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Unreal Universe Monsters! Lets make some art together!

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    I'm working on animating the Titan. Learning about the animation workflow. I've tried some methods which did not work out well. Here's the new rig which hopefully should work.


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      A small update:

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        Working on idle animation.
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        Last edited by Mogno; 08-24-2018, 11:54 AM.

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          The link is broken for me.

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            Fly looks really good. The head and tail look kinda big compared to the body, see what it looks like with that scaled up a tad?

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              Got an idea based on HereticGrunt's comment about extinct bugs, so I made a quick model based on the anomalocaris, they share some likeness in the face at least:

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                I think this could work. Maybe you could try making those mouth parts (proboscises?) a bit smaller + eyes a bit bigger and closer to each other (i just was comparing to original fly's picture).
                - got sig? -

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                  That's an interesting idea for the Fly. One thing I always questioned in Unreal about the fly if he was biting me or stinging me (like mosquitos for exemple).
                  I don't know if you added them or not, but if it is biting, it's lacking some teeth or something "sharp", as you can see on most mandibles or even pincer like appendages. Without that element it is lacking the feel that this creature will hurt you. Just that it will squeeze you a bit but nothing more.
                  If it is not biting, and instead was trying to suck you of your juicy blood, maybe end them a little more smooth or thin (similar to proboscises as exo said). Looking like a sharp needle or something of that nature. Otherwise they seem way too oversized to penetrate skin efficiently.

                  Another thing I would keep is the... chitin like appearance of the leg. I feel like in your last work they're too smooth and skin like rather than the shell like solidity you see on insect (and which was well presented in your previous picture). I would however keep the overall shape you gave on the last picture. Just give them a chitin like look.

                  Otherwise I really like the rest of the model. It's really close to what the old Fly was, yet still refreshing. The tail, body, and especially the eyes are really good in my opinion.

                  Keep up the good work !

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                    Slow progress on the fly, still work in progress:

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                      Wow, that is truely impressive !

                      What a weird mix beetwen an insect and a crustacean. Which is good, I think it add that alien feeling and unease so you're not just seeing "another earth", but a new planet. I really don't want to meet that kind of thing IRL.
                      Will you add the blood (or whatever is that red color) at the end of it's tail ? Might be a nice final touch, and a final warning to the player that it will hurt you.

                      Otherwise it's an amazing model you made. Givving both the old vibe and nostalgia of the original, while still gving a new breath to it. Really nice work Andyn !

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                        very nice looks ancient, looking forward to it
                        Projects: UT4BombingRun | UTCC wiki

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                          Good to know you guys are still at it. I plan on having a MH map blocked out come 2019, to populate with these. Anyone besides exo working on monster AI?

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                            Izangar check out my videos last page
                            Projects: UT4BombingRun | UTCC wiki

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                              These look so amazing to the bare eye!
                              I am waiting for the day the MH Gametype will see the daylight in the new UT project!

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                                nice stuff going on here. any update?

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