Hey guys,
I was sifting through some of our old UT art folders and came across this piece of concept art by JayHawk for a new Skaarj character that never made it into a game. Feel free to use it however you like. I think it is a good representation of the quality bar and clarity of character we should be trying to meet with reguards to concept art and character design. There is a clear, readable illustration that shows off the form of the character and also a few orthographic views which should give character artists a good idea what it looks like from different sides.


Also, to give you a little more insight into our production pipeline, our internal process usually looks something like this:
1. Rough out a few sketchy designs and see what sticks. These are usually quick rough sketches, kept purposefully loose, really just shape recognition to lock down design and form before noodling in on details.
2. Refine and adjust rough sketches. Tighten up the rough work, usually a concept artist will work in conjunction with an Art Director and maybe a Designer at this point to reveal more form/function.
3. Create a tighter comp. A new illustration that looks more final than the rough wip's. This is where the design usually starts to really take shape.
4. Refine and tweak, Art Director, Designers, Character Artists and Animators take a much closer look and give more detailed feedback on form and function.
5. Final illustration. Incorporates all of the feedback and is usually rolled into a tight color concept.
6. Orthographic views. Once the final design has been worked out the artist will create turn-around orthographic views which allow the character artists to model the characters in a more timely manner.
This process may be quick or there may be many more steps depending on how complex the character (or whatever you are conceptualizing) is.
Anyway, have at it. I'd be happy to see someone try to model this character or take the illustration and improve upon it somehow.
What does your version of the Skaarj look like?
What would armored variants look like?
Different facial variations?
Again, feel free to do what you want to the illustrations. Use them as a base to paint or simply inspiration.
-Chris
I was sifting through some of our old UT art folders and came across this piece of concept art by JayHawk for a new Skaarj character that never made it into a game. Feel free to use it however you like. I think it is a good representation of the quality bar and clarity of character we should be trying to meet with reguards to concept art and character design. There is a clear, readable illustration that shows off the form of the character and also a few orthographic views which should give character artists a good idea what it looks like from different sides.
Also, to give you a little more insight into our production pipeline, our internal process usually looks something like this:
1. Rough out a few sketchy designs and see what sticks. These are usually quick rough sketches, kept purposefully loose, really just shape recognition to lock down design and form before noodling in on details.
2. Refine and adjust rough sketches. Tighten up the rough work, usually a concept artist will work in conjunction with an Art Director and maybe a Designer at this point to reveal more form/function.
3. Create a tighter comp. A new illustration that looks more final than the rough wip's. This is where the design usually starts to really take shape.
4. Refine and tweak, Art Director, Designers, Character Artists and Animators take a much closer look and give more detailed feedback on form and function.
5. Final illustration. Incorporates all of the feedback and is usually rolled into a tight color concept.
6. Orthographic views. Once the final design has been worked out the artist will create turn-around orthographic views which allow the character artists to model the characters in a more timely manner.
This process may be quick or there may be many more steps depending on how complex the character (or whatever you are conceptualizing) is.
Anyway, have at it. I'd be happy to see someone try to model this character or take the illustration and improve upon it somehow.
What does your version of the Skaarj look like?
What would armored variants look like?
Different facial variations?
Again, feel free to do what you want to the illustrations. Use them as a base to paint or simply inspiration.
-Chris
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