Hi HereticGrunt and thanks for your input. Was it something like this you had in mind for the slith?

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Yeah a lot like that. I also didn't know how the unreal slith's mouth worked. The mouth i showed you was from a parasitic lamprey, where it sucks out blood. Maybe it sneaks up and backstabs the player with the pincers, and then it sucks out blood?
Also seeing that amount of teeth, it makes me worry on the poly count on the final model if you're going to keep this mouth.
Other than that slith head looks great! I don't really have anything else to say!
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Hey AndyN ! It's really awesome you're still working on these!
If you don't mind some fresh eye's opinion here's some of my thoughts.
Skaarj Warrior - here my general idea was to go away from too human looking body (and tbh I think Skaarj is kinda tricky to get right):
And Krall, I'm not sure if it was intended (also this might be due to specific angle), but I got impression its torso got beefier compared to original?
Either way, please keep up your great work!- got sig? -
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Personally I favored the bigger teeth on the Slith. Perhaps somewhat silly from the realism standpoint, but striking me as more faithful to the original concept and more ferocious looking.
Exo's paintover on Skaarj proportions also seem right.Join Project: Open Tournament: OpenTournamentGame.com | Project Trello | Discord | YouTube
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Are these monsters Skaarj Troopers? I was trying to find low poly model in Unreal Model Viewer,but how did you find and from which Unreal Engine 1 script extract did you do unpack it? Because in my case I could not find this in-game model last time. There was some youtube user which just made some tutorial videos how to swap character models in unreal engine 4,but I forgot his username nick. So I could ask him if he could make video tutorial of UT4/Unreal Tournament 2016 character modding(he promised me that) video tutorials. Didn't I say(that fouth sentence)before already twice? Am I repeating myself? It sounds like deja vu paradox to me.Last edited by Gamerz31w; 08-10-2019, 05:45 PM.
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Originally posted by Wail View PostPersonally I favored the bigger teeth on the Slith. Perhaps somewhat silly from the realism standpoint, but striking me as more faithful to the original concept and more ferocious looking.
I still consider it a nice try for trying something different in my opinion.
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If think is time to animate these models, WHAT Block you to make them work finely? a lot of people out of there want to play
I could help with animation is at least one character working? We could use animations from U2 them are a lot better than U1 more detailed is they way to move we need start one by one. I could help a bit.
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