Announcement

Collapse
No announcement yet.

Bio Rifle (Hybrid Design)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #61
    Thanks for the feedback.
    Yep, I noticed it: it may be as complex as to become disorienting. Maybe the next concept could be a better version of the sixth one, emphasizing the main features of the design, such as the open chamber and the pistons. About the preview, I'm not satisfied of the canister and, mostly, its position. I'll update it as soon as possible.


    And, about the pressure pipe, you made me to notice it could be a reference to the Link Gun...
    Last edited by rapfamily4; 01-09-2016, 09:56 AM. Reason: Link Gun reference

    -Luigi Rapetta
    (rapfamily4)

    My projects list:
    Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

    Comment


      #62
      Hey rapfamily4 I really like the 5th concept. Here's a quick block out in 3D.
      Attached Files

      Comment


        #63
        Originally posted by TheBrainSurgeon View Post
        Hey rapfamily4 I really like the 5th concept. Here's a quick block out in 3D.
        Okay, now this is really getting somewhere! Looks nice from the side and all, but I think the 1st person view is not quite interesting enough just yet.

        Personally, I think going the organic aesthetics suit the bio-rifle the most. The industrial style is more suited for the Impact hammer and the flack cannon. Sci-fi style is represented by shock, lightning gun and my minigun (if it ever gets included), the enforcers and the sniper rifle are in military style and the rocket launcher is mix of all 3 styles.

        We have literally nothing representing the organic/alien style yet, which is really needed, considering we already have Skaarj in the game x) The UT3 design went with this idea, it's just that it ended up having too much visual noise to make anything out of it. Something similar, but with more visual clarity would be the way to go.

        Since we're here, the Ripper could be the other alien gun, mixed with some military style.

        Well, this is just my opinion, don't kill each other over it `
        Last edited by InVader; 01-11-2016, 07:40 AM.
        Check out my work!
        | Sci-fi Stinger-Minigun | Faction Weapons
        | Localization

        Comment


          #64
          Originally posted by InVader View Post
          Since we're here, the Ripper could be the other alien gun, mixed with some military style.
          The funny thing is that the original Ripper (or Razojack) is an alien weapon, since it was in the skaarj arsenal.
          While the Skaarj might have some abilities for Bio-engineering (as seen with some modified creatures like the Brutes) they don't seems to use it that much... especially with their weaponry, which are rather "crude" but efficient (I feel like I'm describing Orks right now...). Now I'm not a Skaarj specialist so who knows what they are capable of.

          I've always seen the Bio rifle as a repurposed mining tool and toxic waste trash. It gives a new purpose to the dangerous byproduct created by Tarydium. They might have used some foreign technology, mixed with their own mining weapon design, making it alien-ish. But I always liked the "I'm filling this things with the helps of tubes and shiet !" feeling. I always got bugged by the UT3 design however... like which way the goo use to go from the canister to the front of the weapon and magically float in the air ?! And how such a barrel can keep the goo in place or even fire it at all ?

          (Pssst, and the minigun is military ! The stinger is sci-fi ! )

          Comment


            #65
            Originally posted by Darkloser View Post
            The funny thing is that the original Ripper (or Razojack) is an alien weapon, since it was in the skaarj arsenal.
            While the Skaarj might have some abilities for Bio-engineering (as seen with some modified creatures like the Brutes) they don't seems to use it that much... especially with their weaponry, which are rather "crude" but efficient (I feel like I'm describing Orks right now...). Now I'm not a Skaarj specialist so who knows what they are capable of.

            I've always seen the Bio rifle as a repurposed mining tool and toxic waste trash. It gives a new purpose to the dangerous byproduct created by Tarydium. They might have used some foreign technology, mixed with their own mining weapon design, making it alien-ish. But I always liked the "I'm filling this things with the helps of tubes and shiet !" feeling. I always got bugged by the UT3 design however... like which way the goo use to go from the canister to the front of the weapon and magically float in the air ?! And how such a barrel can keep the goo in place or even fire it at all ?

