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[Map Builders] Map design and themes

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    [Map Builders] Map design and themes

    I've been playing about with UE4 and looking to specialise on map making, so this announcement is fantastic

    I'd like to start this tread to discuss map themes for the game - I'm sure there is plenty of stuff that will be shared from Epic in regards to what's already in the design doc - but of course as a community effort we should help drive this forward.

    I'll expand on this post as more details come out

    #2
    [ Reserved Post ]

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      #3
      Personally I think the examples within the engine highlight a pristine, flashy look. A shiny and colorful game would stand out against all of the gritty brown games that we see all too often these days. I really liked the feel from the original Viridian Dreams, and it would be awesome to bring that sort of feel back into competitive FPS.
      Senior Software Engineer. Github Profile

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        #4
        I agree with NeuroTek, colorful is the way to go. I think that Asian settings tend to have a lot of color, but it's possible to make any setting really colorful.

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          #5
          Classic UT has a lot of distinctive themes. Knowing that there will be remakes of classic maps, some of these classic industrial and medieval themes just ask for a comeback. Also, maps should be flashy and have gimmicks - it's a grand tournament and we have specifically crafted arenas. Take a crazy idea and make a map around it.
          "Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
          - RenegadeRetard

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            #6
            Originally posted by _Lynx View Post
            Classic UT has a lot of distinctive themes. Knowing that there will be remakes of classic maps, some of these classic industrial and medieval themes just ask for a comeback. Also, maps should be flashy and have gimmicks - it's a grand tournament and we have specifically crafted arenas. Take a crazy idea and make a map around it.
            Yes, absolutely. Liandri would have wanted to impress thousands of tournament viewers... So go crazy!
            Senior Software Engineer. Github Profile

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              #7
              I don't know about anyone else, but i quite liked the Egyptian theme we had in 2k4, i even have an idea for a map based around it.

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                #8
                As seen on a few other threads around here a good mix of older maps with some new maps would probably be the preferred route. I'd like to pull the example of the progression of the Counter-Strike maps, specifically the core maps, they got visually upgraded on each version with some new elements in some instances. Things like that would be a good start.

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                  #9
                  Variety is key.

                  There was a Steve Polge quote dating around 2007 (that I can't currently find) saying about how they've tried to ground the world of UT3 in reality, and how multiple maps will share the same themes and setpieces to give it a sense of believability. Which is a good idea in general... but not so much in a game with the word unreal in the title.

                  So for every dreary foundry map, there should be a dusty castle map, a lush alien forest map, a rusty wasteland map, etc.

                  I think this is one of the (few) things that UT2004 got better than the original - the variety in theme was there, but the palette was too muted to give them justice, whereas most of UT2004's maps were very vibrant.

                  Whatever happens, don't try to make Unreal real again!

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                    #10
                    A new Facing Worlds map is a must!!

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                      #11
                      My vote goes to diversity. If you look at UT99, you'll see that maps are pretty much united in that they DON'T have a similar theme. On the contrary: the map design is all over the place. And that's how I like it. The map should be a world in itself, telling its own story. Not some sort of part of a larger whole (aside perhaps of the map description and single player).

                      All in all, if a mapper comes here, starting a conversation with something like "look, guys...I have this idea for a deathmatch map here, but I'm not sure whether it will fit the overall theme of this new Unreal tournament game.Can I make it? It'll look like..."

                      ...then I want everyone in this community to pop up and interrupt him/her, giving an enthusiast "YES YOU CAN! WE'LL MAKE IT FIT!!! ".

                      I'm dead serious. In the UT2004 days, Lord Simeon made maps that took place in the womb, the disco 70's or had you invading Sesame street. Ideas may sound terrible on paper, but...

                      ...wait, I take that back. That sounds even more awesome on paper. :P

                      Erm...I think I had a point here. Something about variety. But it'll have to wait. I'm going to rob a beer factory.
                      My UT threads (latest: my take on defensive items, poll on the melee weapon's alt fire and My take on the storyline)

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                        #12
                        Originally posted by Taleweaver View Post
                        The map should be a world in itself, telling its own story.
                        This reminds me: bring back proper flavor text for maps. Apparently UT3 had them but I seriously never remember reading one in game.

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                          #13
                          What I always loved about UT maps is that they were... unreal. What I mean is how Epic never bothered to make the maps "realistic" or even logical to begin with, going bonkers with the design is how it should be.

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                            #14
                            I would dig having a variety of crazy themes. As long as it does not become candy world. There where plenty of serious maps, most were industrial back ally like the tournaments were held illegal. I think that is awesome

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                              #15
                              Originally posted by NeuroTek View Post
                              Liandri would have wanted to impress thousands of tournament viewers... So go crazy!

                              This very sentence is the truth and should be placed in the UT Holy Book.
                              a.k.a Gunner77

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