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    [CONCEPT ART] Ctf - comet

    Attached Files

    #2
    Looks like a good idea!
    Win 10
    iMac (27-inch, Late 2013)
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 780M 4096 MB

    Maps:
    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

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      #3
      Is this possible in UE4? Similar stuff was only in original Serious Sam and Prey.

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        #4
        Attached Files

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          #5
          Not directly possible, but as a purely visual trick it may be, using scene capture material and portals.

          UT4 modding discussion: irc.globalgamers.net #UTModders
          Contrib Digest | UT2341 - Henrik's UT4 Dev Blog | Twitter

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            #6
            You can not schedule a double gravity?

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              #7
              Origen - Escena FĂ­sica

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                #8
                Originally posted by mich.k.ro View Post
                You can not schedule a double gravity?
                I should clarify... it's probably possible in UE4, but as far as UT4 is concerned, it would need a lot of extra programming.

                UT4 modding discussion: irc.globalgamers.net #UTModders
                Contrib Digest | UT2341 - Henrik's UT4 Dev Blog | Twitter

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                  #9
                  Originally posted by HenrikRyosa View Post
                  I should clarify... it's probably possible in UE4, but as far as UT4 is concerned, it would need a lot of extra programming.
                  Thanks for clarifying. So it's a great challenge for you

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                    #10
                    I had this same Idea but the map was an orbiting arena in space themed. The players fought on one asteroid and tethered to it is a spectator area. Gives it the "tournament" vibe. Whatever you do will be awesome tho.

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                      #11
                      I think this is the kind of thing UT4 needs along with the more standard experiences. Wish it wasn't that hard.

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                        #12
                        Looking forward to see how this concept evolves. Amazing idea and hopefully it is possible after all... In Xonotic it could have been done with so called warpzones (invisable teleporter surfaces)


                        The positive thing is that you don't have to change the gravity at all. Only the angle and position of those invisable teleporters.
                        Attached Files
                        For maps and drawings visit: conradjustin.com

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                          #13
                          It would be good to try on a prototype

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                            #14
                            @ConradJustin
                            Warpzones are basically Portals and implementing them requires messing with renderer. Reprogramming gravity should be a lot less work than that.
                            Unofficial Enforcer Model
                            Redesigning Enforcer Firemodes

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                              #15


                              Guy who made this said it took him 116 hours. But hes going to be putting his code on github freely available. https://github.com/Xaklse

                              Looks like it doesnt work on 4.8.
                              Last edited by PayBack; 11-24-2015, 11:13 AM.
                              PayBack

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