            (Pssst, and the minigun is military ! The stinger is sci-fi ! )
            The original stinger looked more military/industrial. My stinger-minigun is extremely sci-fi, MadMax IV's is more towards military, Gooba's are pure military...

            As for the UT3 bio-rifle, if you looked closely, you could see that the goo is held in there by some forcefield (the aliens in Unreal used these everywhere - remember the shields they used?). Overall, I think the new Necris aesthetic had more influence in the design of the bio-rifle (lots of black, nano-black substances, signs of middle-eastern theme in the decoration). There were also some small canisters that moved as you filled up the goo, but they got lost in the massive over-decoration of the gun. As I said, this over-decoration is what needs to be avoided.

            I thought the idea itself was good, it was just purely executed and needed some visual clarity (like almost everything in UT3). All in all though I didn't particularly think the Izanagi style was bad in UT3 (minus the huge boots). It would be interesting to see a far-eastern Izanagi themed weapon (Dragon's Breath Flak cannon anyone?), though I believe that should be left for weapon skins, rather than based weapons. Since Epic mention loadouts in the last stream, faction-specific weapons would be an interesting idea to add. Every faction's characters will could have a unique, modified version of the existing weapons, like the above mentioned flak cannon, which could e.g. set people on fire.

            But this is getting off-topic.
            Last edited by InVader; 01-11-2016, 10:25 AM.
            Check out my work!
            | Sci-fi Stinger-Minigun | Faction Weapons
            | Localization

            Comment


              #66
              THANKS A LOT! ..... Industrial + Sci-Fi = Steam-Sci-Fi-Punk

              Originally posted by TheBrainSurgeon View Post
              Hey rapfamily4 I really like the 5th concept. Here's a quick block out in 3D.
              OMG THANKS A LOT!

              Thanks for the time you spent on this!
              It's really close to my concept! A really good work! I'd like only to see a different picture of the 1st person, using a smaller FOV value, if it's possible.


              Anyway, thanks to all for the support and the feedback on this project.



              And about the feedback...

              I actually agree with InVader about the industrial features of this fifth concept. The similarities with the Flak Cannon are many, but I think they'll fade out during the progression of the design. Said that, I prefer don't abandon the industrial features: I'll adapt them.
              I'd like to create something of industrial, but not human-industrial, rather an alien-industrial weapon, with some components of an old alien technology, with a few references to ours (for instance, I think pistons will remain, but I'll try to draw them less raw and more classy). My goal is to emphasize the Sci-Fi features on something that seems barely Industrial, without fading the latter at all. I could use curve lines, but not necessarily Organic and Sci-Fi-Crazy as seen in UT3. About Organic style, unfortunately we are trying to avoid it, as YemYam has made clear to us.
              Wail suggested to create a completely new weapon that features Organic components. I think it would be the best choice.

              One progress that is starting to follow what I wrote is the preview of the sixth concept art (https://forums.unrealtournament.com/...id=25254&stc=1).
              Tell me if this idea is incoherent or if you are interested on it. In complete humility I'll try to follow what I wrote; otherwise I'll look for other solutions.

              -Luigi Rapetta
              (rapfamily4)

              My projects list:
              Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

              Comment


                #67
                WoW cool work

                Comment


                  #68
                  TheBrainSurgeon made the model, Chris :3 !!!

                  -Luigi Rapetta
                  (rapfamily4)

                  My projects list:
                  Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

                  Comment


                    #69
                    Originally posted by rapfamily4 View Post


                    And about the feedback...

