Originally posted by rapfamily4
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Deck 16 (with ship)
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I actually consider that a fantasy-themed map. I don't know... xD
Anyway, the question I wanted to ask is: "How would have been an old port in the future?".
-Luigi Rapetta (rapfamily4)
My projects list: Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant
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Originally posted by rapfamily4 View PostI actually consider that a fantasy-themed map. I don't know... xD
Anyway, the question I wanted to ask is: "How would have been an old port in the future?".
I really don't like pure futurism such as the deck concept chris posted above, not to seem jealous of the excellent work, but i think a mix of future and past is more interesting.
The idea of a traditional ship works to me beacuase it fits with the idea of the wharf/ dock. A space ship could well be lowerd ro the level of a dock and this might work very well, providing that mix of past and future. Next sketches will incorporate this idea.
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This is exactly what I was saying! I'm happy to see you think the same!
-Luigi Rapetta (rapfamily4)
My projects list: Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant
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What about having more than one version of a map playable? It creates variety but it is still the same very good playable map!
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I love these design concepts presented by Ali Dark! (Except for that one with lava; I like the color it adds, but it doesn't realistically go well with wood.)
Also +1 in favor of removing those slanted hallway walls which are difficult to dodge off of.
Originally posted by rapfamily4 View PostAnyway, the question I wanted to ask is: "How would have been an old port in the future?".
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Originally posted by Envarion View PostNot all civilizations are as advanced, maybe Liandri ""borrowed"" a ship that was built by nali/krall, and repurposed it for perpetual bloodshed.
-Luigi Rapetta (rapfamily4)
My projects list: Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant
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This idea is so obvious that I'm surprised nobody (myself included) came up with that yet.
Though something feels lacking yet. I think it would benefit from some fantastic aspect to it.
What about blending scifi with classical ship architecture and functionality by making it a highly advanced metal sailing ship (justified by strong winds with static direction on that planet maybe?).
And as for the liquid, water might be too boring.
For the record, we've had toxic goo thrice now in Unreal, UT and UT3 and a lava version in UT2004. Why not add another element into the pool of Decks this time:
How about having this harbour and ship be located in a sea of very dense liquid nitrogen?
This would create a very interesting atmosphere (cold fog near the liquid, frozen walls on lower levels but sunshine and strong winds throwing cloths around on the upper levels) and a rare blending of old ship architecture with sci fi and introduce a new element into the remake series of Decks. Not to mention, if someone bothers to program and animate freeze deaths with breaking player models, this could make for spectacular deaths!
Just throwing some ideas in. Doesn't have to make that much sense, but it got to be interesting after all. This is a game in the Unreal setting, unreal settings are never wrong!Last edited by Sly.; 08-03-2016, 01:16 PM.S l y .
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As per sky's idea for nitrogen. Luckily still had all the layers so just a few hue/sat tweaks. Bit too dark overall tho. Ps have stopped working on this, anyone free to take over and make something based on the concept. Hope they go with slys vision in the previous post. The nitrogen sea will enough to make it unreal... the impication o the an old deck and ship would be that a culture at a similar level of development to ours, Had experienced an environmental meltdown. So perhaps it could all look very cold and deserted.
Probably the scenne would look nice if lit by a dusk or sunset, so quite nice above but dismal below.
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I like it, great idea.
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Originally posted by Sly. View PostFor the record, we've had toxic goo thrice now in Unreal, UT and UT3 and a lava version in UT2004. Why not add another element into the pool of Decks this time:
How about having this harbour and ship be located in a sea of very dense liquid nitrogen?
Now I have a hard time convincing myself to continue the work on the goo pool of my Deck...
Never really a big fan of the green goo but thought it was something kinda iconic to this map.
[MENTION=20870]Ali Dark[/MENTION],
Very cool concept! I like the idea of mixing old stuff with future elements. This should be a standard approach for many designs in this game.[WIP]: DM-Deck(Remake) | DM-DeepBlue | DM-Peak(Remake)
My stuff: @ Youtube | @ Small site | @ My blog
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All really nice artwork. Just some thoughts: I do not really like the ropes anchoring the walkways (e.g. in the image just above). With Deck, I always really liked that you could do crazy boot jumps in the main hall and open lines of sight through the hall. Btw, to me Deck 16 has to have some SciFi aura, e.g. like the hangar of a Star Wars star destroyer, but just my personal feelings
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Character Sketch
Former IGN: Omega Lord
"Well fans here we are for another edition of the bloodiest sport in the Galaxy. A Tournament where the winners become gods and the losers pay the ultimate price!" - UT Announcer
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Originally posted by Ali Dark View PostThis is just for fun, ill be expanding this concept that was sparked in another thread...
Im not the best concept artist but ill give this a shot in a few posts here. Hopefully you mappers find something useful.
deck would work well with a ship at the top of the ramps... Ill make a few drawings detailing how it could work. This one is an overview. https://www.epicgames.com/unrealtour...id=29989&stc=1
Everything makes sense now.While I like the idea of playing on a deck of a giant spaceship, none of the Deck maps really look like they're located inside a spaceship. This is just perfect.
Last edited by Ormu; 11-24-2016, 12:21 PM.
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