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  • replied
    Looking good! Solid start though I feel a few things could be tweaked here and there. It's feeling a little top-heavy at the moment.

    Here's some suggestions and things I noticed.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Can't wait to see more on this!
    Attached Files

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  • replied
    Originally posted by YemYam View Post
    Maybe it is female? We have always had both in UT. See what you wanna see - hear what you wanna hear.
    My point was rather: "If you want players to project masculine traits on your robot do not give it femmine shapes"

    Femine shapes are for traits like subtelity or agility (Enigma from UT2k4) but if you make your robot look like skeleton, then you won't get those either.

    On the side... tell me if i'm wrong but aren't most examples of badass skeletons those who are not having skeletal silhouette?

    Edit:
    Just google "badass skeleton". Most images are skeletons in armor/clothes/cloaks. Coincidence? I think not!
    Last edited by Fartuess; 12-16-2015, 08:47 PM.

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  • replied
    Work in progress phase i bot
    60% complete proto mesh

    there will be three main robot
    designs each with their own
    unique style and upgrade paths.

    phase i - industral (in progress 60%)
    weakest - utilitarian design


    phase ii - upgraded (coming soon)
    stronger - improved armor & ai

    phase iii - combat (coming soon)
    strongest - engineered for victory

    Leave a comment:


  • replied
    Maybe it is female? We have always had both in UT. See what you wanna see - hear what you wanna hear.

    Leave a comment:


  • replied
    Originally posted by BigFatErik View Post
    When the bot is in its "t-pose", the silhouette looks vaguely female, with how the hips kind of give an hourglass effect.
    This is actually quite important. Thats why making belly part of the robot narrow can make him subconciously feel femine and make harder projecting on him masculine traits like physical strength.

    Thats just my theory though. This could also have something with robot being subconciously interpreted as skeleton.

    Leave a comment:


  • replied
    Hey YemYam, I do like how you started, but maybe gooba can do some paintovers, if they are supposed to be some industrial robots, he can maybe draw armor on them, like metal scrap on legs which feel really thin compared to chest area, also needs abit stronger arms.

    In other words, some metal scrapyard for armor would be nice to trow around arms and legs, to make them look cooler!

    Leave a comment:


  • replied
    Originally posted by YemYam View Post
    Thanks for voicing your opinion Gebloner. I know you are passionate about this subject and you are welcome to voice your disapproval but there is no need to be rude about it.

    I saw your Xan design and understand where your design sensibilities are coming from. You should get somebody to model it so we can have a variety of styles in the game.

    Are the entire art team former politicians or something? I am genuinely impressed with your guys' ability to keep your cool when people are insulting your hard work.

    Anyway, on to the actual topic:

    I really like the "skeleton". I can imagine that being left behind after being zapped with a link beam.

    When the bot is in its "t-pose", the silhouette looks vaguely female, with how the hips kind of give an hourglass effect. However, when the bot is holding a gun as though he would in game, it looks just fine.

    I really like the "pod" on the back, it gives character. The concept art shows sort of a cross bar handle on the back of its head, but the model doesnt have it (yet). IMO that needs to come back for the sake of giving character to the silhouette of the head. Even if it doesnt totally match up with the other human heads, the hurt box is still contained within a capsule, so it wont give any negatives, only positives.

    Like other people said, the pelvic "bone" does look like a skater / gangster with its pants sagging too low, which has been addressed above. My suggestion is that you should remember that the hips / glutes are associated in humans with power and athleticism and health, and having a tiny / thin pelvis looks a little weak. You can make it a little thicker, but My personal recommendation is to also make it ANGLED, so as to give it some more character. Imagine it angled along the same line as the pistons right above it. Sharp angles = tough.

    Also, like someone said above, the legs do look a little chicken-y. Not only the feet, but also how skinny they are. I know someone is going to chime in with how robots dont have the same power -> density ratio that humans have, but the skinny legs would make it harder to see while darting around like a flea in game. Which brings me to my next point...

    I KNOW y'all brought up how your boy here kept nagging about colors, even when its so early on and colors are so easily changed, but when youre looking for a color scheme, just keep in mind how freakin difficult it is to see people in this game already.... Dark green does look cooler, but gosh dang I can just see that being so hard to see in game right now. I know someone on the team is also working on how to make the characters more easy to see in the future, but... yeah. Black obviously looks cool, but holy cow that will be hard to see. That's why I brought up shiny brass:



    You could keep the carbon fiber black bits already, and brass would be so easy to see.

    And speaking of things that only i've been harping on and nobody else: I still really think it would be a good idea to give it a "visor" type eyeline (like axon above) isntead of the big center eye. Everyone can go ahead and bash ol' erik here for being a nag, but there are reason why this "robot" has big biceps and a protruding chest: humans associate these features with looking strong, therefore intimidating, and therefore impressive and cool. Eyes are another thing that's hard wired into us (PUN INTENDED). Okay, I'm done with these topics for now, I've said my piece.


