On that note, it's going to be pretty awesome if Epic uses Unreal III to explore the Human-Skaarj War period as a consequence of Prisoner 849's actions in the first game, climax it in the 7-Day Siege, maybe show the events from P849's perspective, maybe even have him/her join the humans in the war, and maybe also feature Na Pali and/or the Skaarj homeworld, and if the former is chosen then maybe use that opportunity to re-use some of the things and places from the alpha and beta versions, as well as the expansion pack that was supposedly announced around Unreal's release and was to be developed in-house at Epic until UT took all their time (some of them sounding quite awesome, and it's unfortunate they didn't manage to get into the actual game).
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Originally posted by iLikeTheUDK View PostOn that note, it's going to be pretty awesome if Epic uses Unreal III to explore the Human-Skaarj War period as a consequence of Prisoner 849's actions in the first game, climax it in the 7-Day Siege, maybe show the events from P849's perspective, maybe even have him/her join the humans in the war, and maybe also feature Na Pali and/or the Skaarj homeworld, and if the former is chosen then maybe use that opportunity to re-use some of the things and places from the alpha and beta versions, as well as the expansion pack that was supposedly announced around Unreal's release and was to be developed in-house at Epic until UT took all their time (some of them sounding quite awesome, and it's unfortunate they didn't manage to get into the actual game).ChimmiChunga leads from the front, and DieHard UT holds the crown!!
Frag video featuring Rookie
Frag video featuring Phantaci
Come find people to play with in IRC! All skill levels welcome!!
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Originally posted by iLikeTheUDK View PostIt has. Remember AS-Mothership?ChimmiChunga leads from the front, and DieHard UT holds the crown!!
Frag video featuring Rookie
Frag video featuring Phantaci
Come find people to play with in IRC! All skill levels welcome!!
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Originally posted by BigFatErik View Postheck yes i do, but what i'm describing basicaly amount to a simplistic classic DOOM level played in nightmare mode :P
I would aim to have the V1.0 invasion to be similar to that. Lots of enemies, spawning in waves. Each enemy has certain strengths and weaknesses, every gun is useful in some way.. That sort of gameplay is golden when done right.
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I'm planning on having a few different 'types' of cows. I want people to take the basic cow and go crazy making different warcows as well.
My first order of business is to make a cow with a ton of TNT strapped to it, To essentially have an enemy the runs toward the player and suicides. I think that would both be funny and challenging.
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Originally posted by iLikeTheUDK View PostHow about you study the anatomy of a cow's skull?
Ữ,,|,.............................................................................................coffee addicted !!!
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Very nice start... but I would suggest to keep more to the silhouette of the old version ...I mean the torso is 10% shorter and the lower legs are thicker at the toes.
The torso and arms are very human like. I would experiment there with the thickness as well.
The head is nearly perfect.Ữ,,|,.............................................................................................coffee addicted !!!
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