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Concept request: Bombing Run

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    I think how fast you are moving should alter how fast the ball is released with a throw.... Throwing off a dodge, dodge slide, dodge wall run would increase reach for eg. Might be that ball velocity is a multiplier of player velocity (no idea how it the game actually works).

    flicking the mouse could also add spin/ speed to the release at a cost of accuracy...

    These would add some nice headroom below the skill cieling.

    It might be cool if a gametype started off adapting ctf maps... Swappinng the flag for a hoop. If it was automatic it would allow us to get started without br specific maps.

    I also think it would be awesome of the ball gun was replaced for player animations like running with the ball under an arm, throwinga and catching. Probably way harder to create though.
    Last edited by the_hack; 06-30-2016, 10:07 PM.
    Maps: DM-Dying_Sun WIP & DM-TokaraSwamp