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Transformation of the item as the player approaches it

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    Transformation of the item as the player approaches it

    For example, there is a certain radius from the player on which all items are activated, if it falls into this radius. All the items that can be picked up.

    đÉrmor is increased by 1.5-2 times (it opens, it moves apart as an exoskeleton) as it approaches. The health potions open halfway showing their contents. All the rest is the same. This is only an effect with animation and transformation. All objects that can be picked up next to the player react to its approach. Perhaps this is difficult to implement, because it reveals the position of the player, but this can look interesting. And it is not necessary that the activation radius should be large, there may not be a quick activation, and when item in this radius, it will hardly give out the player's position. Jast as effect - come closer to the armor - it begins to expand and increase in size as in a ready-to-wear form. Without this, objects are more compact in 1.25-2 times.
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