Working on idle animation.
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Unreal Universe Monsters! Lets make some art together!
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That's an interesting idea for the Fly. One thing I always questioned in Unreal about the fly if he was biting me or stinging me (like mosquitos for exemple).
I don't know if you added them or not, but if it is biting, it's lacking some teeth or something "sharp", as you can see on most mandibles or even pincer like appendages. Without that element it is lacking the feel that this creature will hurt you. Just that it will squeeze you a bit but nothing more.
If it is not biting, and instead was trying to suck you of your juicy blood, maybe end them a little more smooth or thin (similar to proboscises as exo said). Looking like a sharp needle or something of that nature. Otherwise they seem way too oversized to penetrate skin efficiently.
Another thing I would keep is the... chitin like appearance of the leg. I feel like in your last work they're too smooth and skin like rather than the shell like solidity you see on insect (and which was well presented in your previous picture). I would however keep the overall shape you gave on the last picture. Just give them a chitin like look.
Otherwise I really like the rest of the model. It's really close to what the old Fly was, yet still refreshing. The tail, body, and especially the eyes are really good in my opinion.
Keep up the good work !
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Wow, that is truely impressive !
What a weird mix beetwen an insect and a crustacean. Which is good, I think it add that alien feeling and unease so you're not just seeing "another earth", but a new planet. I really don't want to meet that kind of thing IRL.
Will you add the blood (or whatever is that red color) at the end of it's tail ? Might be a nice final touch, and a final warning to the player that it will hurt you.
Otherwise it's an amazing model you made. Givving both the old vibe and nostalgia of the original, while still gving a new breath to it. Really nice work Andyn !
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Taking a break from my own project, so back to UT I guess...
a take on the skaarj, going for the warrior or scout look here:
Looking back on the krall, I've made some changes too - made it less bulky, changed the posture a bit by moving the hips forward and adding a ridge as spine, but mainly changing the face.
Also, my take on the slith:
I'm having troubles with the mouth though, can't really understand what it is supposed to look like and work.
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Looks good! It might just be me but i don't like the rows of sharp teeth on the krall, I guess I'm just sick from all fictional creatures or predators having rows of uniform sharp teeth. That is just my opinion though.
From the original krall model it's teeth is just one polygon or flat texture. Which gives me an idea of it's teeth being one big sharp plate, like this (on the left side of the attachments)
The slith's mouth reminds me of the sea lamprey, maybe you can use it as reference?
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