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Unreal Universe Monsters! Lets make some art together!

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    Ok... you won't go the "full stable" way... but nevertheless, this is much better now.
    I would use those darker bits/bolts/brackets inside of the blades and around the crystal as a base for simple protection rings.

    I'll make a paint-over to explain it better.
    ,,|,.............................................................................................coffee addicted !!!

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      Thanks for the reply.

      You mean something like this?


      -Luigi Rapetta
      (rapfamily4)

      My projects list:
      Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

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        I failed to make a PO because of RL issues... but you got it right.
        Just a little bit thicker
        ,,|,.............................................................................................coffee addicted !!!

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          Did anyone here make some brute models yet?

          Comment


            Originally posted by Waverun View Post
            Did anyone here make some brute models yet?
            Kazeo's working on a Brute model. You can check it out on the first post of this thread.


            papercoffee

            I was trying to figure out how those rings could come out nicely. I noticed the upper ring will cover the top mountings, unless I make the latter smaller. Plus, do you think too many objects could ruin visual clarity? Maybe it would be better to make only the bottom ring, which should be placed exactly between the top and the bottom mountings.

            -Luigi Rapetta
            (rapfamily4)

            My projects list:
            Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

            Comment


              Originally posted by rapfamily4 View Post
              I was trying to figure out how those rings could come out nicely. I noticed the upper ring will cover the top mountings, unless I make the latter smaller. Plus, do you think too many objects could ruin visual clarity? Maybe it would be better to make only the bottom ring, which should be placed exactly between the top and the bottom mountings.
              I wouldn't sweat it. You will rarely see the staff from a 90° angle.
              But if this is bothering you, could you move the bases and the rings a little bit down.
              Or if you go for a single ring make this one thicker.
              ,,|,.............................................................................................coffee addicted !!!

              Comment


                Originally posted by rapfamily4 View Post
                papercoffee

                Thanks for the feedback! I just did a hot-fix. I scaled the mountings a little bit. This should be a temporary solution.

                Click image for larger version

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                Anyway, since Siege (Invasion) is out there, I'm really interested to see the work other people could provide. The latest Brute concept was nice, for instance.
                looks really good, great work buddy!

                Comment


                  Thank you! An update will come out soon!

                  -Luigi Rapetta
                  (rapfamily4)

                  My projects list:
                  Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

                  Comment


                    Check this out... https://youtu.be/muOLx1tPLMI
                    The new UT is coming along nicely...
                    Maybe a new Unreal would be a good idea for Epic's next project? It's certainly somewhat overdue...

                    Comment


                      Originally posted by iLikeTheUDK View Post
                      Simply jaw dropping! (Nali house could be a bit more detailed tho)

                      Makes my asset remaking attempt look like minecraft thing...
                      - got sig? -

                      Comment


                        No Nali cows or Rabbit = -5/23

                        I admit the work is impressive, yet my "picky" side is a little tingling at certain details. The house might be the most "bland" thing in the video, as it could be a little less... human like ? For exemple there's a curvature on the rooftop ridge.

                        But putting aside everything that is UT, I truly admire the work on the effects and props.

                        Comment


                          Has anyone here done any work for the monsters?

                          Comment


                            Originally posted by Waverun View Post
                            Has anyone here done any work for the monsters?
                            Look here in this thread.
                            https://www.epicgames.com/unrealtour...e-art-together
                            ,,|,.............................................................................................coffee addicted !!!

                            Comment


                              Originally posted by papercoffee View Post
                              It hasn't been updated in months.

                              Comment


                                Originally posted by Waverun View Post

                                It hasn't been updated in months.
                                And your point is?
                                Everything hasn't updated for month now ...except for the threads you bumped up, are nearly every project on a hold (in the art section). Until Epic creates a stable game basis is this the status quo .
                                ,,|,.............................................................................................coffee addicted !!!

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