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    Nice progress, as usual

    Will try the new version in my lunch time
    Stevie's corner
    My UT4 maps
    Links : UE4 links (guide, tut), UE4 resources, Tools and resources

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      Attached Files
      Last edited by Raste; 08-15-2015, 05:39 AM.
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      Maps: DM-Hydraulics | DM-Affliction
      Weapon: Redeemer

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        Update available here: https://forums.unrealtournament.com/...l=1#post185064
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        Maps: DM-Hydraulics | DM-Affliction
        Weapon: Redeemer

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          My connection doesn't do streaming well, so I thought I would do a speed prototyping thing:



          Let me know if you like that kind of videos, I might be tempted to do more of these in the future
          RASTE IN PEACE !
          Maps: DM-Hydraulics | DM-Affliction
          Weapon: Redeemer

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            WoW heavy

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              You can now see the new mesh shown in the speed prototyping video as well as my redeemer model in the updated version of the map:
              https://forums.unrealtournament.com/...l=1#post186266
              RASTE IN PEACE !
              Maps: DM-Hydraulics | DM-Affliction
              Weapon: Redeemer

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                I'm getting better at this, here is another speed prototyping video:

                RASTE IN PEACE !
                Maps: DM-Hydraulics | DM-Affliction
                Weapon: Redeemer

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                  Originally posted by Raste View Post
                  I'm getting better at this, here is another speed prototyping video:

                  Cool

                  But there is something I don't understand. How come you add pointlights when the engine support real-time emissive material withing the material itself ?
                  Stevie's corner
                  My UT4 maps
                  Links : UE4 links (guide, tut), UE4 resources, Tools and resources

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                    Originally posted by Stevelois View Post
                    Cool

                    But there is something I don't understand. How come you add pointlights when the engine support real-time emissive material withing the material itself ?
                    Simple: the emissive requires work on the UVs, which change very quickly as I'm prototyping all this. So since I don't want to spend too much time on something that I'll have to redo with each modification, I use real lights.

                    When I'll do the second pass of geometry I will use correct emissive materials and have a cleaner geometry.
                    RASTE IN PEACE !
                    Maps: DM-Hydraulics | DM-Affliction
                    Weapon: Redeemer

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                      Ah, it all make sense

                      In the end, your level will look fantastic m8
                      Stevie's corner
                      My UT4 maps
                      Links : UE4 links (guide, tut), UE4 resources, Tools and resources

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                        Originally posted by Stevelois View Post
                        In the end, your level will look fantastic m8
                        I really hope so... I have a long road ahead and tons of efforts to make to get there. One day at a time... next week's update is going to be bigger than the last one
                        RASTE IN PEACE !
                        Maps: DM-Hydraulics | DM-Affliction
                        Weapon: Redeemer

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                          Sneak peak of what I've been working on for this week's update ! I started meshing this room quite a long time ago but then I focused on other things and this part got a bit forgotten. Here I wanted to open up more the ceiling and bring enough space to let jumps and combats happen. Therefore rather than having the two windows like before, I did inward extrusions to buff up the playable space.

                          I also started to work again on the panels you can see on the walls, it's all WIP but it's starting to get in a good shape imo.

                          Attached Files
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                          Maps: DM-Hydraulics | DM-Affliction
                          Weapon: Redeemer

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                            The new update can be found here: https://forums.unrealtournament.com/...l=1#post188241
                            RASTE IN PEACE !
                            Maps: DM-Hydraulics | DM-Affliction
                            Weapon: Redeemer

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                              Preview of tomorrow's update:

                              Attached Files
                              RASTE IN PEACE !
                              Maps: DM-Hydraulics | DM-Affliction
                              Weapon: Redeemer

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                                cool

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