

    Originally posted by hi-ban View Post
    Great work!
    If there is one thing i could say i don't like about it, it's that the face looks too old for being Jakob.
    Originally posted by toninus View Post
    Same about skin color, it's too dark and doesn't give justice to your 3d work. IMO there's no need to go darker than Taye, then details and dreads won't stand out.
    Can't wait to see him with final hair, then.
    Originally posted by Stevelois View Post
    The only thing that appear bit weird to me is the skin color. It look orange instead of brown. Like he got a sunburn but from a can. Except that, it look awesome!
    Noted. When I started this I was thinking we were looking at a time after all the other tournaments, so he'd have aged a bit with the stress and time.
    I can soften the features and wrinkles a bit which should make him look a bit younger.
    As far as the color: I wonder if the orange is a monitor calibration thing or a shader thing. I'll pull the saturation back a bit in the shader. Some of the other textures need to be revisited anyway as there's some very odd shading happening when he's backlit.
    Also, Taye looks to be on the lighter side of the spectrum in game. I do want Jakob to be of a deeper shade, but still to be readable.
    Taye is really desaturated by comparison. I'll make some adjustments.


    Originally posted by Stevelois View Post
    Can you plz repost a new 4.11 compatible pack
    Link updated!

    Leave a comment:


  • replied
    Same about skin color, it's too dark and doesn't give justice to your 3d work. IMO there's no need to go darker than Taye, then details and dreads won't stand out.
    Can't wait to see him with final hair, then.

    Leave a comment:


  • replied
    Originally posted by Vailias View Post


    Since he's at least working, I'm making him available for download in the current state, so if you want to have more variety, you can. (Note this should be considered an early alpha release so there may be visual glitches and bugs still present in this version. )
    The only thing that appear bit weird to me is the skin color. It look orange instead of brown. Like he got a sunburn but from a can. Except that, it look awesome!

    I've download it but it doesn't appear ingame?

    Can you plz repost a new 4.11 compatible pack

    Leave a comment:


  • replied
    Hey Vailias do you plan to add his dreads as a cosmetic item down the line?
    Would be awesome!

    Leave a comment:


  • replied
    Great work!
    If there is one thing i could say i don't like about it, it's that the face looks too old for being Jakob.

    Leave a comment:


  • replied
    Nice work, glad I could help!

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  • replied
    Minor Update:

    Thanks to Slaught and KingAZ for sharing their skin process. Looks like you need a direct subclass from UTCharacterContent rather than any of its derived classes.



    Since he's at least working, I'm making him available for download in the current state, so if you want to have more variety, you can. (Note this should be considered an early alpha release so there may be visual glitches and bugs still present in this version. )

    Leave a comment:


  • replied
    Update time:
    Its been a while, but I've still been working on this guy. Textures are in progress, but feeling fairly solid. He's quite a bit darker than Taye on purpose. On the one hand I like having the deeper skin tone, on the other, its hard to make out his features in the darker parts of maps.

    The eyes are shockingly bright. They're using an identical version of the eye shader that Taye uses, but I may need to turn that down a bit.

    These are all shots from the editor, as I haven't been able to get it to successfully cook to a version that can be selected in game yet. Going to have to do some more experimenting to get that process to work.
    ( click for full 4k screenshot)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Coming soon to a tournament near you.

    Once the new build drops I'll take on the hair in earnest. Cannot wait to mess with that dithered occlusion mapping with temporal AA smoothing.

    edit:

    here's how he looks in 3dCoat where I'm doing the texturing.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by Vailias; 01-31-2016, 06:48 PM.

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  • replied
    Very nice, can't wait to see him finished

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  • replied
    Been working on the chest piece. Also did a quick material treatment to see how it would look in with metallic gold for the chest eagle.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

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  • replied
    Cheers all. Its been longer than intended between updates, but I'm still working on this guy when I can.
    I've added a starter lower body, some initial knee and lower thigh padding based on Gooba's concept. Boots are from the existing Thundercrash guy.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

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