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Unreal Tournament Concept Art

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  • replied
    Originally posted by codexe View Post
    Great things happening here. I would like to be a part of this community, and make wonderful things. If it's not a problem I'd make designs in a rough 3d geometry in 3ds max, render in vray, and composite / detail / texture in photoshop. I was always dreaming to really work on a game. So greetings to everybody from Hungary, let's do it.
    Well Codexe that is why we are all here xD feel free to go all out don't hold back on your creative side any designs are welcomed here can't wait to see your work

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  • replied
    Great things happening here. I would like to be a part of this community, and make wonderful things. If it's not a problem I'd make designs in a rough 3d geometry in 3ds max, render in vray, and composite / detail / texture in photoshop. I was always dreaming to really work on a game. So greetings to everybody from Hungary, let's do it.

    Leave a comment:


  • replied
    That Artwork looks really good I like it man keep it! I should share my piece pretty soon as well.

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  • replied
    Originally posted by Krenum View Post
    Thanks.

    Really digging your Stevie's Corner Blog. Some fantastic stuff there!
    Your very welcome

    I'm happy you like my blog too

    Leave a comment:


  • replied
    Actually that first shot:
    http://cdn.akamai.steamstatic.com/st...g?t=1396899882
    Works really well. There's some detail that could be pulled out, and overall the tonal range stays pretty tight. If the characters are generally brighter and slightly ignore local lighting, I don't think it's too much. Keep the stuff around eye and ground level less detailed than everything above.

    I just realized which thread this is. Sorry to keep things off topic, Krenum! Hope to see more from you soon!

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  • replied
    UT once already had eye candy over clarity... Remember UT3? We really should go with the rule "less is more".

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  • replied
    Originally posted by DJswirlyAlien View Post
    I would argue Hawken over Star Wars
    I think that's way to much clutter.
    Last edited by Hazzle; 05-18-2014, 12:01 PM. Reason: added quote

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  • replied
    Originally posted by Hazzle View Post
    Although I like the art, I feel you have to take in consideration that because UT is a competitive game players will turn up their brightness until they can see every corner of the map. Also, because UE4 supports global illumination, maybe that is something you can take into consideration by creating concept art and tackle the problem at the root.

    I dont have the skills to draw myself, but if i did I would really like to see UT artstyle pushed into the direction of Starwars games.

    Examples:
    http://img853.imageshack.us/img853/4...arketempty.jpg
    http://img1.wikia.nocookie.net/__cb2...Underworld.jpg
    http://media.moddb.com/images/mods/1...9/shot0026.jpg

    For the rest, keep up the good work
    I would argue Hawken over Star Wars
    http://cdn.akamai.steamstatic.com/st...g?t=1396899882
    http://cdn.akamai.steamstatic.com/st...g?t=1396899882
    http://cdn.akamai.steamstatic.com/st...g?t=1396899882

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  • replied
    Although I like the art, I feel you have to take in consideration that because UT is a competitive game players will turn up their brightness until they can see every corner of the map. Also, because UE4 supports global illumination, maybe that is something you can take into consideration by creating concept art and tackle the problem at the root.

    I dont have the skills to draw myself, but if i did I would really like to see UT artstyle pushed into the direction of Starwars games.

    Examples:
    http://img853.imageshack.us/img853/4...arketempty.jpg
    http://img1.wikia.nocookie.net/__cb2...Underworld.jpg
    http://media.moddb.com/images/mods/1...9/shot0026.jpg

    For the rest, keep up the good work

    Leave a comment:


  • replied
    Looks great, the second image has some kind of arena feel to it. Mybe something for bombing run / deathball / rocket arena (UT99).

    Leave a comment:


  • replied
    Originally posted by Stevelois View Post
    I must say those concept arts look awesome !!!

    Love them all

    Thanks.

    Really digging your Stevie's Corner Blog. Some fantastic stuff there!

    Leave a comment:


  • replied
    I must say those concept arts look awesome !!!

    Love them all

    Leave a comment:


  • replied
    Originally posted by Bah_Mee View Post
    I think these are great, it captures the feel of the dreary map. If you know the map yes it is kinda dark, I like these alot!!! Dreary if you do not know is a map from UT and has had many variations. The first image is exceptional and I think it captures the feel of that map wonderfully! keep up the good work!
    Thanks for the complement and the support! Hopefully I can get to do more soon. I have some Idea's for another Corridor Sketch & Flag Room.

    Originally posted by SDAHeatWave View Post
    Looks very good, I just hope it is not too dark.
    Thank you for the comment. I am sure the final version wont be as dark. Like he said, Dreary is kind of a dark map. In this picture, I tried to keep that feel of the 1999 version but make it a much larger environment, like a Arena. The wonderful thing about Concept Art is, it doesn't have to exactly match the final product, its just there to give the designer ideas to toss around.

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  • replied
    Looks very good, I just hope it is not too dark.

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  • replied
    I think these are great, it captures the feel of the dreary map. If you know the map yes it is kinda dark, I like these alot!!! Dreary if you do not know is a map from UT and has had many variations. The first image is exceptional and I think it captures the feel of that map wonderfully! keep up the good work!
    Last edited by Bah_Mee; 05-17-2014, 12:08 AM.

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