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    #16
    Big post of some stuff I've done recently

    First up is a function concept for a health vial.




    Next, I did some paint overs of the concept posted last week.

    #1



    #2




    and for those interesed, here's a 'blank canvas' which I put together quickly.

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      #17
      For the last piece, a small idea for the health pickup model. Simliar, but slight difference to distinguish effect.

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        #18
        Vial idea: awesome.

        Health pack idea: AWESOME.

        #2 concept art paintover: OMFG SOMEBODY GET THE PADDLES READY
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          #19
          Originally posted by danpaz3d View Post
          Big post of some stuff I've done recently

          First up is a function concept for a health vial.




          Next, I did some paint overs of the concept posted last week.

          #1



          #2




          and for those interesed, here's a 'blank canvas' which I put together quickly.

          That's really good. You brought the necessary corrections. I know some people argued the floors and walls were too similar and hard to distinguish from each other.

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            #20
            Vials: That makes no sense, because vials don't have any bases. They float in the air, and disappear when you touch them.
            Health pickups: 20 HP looks fine, albeit too abstract, while 100 HP is too similar to the 20 HP one (they should be very different in looks, one doesn't transform into the other).
            Paintover #2 is very nice. Though the orange is a bit too saturated... Maybe brown would work better. Meanwhile #1 is "ow my eyes, and why am I standing in lava?"
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              #21
              Thanks for the comments all.

              Yeah, the #1 enviro paintover was a VERY experimental thing. Just to see how colored floors would look.

              I spent much more time on #2 paintover. The main idea I wanted to get across was to enhance the industrial look. This included highlighting wires, scratches and grime to areas with movement and weathering on the outdoor surfaces (water stains etc..). Also, adding lights to the bottom of walls where players can go. (I noticed the original didn't have lights on the lower floor). I did like the original though, but it just seemed too 'space station' to me. I'd prefer to see that look in maps like DM-Hyperblast or DM-Zeto.

              @GreatEmerald I think the health pack idea could work. I'd like to see some similarity across all health pickups (while still looking different).

              The main idea I'm trying to get across with pickups/pickup bases, is that they're placed in an environment turned into an arena. So they should all work the same and have similar bases, and all the pickups should look different (but it all looks like it's made from the same manufacturer).

              I'll put my final idea together for pickup bases. After that I'll be moving onto environment props.
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                #22
                Just posting to say that i'm impressed with danpaz3d 's work.
                I love the moving parts, i wonder how far it can inspire you to make more moving parts into maps whether for items or something else.
                I also love the first 2 pics, may be i'd like to see the pick up base for the damage amp have the same color as the damage amp itself but quite honestly i don't even deserve to criticize.
                Good work!

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                  #23
                  Originally posted by danpaz3d View Post
                  For the last piece, a small idea for the health pickup model. Simliar, but slight difference to distinguish effect.

                  Absolutely love that !!!! looks awesome!!

                  Originally posted by danpaz3d View Post
                  Small test to see a possible active/inactive pickup base.

                  that is so kool... these assets are looking really good love the animation!

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                    #24
                    Thanks!

                    I'm finishing up this thread with my final pickup base concept.



                    and some basic props...




                    Going to be focusing on characters now. I hope I got my ideas across!
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