    But yeah, overall I think the WIP looks like it has a lot of promise, and is pretty cool already. "lot of promise" is what someone usually says when something sucks and youre just trying to be nice, but nah I actually think it looks good. That extra 35% will go a long way into being able to leave an impression when we see him jumping around in game, and that last 5% im sure will look drool worthy at the character select screen on Epic settings. Thanks for not banning me, and I look forward to seeing more!!
    Attached Files
    Last edited by BigFatErik; 12-16-2015, 07:25 PM.

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  • replied
    That isn't a separate robot, that is the internals of the robot. The mechanical skeleton like a human skeleton.

    I agree about the tubes and torso, next batch of renders will have that fixed.

    Xan will be unique from all three designs ... an evolved form of Phase III robots, the ones designed from the ground up to be the most ruthless and lethal tournament fighters. He will definitely be more menacing, chunkier, armored, etc.
    Last edited by YemYam; 12-16-2015, 07:08 PM.

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  • replied
    The belly pipe looks more prominent than on the concept, it looks fragile...
    Should be more like the concept :

    I'm also not sure about the green lights on the torso. Other characters doesn't have lights on them.
    Otherwise, good job !
    I just hope Xan (if he's from this faction) will have a more spécific and intimidating look...

    Originally posted by YemYam View Post
    Is this one 60% done aswell ? Then he's clearly too thin and not ready for combat. He doesn't even look like a mining robot, more like a home assistant...
    Attached Files
    Last edited by toninus; 12-16-2015, 06:51 PM.

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  • replied
    Gebloner already did a concept for Xan. It's a simple, cartoony and exaggerated design. Very anime and "cutsey" vs real world influenced. It's understandable that his ideas would clash with this version as his tastes are on the other end of the spectrum. Unfortunately for him the art direction of UT (and EVERY next gen robot) is not to his liking which seems to be the cause of frustration in his posts.

    Here is his version of Xan:

    https://forums.unrealtournament.com/...ll=1#post97767

    As you can tell by our Flickr page the art direction and style of UT4 is considerably different:

    https://www.flickr.com/photos/unrealtournament/

    With that said, there are some good ideas in his concept but without somebody to model it and bring it into the real world it's hard to tell.

    The art style of UT4 is fairly established now and we have a ton of concepts, renders and screenshots that illustrate what that style is. If it's not your cup of tea I don't know what to tell you and no wall of text is going to change anything.

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  • replied
    Awesome! I look forward to seeing what you come up with

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  • replied
    Originally posted by YemYam View Post
    Thanks for voicing your opinion Gebloner. I know you are passionate about this subject and you are welcome to voice your disapproval but there is no need to be rude about it.

    I saw your Xan design and understand where your design sensibilities are coming from. You should get somebody to model it so we can have a variety of styles in the game.
    I hope you realize this is a challenge for me to do this myself, right? Because I'm MORE THAN WILLING AND CAPABLE to go through with that project if you are truly sincere towards that. I wasn't going to simply for the fact it held nobody's interest, but if you insist, I'll gladly push this one through!

    Originally posted by JoshuaMarlow View Post
    Thanks for the constructive feedback. Please mock your ideal head up in photoshop or 3d and lets compare.
    Okay i guess this IS a challenge to step forward. CHALLENGE ACCEPTED.

    Leave a comment:


  • replied
    Originally posted by Gebloner View Post
    It's somehow gotten even uglier in the transition to 3D. Do you people just not 'get' the importance of having something to rest your eyes on is, or even care about the idea of it being a piece of mining equipment? Or is it that you're fine with it looking likea formless scarecrow, like, I dunno, EVERY next gen robot has suddenly become?

    You somehow made the head even uglier. Props to screwing up THIS badly.
    Thanks for the constructive feedback. ...................................................................
    Last edited by JoshuaMarlow; 12-16-2015, 06:25 PM.

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  • replied
    In my opinion these renders are very good, I like the execution of putting the fantastic concept art into 3D. I can't comprehend Gebloner and Riddicks postings and think you've done a great job so far, YemYam Excited to see more!

    Phase 1 is supposed to be weak, utilitary, not military. So you can complain about fragility if the armored and weaponed models look the same in my opinion.
    Great modelling there. I especially love the head. The robot itself does look "standardized" like a robot coming from stock but hey- it's the base phase 1 model. The human skeletons don't show much personality either, if you just look at the bones.

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  • replied
    I had the spine in there but took it out right before I kicked renders to see how it looked. I agree that it needs to be filled back in. A lot of these articulation and animation issues will be worked out when I create the proto mesh and work with a rigger & animator to get it in game. We will then revisit the 60% complete work in progress model.

    Also, as I have stated many times this is one of three styles. If you don't like this style wait until you see the other two before you lose all hope. They will each have a unique look and style to them. Or make your own, that's the fun of open development - everybody is welcome to contribute actual work not just critiques to the process.

    Lastly, if you want to contribute to this thread give constructive feedback on how we can make what we have better. Saying you don't like something and here's how I think you can make it better is a productive use of your time. Saying you don't like it and we should start doing something completely different is a waste of your and everybody reading this threads time. Don't waste time. Be constructive (positive or negative) and productive.

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