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Unreal Universe Monsters! Lets make some art together!

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    so i contacted AndyN, KazeoHin-TechAE and bananna_manuk, but none of them answered
    Projects: UT4BombingRun | UTCC wiki

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      Hello!

      Sorry about that.

      I haven't worked that much the past year on this project, but I have given it some thought.

      For example, to get it going we could use the retarget-system for the krall:

      (Don't mind the weird deformations, I didn't bother to weight the vertices)

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      The same could be done with the skaarj (and probably easier, you could use the sam skeleton as the player models)

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      I also have worked a little on the gasbag-animations.

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        Andy you are alive o.o I wrote u a private message. I can code the attacking. Just send be monster with some breathing and attacking animation. Then we have a start for invaison
        Projects: UT4BombingRun | UTCC wiki

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          Sorry things beeen really busy my end for a while seems theres still intrest but we're never all intrested at the same time
          i did upload the animations so if anybody wanted to pickup where i left off feel free i've reposted the file links
          you'll need to export them from blender tho..


          I've shared blender files for the idle animation here
          and the default rigg here
          Get the walk cycle blend Here

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            thx bananna, i hope the mesh is in there, i will take a look



            seems to work, if anyone is interested to continue on titan, let me know. I actually need the textures fot titan and physics if u have. Bones are to small to create it

            hey Andy i got your gasbag, it works greatly.

            I had to rebuild some stuff, but it works. Textures make some problems, hands are white, any tips?
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            i will finish the hellbender and cicada first, then do invasion



            i fixed gasbag skin. Need titan throwing animation.. and Nalicow monster walking and charging animation
            Last edited by n0niz; 07-30-2018, 02:43 AM.
            Projects: UT4BombingRun | UTCC wiki

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              first one alive, thx to Andy and tidu
              Projects: UT4BombingRun | UTCC wiki

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                Inspiring progress posted! Keep It Up!
                LoPing
                Explosive High Voltage UT99

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                  Need titan throwing animation.. and Nalicow monster walking and charging animation
                  that mean you sorted out the import problems with the titan?

                  also do you have a link for model of the nali cow?

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                    i didn't have problems with titan, just animations are not nice so far. could be coding wise. so far i have only idle and walking forward.



                    as for nali cow, there download is still active. i link it again here: MonstersFeb2016

                    Nali cow i'm planing charge attack or bio blob shot, like he is spitting. Then some roar anim and walking ofc.
                    Last edited by n0niz; 08-09-2018, 01:58 PM.
                    Projects: UT4BombingRun | UTCC wiki

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                      Nice work n0niz!

                      I've worked a little on the fly. This one's proportions are (somewhat) modeled after the unreal model:

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                      Here is a bit fatter one:

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                        oh good job. If you have the flying Manta, you could send me too. I think animation is easy there, just some wings up and down, thats it. maybe the tail a bit.
                        Projects: UT4BombingRun | UTCC wiki

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                          Awesome work on the fly AndyN! For the proportions you can use the griffinfly fossil as reference, they are real and can fly + also huge

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                            That's some nice work on the fly AndyN. The only real change I would suggest you is to put more segment on the tail, so it can keep that wiggle animation he had back in Unreal. Which I foun both funny and disturbing.

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                              I'm working on animating the Titan. Learning about the animation workflow. I've tried some methods which did not work out well. Here's the new rig which hopefully should work.


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                                A small update:

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