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    #76
    I think youre on the right track though, atleast then there is some meaning behind the design and thats whats mostly needed whether it comes through entirely in the game or not. One thing about robots is they dont eat or sleep, they wont unionize and fight back (yet) so you can keep them under control unlike say rioting deep space miners. There could be a contrast between inner and outer systems, so the inner rim is all cleaner and upper class, fancy robot assistants n stuff like that where the outer rim is all divey total recall style mutant humans all messed up from mining in asbestos ridden facilities.
    Upon release, Unreal Tournament 2004 was met with widespread critical acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities.

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      #77
      Originally posted by histortion View Post
      Good point.
      Soft counter: I don't think humanoid mining robots could be too unrealistic. Assuming Liandri already had galactic infrastructure set up for humans to be mining (handheld mining tools, mining vehicles, transport, etc), robotic humanoids would be entirely backwards compatible with that system with none of the fleshy down sides. The sci-fi geek in me thinks Liandri would have advanced robotics before achieving that level of galactic sprawl, but...Lore-wise it would be a poignant statement if the displacement of human miners by these robots lead to increased participation in the tournaments. Though I may be reading in to it too much

      Originally posted by MonsOlympus View Post
      Im not really getting a sense that the concept in the OP is an industrial robot, unfortunately there is abit of a conflict here between using the existing rig and that ideal. The thing with industrial equipment is it tends to be designed for a purpose and with that design ideology the human form is inefficient. Lets take the example of a forklift, its designed to lift heavy loads where a human isnt, to make a humanoid forklift makes the job of designing a vehicle to lift weighs harder than it needs to be. Im guessing we are going for the Liandri robotics robots here not the Automatons who I would expect to actually be alittle more humanoid in some respects but if Liandri are heading towards android I think that could make sense as to why the robots look more humanoid, even if some are geared towards industry.
      On this note I think its fine as it is, bots don't have to be built for a single purpose, especially if they are made to handle several operations (if a break-down occurs, repairs need to be made, e.t.c)
      Therefore, I can imagine that having a robot as a bipedal structure, the main differences would be a wide base (to avoid falling, some kind of way of depicting weight at the feet would be nice); 360 degree torso movement (only being able to twist halfway is pretty useless); easily accessable tools which the robot either switches to, or replaces with their current one, these will have to be mounted on "arms", and hands may be viable, it would also be quite nice if the robot could interchange the tool on the end of their arm to hold different weapons, which become more specialised to the weapon at higher tiers; additionally a highly armoured head (which would contain most of the control circuits) and pistons on each "limb" would complete the picture for me.

      As an aside, it would be cool if the robots could do different, non-human things, such as use a drill or something, if not in the normal game, then perhaps an addition to invasion.

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        #78
        on the one hand you guys say you are listening but on the other everything that doesn't align with your immediate vision seems to get poohpoohed quickly and that is concerning. it's fine to want to be focused but people like myself aren't asking for big concessions and you're approaching it like we are.

        when i say the ut3 robots not having a face is uninspiring would you disagree with that? What aspect of those characters do you find appealing or exciting, would be my question to you epic folks.

        also why does it always seem to be the reaction that old school influences are bad, when many of you even have them whether it be frazetta, geiger, dc comics, stan winston etc.

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          #79
          Originally posted by HenrikRyosa View Post
          when i say the ut3 robots not having a face is uninspiring would you disagree with that? What aspect of those characters do you find appealing or exciting, would be my question to you epic folks.

          also why does it always seem to be the reaction that old school influences are bad, when many of you even have them whether it be frazetta, geiger, dc comics, stan winston etc.
          I think having a load of unremarkable tier 1 bots is what we're trying to achieve here, making them seem like they weren't built for what they're doing
          No comment on the old-school stuff you've suggested, I think people just have to be careful not to try and become too biased towards what has already been done

          Besides... isn't this a "make your own" session? I personally don't know a **** thing about modelling, so can only offer my opinion, but I can also accept not everyone will like my ideas
          Not specifying you, I just thought I'd add to your first sentence

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            #80
            We should at least give the Phase 3 bots faces, if not also some of the Phase 2 ones.
            The new UT is coming along nicely...
            Maybe a new Unreal would be a good idea for Epic's next project? It's certainly somewhat overdue...

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              #81
              Keeping the personality to a minimum might also lend the model to be more easily adapted to more elaborate user created characters
              "History is written by the victors"

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                #82
                Great comments everybody!

