Ehy, thanks for the feedback!
I'll try to enlarge those parts just a lityle bit.
Anyway, I think I did the low-poly model too earlier. Fortunately, I restored the high-poly one for the sculpt process (I can't sculpt on the low-poly with multiresolution, since there are A LOT of triangles...). I hope to get a fancy normal map.

Anyway, I think I did the low-poly model too earlier. Fortunately, I restored the high-poly one for the sculpt process (I can't sculpt on the low-poly with multiresolution, since there are A LOT of triangles...). I hope to get a fancy normal map.
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