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UT99 Necris female commando model redesign

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  • replied
    Originally posted by mastrok View Post
    I also think she needs more cover over her backside. The whole sex appeal thing aside, can you imagine running around a lethal deathmatch with a tiny strap wedged in your date?
    Did it really disturb you in UT99? Why not keep the UT99 soul of this model, I think this look of Necris women had some impact on the dark atmosphere in that game.

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  • replied
    Very good. You can now try to make some choices armor. How about shorts? As I recall, in UT women fighters were not shorts.

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  • replied
    This is amazing! Now, please so Freylis.

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  • replied
    Necris break the interweb

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  • replied
    woohhhwww.. niiice !
    except really well neatly felicitous !!!


    best regards
    Blacky
    Last edited by Blackcrack; 01-26-2015, 02:41 AM.

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  • replied
    Looks awesome, I agree that it's nice to see the old models redone to modern standards. But she really needs much more waist to her, it's far too narrow. I also think she needs more cover over her backside. The whole sex appeal thing aside, can you imagine running around a lethal deathmatch with a tiny strap wedged in your date?

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  • replied
    Originally posted by UThusch View Post
    First of all, I am very happy that there will be a new Unreal Tournament. The modding community of UT99 was my introduction to modelling 3D models, painting textures and learning about animation.
    I think it is very exciting that Epic involves the community into the development process of this game. I would also contribute to this game, but my idea is probably more suited for the marketplace,
    than for the release version of the new UT.
    I was always a fan of the female commando models of the original UT. I could remember that I saw in the year 1999 or 2000, a scribble of a Necris female commando model by James Green, former animation
    artist of Epic. I always wanted to revisit this design of the Necris model, but in all the years I somehow always missed the chance to put some work into it. Now, with the new UT and the marketplace,
    I thought I should give it a chance and try to find a design that would somehow keep the key feature of the original lowpoly game model, the scribble by James Green and some ideas of mine.
    Keeping it all very clear, without too many fine details. Most of the models done with subdivision modelling, so I can resist to add too many details. Something that still happens to me, when I use
    sculpting software like Zbrush or Mudbox. I think that this approach still fit somehow into the more streamlined design of the new UT characters and levels.

    The renderings just show the "high poly" models. I have not started on the lowpoy version of it. I will wait for a reference model by Epic, for the final proportions and correct placement of the bones.
    In the moment, the model uses more or less the proportion of the female UT3 models.
    Nice! Glad to see the classic models being brought back to life here. Criticism wise, it seems like her waist/hip proportions, as well as her shoulders, are a bit exaggerated. The model you have just has a bit of a stockier feel than the original.

    Also, for what it's worth, I wouldn't mind seeing her clothing a little bit more conservative. And I know you mention you're holding off on details, but I really like the little touches on the James Green sketch like the collar, wristcuffs, and kneeguards. Hopefully as you make progress you can make some modular designs for detailing and use those to add individuality to your characters.

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  • started a topic UT99 Necris female commando model redesign

    UT99 Necris female commando model redesign

    First of all, I am very happy that there will be a new Unreal Tournament. The modding community of UT99 was my introduction to modelling 3D models, painting textures and learning about animation.
    I think it is very exciting that Epic involves the community into the development process of this game. I would also contribute to this game, but my idea is probably more suited for the marketplace,
    than for the release version of the new UT.
    I was always a fan of the female commando models of the original UT. I could remember that I saw in the year 1999 or 2000, a scribble of a Necris female commando model by James Green, former animation
    artist of Epic. I always wanted to revisit this design of the Necris model, but in all the years I somehow always missed the chance to put some work into it. Now, with the new UT and the marketplace,
    I thought I should give it a chance and try to find a design that would somehow keep the key feature of the original lowpoly game model, the scribble by James Green and some ideas of mine.
    Keeping it all very clear, without too many fine details. Most of the models done with subdivision modelling, so I can resist to add too many details. Something that still happens to me, when I use
    sculpting software like Zbrush or Mudbox. I think that this approach still fit somehow into the more streamlined design of the new UT characters and levels.

    I hope it is OK, that I post the scribble of James Green, who has left Epic Games and is now director of Carbon Games (https://www.carbongames.com/airmech/home.html).











    The renderings just show the "high poly" models. I have not started on the lowpoy version of it. I will wait for a reference model by Epic, for the final proportions and correct placement of the bones.
    In the moment, the model uses more or less the proportion of the female UT3 models.
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