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    #16
    I like the pistons in the right arm. Maybe they could be animated during the weapon fire, absorbing the recoil.

    -Luigi Rapetta
    (rapfamily4)

    My projects list:
    Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

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      #17



      So, I tried to draw what the piston arm would look like. I drew only one of the pistons on the first picture, but it's supposed to have 4 pistons like in the third image. The arm compresses with the suspension and pistons when a gun is fired. thoughts?

      Right now, the general arm shape would is kind of like a stout cannon, but I was thinking of maybe making it rectangular. Would you guys prefer it be round and slightly fatter at the end, or a consistent thickness and sharp, angular edges?
      Attached Files
      Last edited by Bucket Meister; 08-01-2016, 11:13 PM.

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        #18
        I'd prefer an arm which is round and sightly fatter at the end.

        -Luigi Rapetta
        (rapfamily4)

        My projects list:
        Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

        Comment


          #19
          Drew this, is it looking any better? His right arm is supposed to be behind him, I'm trying to draw him moving forward. Drawing too draw him more like a robot that's going to fack you up, and make him bulkier. Not sure what to do with the heart, maybe just paint it on like [MENTION=34994]papercoffee[/MENTION] did

          Attached Files
          Last edited by Bucket Meister; 08-02-2016, 05:54 PM.

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            #20
            I'd remove the plates around its head: remember that this model should be compatible with the standard hitboxes (or capsules). Anyway, it is getting really nice

            I hope you'll make a nice job with Blender!

            -Luigi Rapetta
            (rapfamily4)

            My projects list:
            Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

            Comment

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