Hello all. . . . transitioning to UE4 from a failed update push to Cryengine that knocked out all our maya users....

so i'm painting up a terrain that i've exported from our project in cry to UE4 and have noticed something - I'm unable to select a color to paint a texture/material....

What i mean is this: I'm painting the surface of a mountainside. In that surface, i'd like to have streaks of black, bronzes and browns/tans...... all within the rock texture i've setup in my material. I lack the function to change the color.

Any help? I've tried the route of material instancing and having a parameter for the color. . . this isnt the features i'd like to see.... moreso its like Vertex painting on landscape node, which isnt allowed