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Doors and Doorways - Because Why Not? :)

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    #16
    I have no idea what UV mapping is x) Kind of Height map for the object ?

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      #17
      UV coordinates are basically texture coordinates you use to stretch a texture over an object's surface. There's no perfect solution, so automated processes tend to suck in one way or another, unless you've expressly designed your mesh to serve as a paper cutout.

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        #18
        Wow... thanks for info ! So... good luck Captain

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          #19
          Originally posted by CaptainMigraine View Post
          If anyone's wondering why this is taking me so long, it's because UV mapping sucks.
          UV mapping is the biggest pain... thankfully there are plugins and programs that help.

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            #20
            Although Quixel/Substance/3Dcoat seem to have no problem with how UV islands are arranged, it's still better to arrange them yourself when possible, and be able to "read" them easily, so as not to depend on said tools for even the tiniest of tweaks.

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