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Unreal Tournament (1999) Environment Style Breakdown

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    #46
    Originally posted by [EPIC] Rick Kohler View Post
    A cyberpunk themed map is something we talk a lot about.
    omg do it! That would be dope. I remember gooba tried to do something like that and it looked dope. Cyberpunk ctf....
    work: www.POLEGAR.pt

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      #47
      I wouldn't mind cyberpunk themed one if it would work as fitting extension of the original style breakdown.
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        #48
        I guess the issue with cyberpunk is visual clarity, as always. This might be the reason why no one ventured there already. DM-Hydraulics will have a tiny bit of the post-modern mechanical feel, but not enough to be called cyberpunk. Maybe a map with a revamped style from Factory or Turbines could work
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        Maps: DM-Hydraulics | DM-Affliction
        Weapon: Redeemer

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          #49
          What is a cyberpunk themed map?

          I'm afraid of it meaning Hong Kong with flying cars. (Looking at you, UT99.)

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            #50
            Originally posted by Dementiurge View Post
            What is a cyberpunk themed map?
            Well, cyberpunk is usually a sci-fi environment style where technology is omni-present and overly abundant (embedded in humans if possible). The atmosphere is quite dark and usually represents the dark future of human kind that has been devoured by the over-use of technology. The environment is usually quite hostile and polluted somehow. You also get high contrast lights as everything is dark except big ad signs and such. Here are a couple of examples:





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            Last edited by Raste; 05-09-2016, 02:42 AM.
            RASTE IN PEACE !
            Maps: DM-Hydraulics | DM-Affliction
            Weapon: Redeemer

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              #51
              To resume, cyberpunk=post-industrial dystopia ?

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                #52
                Originally posted by Darkloser View Post
                To resume, cyberpunk=post-industrial dystopia ?
                With a lot of sci-fi tech, yes
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                Maps: DM-Hydraulics | DM-Affliction
                Weapon: Redeemer

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                  #53
                  Originally posted by Graydar View Post
                  Do we want to focus the maps on these 6 categories? Some of the most memorable maps from UT2k4 didn't fit into those categories and the creation of a varied amount of assets for use in community maps might help a bit.
                  Not Necessarily, you can take a look here for some ideas https://www.pinterest.com/pin/352477108308288753/ (you might need to signup to view most of the unreal concept stuff of the past in there). There is Victorian styled concept in there i believe...sort of and a jungle type environment (not much tech there). It also covers most of the categories.

                  Worth a look if nothing else to spark something and perhaps get something going of your own.

                  Main page of the site to look at the other stuff in there: https://www.pinterest.com/xankriegr/liandri-museum/
                  Last edited by Berg; 05-09-2016, 07:26 PM.

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