This is mostly a UE4 learning project. Given the scope it is unlikely to ever be finished. If the pieces somehow manage to come together, though, the goal is to make a short SP campaign mixing anime type characters with PBR/'realistic' maps.
Unfortunately still figuring out how to setup a character pipeline(and getting sidetracked with other things), so for now this thread will be for sharing various insights involved in the production process as well as maps and other things.
Unfortunately still figuring out how to setup a character pipeline(and getting sidetracked with other things), so for now this thread will be for sharing various insights involved in the production process as well as maps and other things.
Comment