Creating different shaped characters with different armor and the same sized hit boxes may be tricky
but it's worth it to have characters supposedly from different planets and backgrounds looking
like they belong in the same universe. Cumulative detail, later just focusing on the characters "silhouette" or what works and what doesn't. This is in illustrator so I can easily edit it.
the pseudo Xan looks a bit pedestrian so I may work out a 3/4 view of that.



but it's worth it to have characters supposedly from different planets and backgrounds looking
like they belong in the same universe. Cumulative detail, later just focusing on the characters "silhouette" or what works and what doesn't. This is in illustrator so I can easily edit it.
the pseudo Xan looks a bit pedestrian so I may work out a 3/4 view of that.
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