                For me personally I can't start to answer any of these questions until I start making it. Until I'm working out problems in the reality of 3d everything else is just theory crafting which can only get you so far. I definitely understand everybody's pros/cons/concerns but I think Gooba's concept is a great starting place. As I stated in the beginning we are doing three distinct visual styles. If this style isn't your thing then wait to see what Phase 2 & 3 look like.

                Sure, we could start with the Phase 3 concept but I enjoy working from the base model and expanding my visual language from there. I'm not going to 100% finish this guy until we have all 3 versions at 70-80%. That way we can compare them all and make sure there is a visual consistency and a progression, while still having a distinct difference between the 3. Once we ensure we have accomplished that I will finalize all three versions and then we can start to spin off mods, variants, community created content, etc. from there.

                You don't need to wait for me to get to that point if you want to go straight to evil cyborg dude, start modeling yourself or find somebody that knows how to model and convince them to model it. Bots are one area of UT that I think a ton of variety will fit within the universe. All of the concepts posted in this thread are cool but the hard part (and incredibly time consuming part) is bringing that idea into reality by modeling it.

                I've said it many times in the weapon forum but the concept is just the starting point, the guiding idea, the inspiration. Translating things into 3d and more importantly adhering to our technical and gameplay restraints is challenging enough without second guessing our starting point.

                Let me get first pass of geometry and functionality done, I'll kick some renders then everybody can pile on and tell me how to make it better - not how to start again from scratch.
                Sr. Mechanical Modeler, Epic Games
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                  #83
                  Yea but nobody was telling you to throw it out, that I can see. Waiting to see what you come up with in 3D is of course reasonable.

                  Keep in mind that the tone of critiques doesn't always carry well in text. I'm supportive of your work as I have been in the past. Put it this way though - during the weapon phase there was a great deal of openness from Epic, and I hope that continues and things haven't just reached a point of exhaustion with what might be perceived as fans being pushy about lore. I really don't think it's ultimately the best thing for the game if everyone just says "that's da best thing ever YemYam/Gooba/Rick/whoever" just because it's you guys... right? Hopefully you want honesty and take it seriously when you get it.
                  Last edited by HenrikRyosa; 12-11-2015, 04:12 PM.

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                    #84
                    I couldn't imagine this concept art any cooler. personal opinion.

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                      #85
                      Originally posted by zedmaster View Post
                      I couldn't imagine this concept art any cooler. personal opinion.
                      Thank you for the positive comment zedmaster. I personally love this concept and am very excited to see Pete go nuts on it in 3d

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                        #86
                        For me personally, this thread is the most exciting announcement for the game since May 2014. Your approach is spot on IMO. Once there are 3 phases of robots running around in the game with unique voices, the game will finally become UT for me.
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                          #87
                          Hopefully you want honesty and take it seriously when you get it.




                          Sure, and hopefully that works both ways. Ultimately, we want guys like you, who are super passionate about every aspect of the game, on board. But we have to be able to say no, or we're going a different direction, to you without it getting you too bent out of shape.

                          I really think you're going to like the end result.

                          Thanks for hanging in there, man.

                          Rick Kohler

                          rick.kohler@epicgames.com

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                            #88
                            Originally posted by HenrikRyosa View Post
                            the weapon phase
                            You're saying this as if it's over...
                            The new UT is coming along nicely...
                            Maybe a new Unreal would be a good idea for Epic's next project? It's certainly somewhat overdue...

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                              #89
                              The ONE thing I don't understand is that according to the Unreal Tournament lore:

                              Originally posted by LiandriArchives
                              Liandri Mining Corporation, working with the NEG, established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise.

                              The professional league was formed; A cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament.
                              [Copy / pasted from the Liandri Archives wiki, which was scribed from the Unreal Tournament (1999) intro]

                              I'll repeat the most important part: "The professional league was formed; A cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament."

                              Why are low-level mining robots SELECTED to fight in a high-profile deathmatch tournament, which is supposed to be making money? Think about WWE, or UFC - high skill, and even more importantly, big names / personalities bring in the bucks, not jobbers. I know UT is just a game, and Epic is FAMOUS for not pinning themselves down with lore details, but just consider that this is one of the many things that gave UT such a "cool" factor back in the day, as opposed to something like Shootmania, which is sterile and boring IMO.

                              I'm totally sure that tier 2 and 3 of these bots are gonna be scary and cool, so maybe we're just getting off on the wrong foot here with the introduction of the puny one first.
                              Last edited by BigFatErik; 12-11-2015, 05:43 PM.
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                                #90
                                With these being industrial evolved into tournament, are you guys also going to be considering doing commercial/private bots evolved into tournament ones as well?

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