                    I actually agree with InVader about the industrial features of this fifth concept. The similarities with the Flak Cannon are many, but I think they'll fade out during the progression of the design. Said that, I prefer don't abandon the industrial features: I'll adapt them.
                    I'd like to create something of industrial, but not human-industrial, rather an alien-industrial weapon, with some components of an old alien technology, with a few references to ours (for instance, I think pistons will remain, but I'll try to draw them less raw and more classy). My goal is to emphasize the Sci-Fi features on something that seems barely Industrial, without fading the latter at all. I could use curve lines, but not necessarily Organic and Sci-Fi-Crazy as seen in UT3. About Organic style, unfortunately we are trying to avoid it, as YemYam has made clear to us.
                    Wail suggested to create a completely new weapon that features Organic components. I think it would be the best choice.
                    I like the idea.

                    Personally, I'm not a huge fan of the UT99 and UT2k4 bio (they looks like the result of gluing leftover pluming parts together) and I think we can all agree that UT3 went way overboard with the organic style, but I do like the way the UT3 bio opens up an holds the goo blob in place when it charges.
                    I would be in favor of a more alien looking bio as long as it remains consistent with the rest of the weapons already in UT4

                    Originally posted by rapfamily4 View Post
                    One progress that is starting to follow what I wrote is the preview of the sixth concept art (https://forums.unrealtournament.com/...id=25254&stc=1).
                    ...but I'm not a fan of this one, maybe it's just me but I don't feel like the silhouette is as strong as the 5th. I would have to see a first person view to really judge for sure though.

                    Another thing to remember is that even though it's supposed to alien technology it still should look like something that would actually work in real life. For example, in your 5th concept you can easily see how it works, there's an ammo chamber with a pipe going to the front of the gun, there a pressure gauge roughly where you'd expect, there are two sets of pips for different fire modes(?) and the barrel of the gun is designed to keep the blob of goo in place while it charges up. your 6th concept on the other hand has no visible way of getting the goo to the chamber; the front of the gun where the goo blob accumulates has a larger bottom portion which makes sense considering that's where the goo will be sitting, but it seems to have teeth sticking inward that the goo would get stuck on. most of the area to the right of the upper piston doesn't seem have any purpose. the left hand grip from the 5th concept is still there, but now it's too small to actually hold.
                    Now I'm not saying that every last detail has to be correct from an engineering standpoint, but it still should at least look like it could work.

                    In any case we'll still have to wait until the functionality of the bio rifle is determined by Epic, until then I would rather not do any high detail modeling but I'll happily do more low poly concepts as time allows.

                    Comment


                      #70
                      Originally posted by InVader View Post
                      Okay, now this is really getting somewhere! Looks nice from the side and all, but I think the 1st person view is not quite interesting enough just yet.
                      I agree, the 1st person view isn't very interesting, you think it's too wide maybe?

                      Here's a render at 60 fov instead of 90.


                      Attached Files

                      Comment


                        #71
                        I like this position, as shown in 60 FOV. But the part, i LOVE, is this area of the bio:
                        Click image for larger version

Name:	bio.jpg
Views:	1
Size:	243.7 KB
ID:	343805

                        It looks like a solid thing, with something real going on in it. Also the huge tubing makes it look epic and dangerous (I always had respect against machines with propper tubes ^^). The front though... I am not fan of a "basket" holding the blob and in my opinnion, it somehow looks easy to break.

                        Comment


                          #72
                          So many tubes ...

                          Comment


                            #73
                            I like this 3d model, I'm wondering brain surgeon, are you interested in doing my first posted concept of my bio, just to see how it could look like in volume ?

                            Comment


                              #74
                              Originally posted by Shkikri View Post
                              I like this 3d model, I'm wondering brain surgeon, are you interested in doing my first posted concept of my bio, just to see how it could look like in volume ?
                              You will need to at least draw a front view, and preferably a 3/4 view too.
                              After you do that I would be happy to do a 3d rough of your concept.

                              Comment


                                #75
                                Ok, so, wait for the like, 157th(?) design, wich will be the second one to land here, I had a hard time being satisfied with my improvement, wich felt like downgrades to me after ward, like, 2 steps forward and 5 backward.

                                Comment

                                Working...
                                X