Announcement
Collapse
No announcement yet.
Gooba's Weapon Designs
Collapse
X
-
Wow, nice work! Thats how I picture the style of weapons for the upcoming UT. The RL looks powerful, yet not too big/fat or comic like. I'd really like to see diferent angles.
For my taste the weapon only lacks a display of your current ammo amount
Keep your concepts for other weapons coming aswell!
Comment
-
That's boss.Sound designer, composer, flash game dev, and Unreal mapper. My Soundcloud. My games.
Comment
-
Originally posted by Sly. View PostVery nice, I like your Rocket Launcher!
Although it lacks an ammo pack yet (should it be on the other side it would be good to draw another perspective).a.k.a Gunner77
Comment
-
I just realized that the model can't possibly rotate as it is right now. :x
Could you maybe keep its design but add movable barrels to it? So far every UT and Unreal 1 had multi-barrel rocket launchers where the front part rotated when shooting or loading, it's what made it unique compared to (for example) Quake. Add that feature and it's near perfect I'd say (I also advise to draw its' ingame perspective view next)!S l y .
Comment
-
Wow! I really like the minimalism and aerodynamics of this. Also I love that it's recognisable.
To add a rotation barrel, as mentioned above, would be good.
This sketch has some nice fresh touch to it.
Something minimalistic but amazingly appealing.
Reminds me of Planetary Annihilation.
That game could be a very nice inspiration for an overall graphics style.
Comment
-
A few things, but mostly they draw your eye towards the end of the gun, and would make it recognizable from the other weapons. I also figured they could signify when the player is loading rockets into the barrels. The bits near the grip could be the ammo readouts.
Yeah, I designed it mostly for this thread https://forums.unrealengine.com/show...visual-clarity I will have to update it to make it more technically capable. Thanks!
Comment
Comment