Announcement

Collapse
No announcement yet.

Ctf - comet

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by mich.k.ro View Post
    Maybe if you rotate this 90 degrees counter clockwise you can make this playable? Both flags would be at the top sideways...you could build ways to get up each side!

    Leave a comment:


  • replied
    But team controlling sniper rifle spawn would still dominate map. Unless some obstacles are created. Also shock rifle, stinger and even enforcer might be problematic. I believe that balance of roofed and open spaces can be achieved.

    Leave a comment:


  • replied
    A sort of hangar as base could be nice, but adding roofs in the other zones would have completely lost the most important feature of the map: odd gravity. You can't notice the fact that someone is actually moving over your head if there are roofs or corridors that obstruct the view in the surface zones of the path.


    To solve the OP of the hitscan weapons, I would put their spawners in the middle of the map, which is a "neutral point", based on a sort of station with a roof (if someone picks up the sniper rifle in the middle zone WITHOUT A CERTAIN KIND OF ROOF, their will kill everyone in the opposite base, campering there). Then I would add really short underground corridors linked with the middle point (they could work as trenches covered from the top).

    Leave a comment:


  • replied
    Well... adding roofs is solution? Without them hitscan will alway be OP on that kind of map.

    Leave a comment:


  • replied
    I never played it, but I know that there are a lot of cool things featured in that game!

    By the way, I would put the sniper rifles on the middle part of the path/map, since if there had been that weapon in the bases it would have been a disaster: people can shoot each other staying in the base, without moving, aiming to the top (where the enemy base is located)! It would have also caused spawn-kills and other annoying things...

    Leave a comment:


  • replied
    Originally posted by rapfamily4 View Post
    Does it work for projectiles and missiles? What should happen if someone shoots above (him/her)self?
    Play Prey if you want to find out

    Leave a comment:


  • replied
    Originally posted by ConradJustin View Post
    Looking forward to see how this concept evolves. Amazing idea and hopefully it is possible after all... In Xonotic it could have been done with so called warpzones (invisable teleporter surfaces)


    The positive thing is that you don't have to change the gravity at all. Only the angle and position of those invisable teleporters.
    Does it work for projectiles and missiles? What should happen if someone shoots above (him/her)self?

    Leave a comment:


  • replied
    Originally posted by -jay- View Post


    Guy who made this said it took him 116 hours. But hes going to be putting his code on github freely available. https://github.com/Xaklse

    Looks like it doesnt work on 4.8.
    Well, this code has to be modified a lot: it's not still "perfect", I have to say. But it's a proof to show that this map it's quite doable. Maybe, the usage of both physics and portals could be a good direction.

    Leave a comment:


  • replied
    wow then it is possible, I hope someone dares

    Leave a comment:


  • replied


    Guy who made this said it took him 116 hours. But hes going to be putting his code on github freely available. https://github.com/Xaklse

    Looks like it doesnt work on 4.8.
    Last edited by PayBack; 11-24-2015, 11:13 AM.

    Leave a comment:


  • replied
    @ConradJustin
    Warpzones are basically Portals and implementing them requires messing with renderer. Reprogramming gravity should be a lot less work than that.

    Leave a comment:


  • replied
    It would be good to try on a prototype

    Leave a comment:


  • replied
    Looking forward to see how this concept evolves. Amazing idea and hopefully it is possible after all... In Xonotic it could have been done with so called warpzones (invisable teleporter surfaces)


    The positive thing is that you don't have to change the gravity at all. Only the angle and position of those invisable teleporters.
    Attached Files

    Leave a comment:


  • replied
    I think this is the kind of thing UT4 needs along with the more standard experiences. Wish it wasn't that hard.

    Leave a comment:


  • replied
    I had this same Idea but the map was an orbiting arena in space themed. The players fought on one asteroid and tethered to it is a spectator area. Gives it the "tournament" vibe. Whatever you do will be awesome tho.

    Leave a comment:

Working...
X