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    [BUG] Incorrect character color

    I don't know if it's a bug, or if the characters aren't fully fleshed out yet but, I've looked at the character skins on the website and compared the skins to the skins in game, and the skins in game aren't even close to representing what's on the site. For example, Samael Black Legion, not black, it's bright red, or Taye Urban Assault, it's all blue. Please reply if you have any knowledge on how to fix this. =D

    #2
    it's a (hopefully) temporary "solution" to the visibility problem that some people have been complaining about, basically a placeholder for whatever epic's going to implement that doesn't involve messing with the colors. it's been in for the last 3 builds or so. it's annoying, but hopefully it won't be much longer until we can use the normal colors again

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      #3
      Play non-team modes. Problem solved.

      UT4 modding discussion: irc.globalgamers.net #UTModders
      Contrib Digest | UT2341 - Henrik's UT4 Dev Blog | Twitter

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        #4
        Originally posted by HenrikRyosa View Post
        Play non-team modes. Problem solved.

        The team skins are being used for non-team modes, this won't do anything

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          #5
          This is a temporary fix for a visibility problem. We want to make sure people can play the game and have fun while we work out the kinks with character visibility.

          Rick Kohler

          rick.kohler@epicgames.com

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            #6
            Thanks for the replies guys, really appreciate them.

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              #7
              What about adding a little bit of emissive to team-colored areas of character textures, depending on the distance from camera to character? More glow from distance, less glow when close?
              ʕ ´ ل͜ ´ ʔ

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                #8
                Originally posted by Aberiu View Post
                What about adding a little bit of emissive to team-colored areas of character textures, depending on the distance from camera to character? More glow from distance, less glow when close?
                Isn't that already in the game? Characters do glow the more distant they are. But the problem is (at least for me) that up close, when they do not glow, they become washed out (and it get's worse with more direct light), the environment lighting changes their color way too much and in the shadows they're just completely hidden.

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